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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2416399 times)
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Segtendo
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    « Reply #5310 on: July 19, 2012, 05:08:03 PM »


    Are ya still working on the lighting?
    Cuz it's still pretty bright.
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    « Reply #5311 on: July 19, 2012, 05:12:26 PM »


    Are ya still working on the lighting?
    Cuz it's still pretty bright.

    ehh i gave up on doing the lighting.. i just cant seem to figure out the exact colors for it >_<
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    « Reply #5312 on: July 19, 2012, 05:16:47 PM »


    The size you guys see is accurate to the Melee version, it's just the Brawl models are a bit larger so stages look smaller, I've noticed this the first time I played Temple on Brawl. Looks very good and can't wait to add it to the other Melee stage. Though animating it will be a pain in the ass cuz of Kraid mostly but you got this XD
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    « Reply #5313 on: July 19, 2012, 05:55:14 PM »


    The size you guys see is accurate to the Melee version, it's just the Brawl models are a bit larger so stages look smaller, I've noticed this the first time I played Temple on Brawl. Looks very good and can't wait to add it to the other Melee stage. Though animating it will be a pain in the ass cuz of Kraid mostly but you got this XD
    lol indeed and thxs
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    « Reply #5314 on: July 19, 2012, 05:56:44 PM »


    I prefer the darker lighting.  It better fits the overall atmosphere of being underground.  You are in the isolated depths of an alien planet after all where the only light source is the magma below you.  
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    « Reply #5315 on: July 19, 2012, 05:59:50 PM »


    Any chance of a Cradle preview as well?
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    « Reply #5316 on: July 19, 2012, 06:02:24 PM »


    Any chance of a Cradle preview as well?
    It's been done for quite awhile actually. lol
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    « Reply #5317 on: July 19, 2012, 06:02:56 PM »


    Can I get a link? I must've missed it.
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    « Reply #5318 on: July 19, 2012, 06:12:05 PM »


    I prefer the darker lighting.  It better fits the overall atmosphere of being underground.  You are in the isolated depths of an alien planet after all where the only light source is the magma below you.  
    hmm u r true about that.. maybe ill include a light and darker version of the stage o.o

    Can I get a link? I must've missed it.
    yeah u did miss it i bet... >.>  here

    SSBB Stage Imports - Dissidia 012 Dream's End and Orphan's Cradle Revamps (WIP)
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    « Reply #5319 on: July 19, 2012, 06:14:39 PM »


    stage is looking good i dont mind the lightning at all when kraid will be on the back spining it it will be epic xD
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    « Reply #5320 on: July 19, 2012, 06:40:04 PM »


    Oh I'm stupid, I did see that. I'm derpin' D:
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    « Reply #5321 on: July 19, 2012, 06:41:24 PM »


    Looks great. It needs some SCN0 work though, such as darker ambience, light(s) from a different angle and such... Also, how would you go by editing collisions for the rotating version?
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    « Reply #5322 on: July 19, 2012, 06:44:46 PM »


    I prefer the darker lighting.  It better fits the overall atmosphere of being underground.  You are in the isolated depths of an alien planet after all where the only light source is the magma below you.  

    Looks great. It needs some SCN0 work though, such as darker ambience, light(s) from a different angle and such... Also, how would you go by editing collisions for the rotating version?

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    « Reply #5323 on: July 19, 2012, 06:46:28 PM »


    Looks great. It needs some SCN0 work though, such as darker ambience, light(s) from a different angle and such... Also, how would you go by editing collisions for the rotating version?
    just attach all the collision nodes to the same bone. i've tried it out this morning and it works fine. thats how baws i am Cool

    as for the ambiene.. sadly those cant be positioned unlike the light nodes =/.. even tho i have them coming up from the lava
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    « Reply #5324 on: July 20, 2012, 02:45:31 AM »


    the light color looks phenomenal, but there is one serious issue that i see...
    the upper part of the level has more light than the bottom, and it should be the other way around
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