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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2412864 times)
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    « Reply #8520 on: August 10, 2013, 03:29:34 AM »


    ppl that want pokefloats arent as annoying as ppl that want great bay we wont just spam him with pms since that would accomplish nothing we have been waiting for  1+ year.
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    DSX8
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    « Reply #8521 on: August 11, 2013, 03:14:30 AM »


    lol.. more like telling me wat to do wont accomplish anything 1 bit Tongue

    edit:
    well... i learned the dissidia materials on their stages.. took SOME time... but its all figured out! here's crystal world, like u've never imagined it looking like in brawl!
    gonna update the past dissidia stages with this newfound info! (mostly on edge of madness and dreams end lol)






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    « Reply #8522 on: August 11, 2013, 04:22:01 AM »


    will the sides be platforms?
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    « Reply #8523 on: August 11, 2013, 05:55:10 PM »


    does this answer ur question on a platform version? told ya i had something planned for it Tongue





    edit:
    next stage ill be streaming! still got some editing to do to it.


    edit2:
    streaming now!!
    https://join.me/389-907-982
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    « Reply #8524 on: August 11, 2013, 06:54:38 PM »


    Dat Bahamut Fortress Im srs here
    Dude, not even Dissidia made it so large! It will look crazy xD
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    « Reply #8525 on: August 11, 2013, 07:17:26 PM »


    lol i know... still streaming btw!! just look at post 8523 for the link!




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    « Reply #8526 on: August 11, 2013, 07:48:25 PM »


    ahh! those platforms are very aesthetically pleasing.

    and that bahamut stage!

    my one comment would be to make sure the collisions line up with the animations. in the previous one, there was an issue with the platform when it took off from the fortress where you could be walking on air and it looked kindof janky. but that's just me being picky.
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    « Reply #8527 on: August 11, 2013, 07:55:55 PM »


    yeah thats already fixed Wasabi xD

    back then... there was no way of adding extra bones or anything to MKW import method... so ya.. ur welcome Tongue

    edit:
    well... got the omega sky version almost perfect... cant do much else to it.

    « Last Edit: August 11, 2013, 08:34:57 PM by DSX8-sama » Logged

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    « Reply #8528 on: August 12, 2013, 02:40:51 AM »


    Woah those previews look awesome looks like straight from the game itself
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    « Reply #8529 on: August 12, 2013, 04:47:21 PM »


    lol thanks.. the closest i can get to is this exactly...
    SSBB Stages - Dissidia 012: Crystal World (Final)


    but doing the same kind of materials for lets say, edge of madness, really makes it very transparent on the sky and doesnt even show it that well.. but with edits to it, i can make it look like this..

    edit:
    streaming... might as well
    https://join.me/103-470-104

    edit2:
    well... progress on sky fortress bahamut...
    « Last Edit: August 12, 2013, 07:59:00 PM by DSX8-sama » Logged

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    « Reply #8530 on: August 14, 2013, 01:23:25 PM »


    lol thanks.. the closest i can get to is this exactly...
    SSBB Stages - Dissidia 012: Crystal World (Final)

    but doing the same kind of materials for lets say, edge of madness, really makes it very transparent on the sky and doesnt even show it that well.. but with edits to it, i can make it look like this..

    edit:
    streaming... might as well
    https://join.me/103-470-104

    edit2:
    well... progress on sky fortress bahamut...



    Major progress on the Dissidia stages and I'm loving it. In the Sky Fortress I can see you can now land on it. I assume that's also going to be available in the normal version not just the omega version?
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    « Reply #8531 on: August 14, 2013, 03:38:45 PM »


    Major progress on the Dissidia stages and I'm loving it. In the Sky Fortress I can see you can now land on it. I assume that's also going to be available in the normal version not just the omega version?
    well what i had in mind was that it starts out as normal... then during the match it goes into omega mode.
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    « Reply #8532 on: August 14, 2013, 03:53:39 PM »


    well what i had in mind was that it starts out as normal... then during the match it goes into omega mode.

    And other than the sky, would there be any differences between normal and Omega?
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    « Reply #8533 on: August 14, 2013, 04:01:19 PM »


    And other than the sky, would there be any differences between normal and Omega?
    nope, no difference at all.. but i could make alternate versions, as 1 being regular sky (with a slight different animation?).. and the other being stuck in omega mode
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    « Reply #8534 on: August 14, 2013, 04:11:20 PM »


    nope, no difference at all.. but i could make alternate versions, as 1 being regular sky (with a slight different animation?).. and the other being stuck in omega mode

    It'd be pretty neat if you could make omega version have stage hazards but I don't know how possible that is....
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