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Author Topic: Nanobud's Sanctuary: Little Mac Attacks  (Read 1233265 times)
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GBC
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    « Reply #2940 on: June 12, 2012, 11:20:02 PM »


    those are the exact reason i gave charmeleon to boygos which it looks like he gave to u...the models just are terrible..its not your fault nanobuds but both charmander and charmeleon look so odd and bad to me just because of how low a vertice count those models have and with charizards animations they just look bad
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    « Reply #2941 on: June 12, 2012, 11:24:27 PM »


    those are the exact reason i gave charmeleon to boygos which it looks like he gave to u...the models just are terrible..its not your fault nanobuds but both charmander and charmeleon look so odd and bad to me just because of how low a vertice count those models have and with charizards animations they just look bad
    Ive played with Charmander... He looks epic.
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    nanobuds
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    « Reply #2942 on: June 12, 2012, 11:28:49 PM »


    Ive played with Charmander... He looks epic.

    I cant wait to try it myself tomorrow... btw how did his normals around the eye look?


    @ GBC

    eahh... I'm working on it. Its the legs that are really killin me...  if only high-vert models existed.

    I was able to rig the hands on Charmeleon though... as well as Mouth on both using bone edits. I just dont like how the Tails look... they're so big. But they gotta have yhe flame on the end... oh well
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    Gamma Ridley
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    « Reply #2943 on: June 12, 2012, 11:30:05 PM »


    Have you tried adding vertices around the joint areas?
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    GBC
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    « Reply #2944 on: June 12, 2012, 11:33:12 PM »


    Have you tried adding vertices around the joint areas?

    the problem with this is that u cant just add verts to one spcific area on them becuase they only have 2 polygons..the eyes and...evrything else... if he tries adding verts he will have to redo the rig
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    « Reply #2945 on: June 12, 2012, 11:36:59 PM »


    if he tries adding verts he will have to redo the rig

    I'm aware of this, just throwing out some suggestions.

    If you do plan on trying it out, Nano, I'd recommend trying this: convert the problem areas to Editable Poly, go into Segment subobject mode, select the segments encircling the arm, and hit Connect. It would probably take a bunch of adjusting, but it's an idea.
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    Carnage
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    « Reply #2946 on: June 13, 2012, 01:06:55 AM »


    Ive played with Charmander... He looks epic.
    why are you teasing us? he are all waiting for charmander and charmeleon Tongue i guess this will be nanos 2 entries and they are epic Tongue nano i had an idea for FS eyes do you remenbr blaze? you knwo when charmander health was down the fire on taill increased like hell? that would be an epic FS eyes  sure you would need to make a model with animated fire texture and bigger than charizard fire taill gfx still think this would look cool
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    « Reply #2947 on: June 13, 2012, 01:44:47 AM »


    Just to be mean. I also have played Charmander. Even without its proper motion It looks awesome. He looks really funny as a giant charmander.
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    Boygos
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    « Reply #2948 on: June 13, 2012, 10:08:06 AM »


    I cant wait to try it myself tomorrow... btw how did his normals around the eye look?


    @ GBC

    eahh... I'm working on it. Its the legs that are really killin me...  if only high-vert models existed.

    I was able to rig the hands on Charmeleon though... as well as Mouth on both using bone edits. I just dont like how the Tails look... they're so big. But they gotta have yhe flame on the end... oh well
    Charmander's tail looks fine. I haven't seen Charmeleon yet...


    As for the vert problems, I had to do something on Mudkip (yes I'm rigging Mudkip, just not a priority...).... May I suggest... TURBOSMOOTHDAT[censored]
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    nanobuds
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    « Reply #2949 on: June 13, 2012, 10:29:28 AM »


    I'm aware of this, just throwing out some suggestions.

    If you do plan on trying it out, Nano, I'd recommend trying this: convert the problem areas to Editable Poly, go into Segment subobject mode, select the segments encircling the arm, and hit Connect. It would probably take a bunch of adjusting, but it's an idea.
    i think i can get him to work... I got Charmander working, and he has about the same amount if verts. They just look odd because of all the bone edits i needed to make...

    but if i cant get it to look acceptable, i'll try your method.

    @ everyone else
    i Just woke up (i love sleepin in :p )
    so ima go do some chores and stuff... then ill finish the size mod and test our charmander and probably release him
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    « Reply #2950 on: June 13, 2012, 10:32:13 AM »


    i think i can get him to work... I got Charmander working, and he has about the same amount if verts. They just look odd because of all the bone edits i needed to make...

    but if i cant get it to look acceptable, i'll try your method.

    @ everyone else
    i Just woke up (i love sleepin in :p )
    so ima go do some chores and stuff... then ill finish the size mod and test our charmander and probably release him
    epic xD he will go for my first trainer slot so ash has squirtle,bulbasaur and charmander Tongue
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    ItalianStallion
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    « Reply #2951 on: June 13, 2012, 12:56:47 PM »


    What!

    I just saw that Ironman. Epic [censored].

    Then I come buy your thread, and I see Charmander released. I was like what wigga? Then I go back to BrawlVault, and he's just been uploaded. =]

    *Downloads and smokes*
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    Haseyo
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    « Reply #2952 on: June 13, 2012, 01:04:52 PM »


    epic xD he will go for my first trainer slot so ash has squirtle,bulbasaur and charmander Tongue

    I was thinking of that...but I'm just too damn lazy, lol.

    Love the Char though. I like how his forward smash makes him really big. It's like he's using Strength.
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    nanobuds
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    « Reply #2953 on: June 13, 2012, 08:57:00 PM »




    May be out tonight
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    Haseyo
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    « Reply #2954 on: June 13, 2012, 09:05:55 PM »


    Never thought I'd say I'm running out of Charizard slots ; ;
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