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« Reply #3960 on: August 01, 2012, 10:11:22 PM » |
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I'm actually gonna disagree with Nanobuds here. Those glowing eyes look menacing as [censored]! Very kickass!
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« Reply #3961 on: August 01, 2012, 10:11:35 PM » |
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@Velen- That's awesome. Can't wait to replace my Metal Sonic with that. looks awesome. But it seems like the eyes are glowing a bit too much
I personally think it's just enough.
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« Reply #3962 on: August 01, 2012, 10:13:04 PM » |
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meh. oh well. Its still sexy :p
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« Reply #3963 on: August 01, 2012, 10:18:28 PM » |
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meh. oh well. Its still sexy :p
I just made something even sexier. Guess what part of the movie the eyes are referencing.
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3DS Friend Code: 2895-6640-9302
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« Reply #3964 on: August 01, 2012, 10:21:04 PM » |
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okay. Now that looks great!!!
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« Reply #3965 on: August 01, 2012, 10:41:34 PM » |
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...You know...Metal Sonic is nice and all, I mean REALLY nice. I'll be more than glad to use him when he's done, buuuut~...
What about Young Link? ¦D
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« Reply #3966 on: August 01, 2012, 10:45:18 PM » |
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The part where Metal's in the sky right after defeating Sonic.
GOOD JOB! Here's your cookie. *Gives.*
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3DS Friend Code: 2895-6640-9302
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« Reply #3967 on: August 01, 2012, 10:47:07 PM » |
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...You know...Metal Sonic is nice and all, I mean REALLY nice. I'll be more than glad to use him when he's done, buuuut~...
What about Young Link? ¦D
In-Game... his eyes are invisible >.> I'm still trying to fix that.
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« Reply #3968 on: August 01, 2012, 10:50:51 PM » |
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In-Game... his eyes are invisible >.>
I'm still trying to fix that.
Not to say you may have overlooked something...But did you try setting the UWrapMode and VWrapMode to Clamp on the materials for his eye textures? Are the coordinates for the textures set on the right numbers in order?
It fixed the problem for me with Cloud. :<
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« Reply #3969 on: August 01, 2012, 10:52:53 PM » |
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What do you mean by Coordinates
In BrawlBox, they seem fine. however, in animations, the Eye-White texture turns a solid white (the iris and eyelids are fine though), and in-game everything is gone.
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« Reply #3970 on: August 01, 2012, 11:03:30 PM » |
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What do you mean by Coordinates
That's what I mean. ¦D
Basically it kinda sets them in a certain order for it to manage them. Kinda like layers or something, from how things went when I was working on it with DSX8. If they're all on texcoord0 then they'll all follow the same settings and shrink to it's shape rather than being how they are, or sometimes, won't appear at all.
Plus there's the different wrap modes. Repeat...literally makes the texture repeat itself, so for the iris, there about be about 2 or 3 in actuality within the eye. Clamp makes it so the texure only appears once, as it should. I'm not sure what Linear does yet though...
But yeah, I had the same problems as you, and when I set all of that, they were fixed. :3
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« Reply #3971 on: August 01, 2012, 11:53:18 PM » |
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Uh oh... Looks like the Spe texture got applied to the wrong parts of the model.
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3DS Friend Code: 2895-6640-9302
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« Reply #3972 on: August 01, 2012, 11:56:38 PM » |
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It still looks sexy.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #3973 on: August 02, 2012, 12:36:19 AM » |
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Exactly! It still looks [censored]ing amazing. Wow the old Metal Sonic is going straight to the garbage lol.
Great job guys! Know its not finished, but great [censored]ing job.
One thing though, did you do that nofitmotionfileectneededsizemod to Metal Sonic so he's the size of Sonic?
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« Reply #3974 on: August 02, 2012, 12:37:43 AM » |
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Good question.
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3DS Friend Code: 2895-6640-9302
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