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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 817040 times)
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    « Reply #885 on: May 01, 2011, 04:58:54 PM »


    can i replace the rob ported psa with this one? D:
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    Back to normal.

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    « Reply #886 on: May 01, 2011, 05:00:43 PM »


    Yes, just rename all the files that had the new download and delete the old ones
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    « Reply #887 on: May 01, 2011, 05:16:23 PM »


    Okay, here's that video I said I was doing.
    <a href="http://www.youtube.com/watch?v=UDUU2R4WZ1A" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=UDUU2R4WZ1A</a>

    As I said, it shows forward air, and how it can be used as a wall, and some other things... See for yourself. Tongue

    ...And yes, I meant to be spammy, to show how you can abuse forward air.


    Hey Divine, I made a new entry & wait animation for Sephiroth, I can't send any files at the moment because I am using my ds to send this...

    Also I made a very interesting discovery, psa can't controll the eyes...but I can... More on that later when I get to my computer!

    Oh? You found out how to fix Sephiroth looking to the side? NICE!
    « Last Edit: May 02, 2011, 08:12:19 AM by _Data_Drain_ » Logged


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    « Reply #888 on: May 01, 2011, 05:33:49 PM »


    Yeah I guess that does pose a problem. I think the animation should be changed as well.
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    « Reply #889 on: May 03, 2011, 12:18:54 AM »


    Eh, I have another video with Sephiroth now.
    <a href="http://www.youtube.com/watch?v=tY9utuG79xs" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=tY9utuG79xs</a>

    Don't know if it will be useful for any kind of feedback, but it might be.
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    « Reply #890 on: May 03, 2011, 10:41:30 AM »


    Link’s of showcase of Italian Stallion’s revamp of Aurora Palace are a real feast..thanks    

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    « Reply #891 on: May 03, 2011, 11:54:37 AM »


    Eh, I have another video with Sephiroth now.
    http://www.youtube.com/watch?v=tY9utuG79xs
    Don't know if it will be useful for any kind of feedback, but it might be.



    3 kills with one life lol
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    « Reply #892 on: May 03, 2011, 12:06:39 PM »


    3 kills with one life lol
    Heh, I always aim for that. Tongue Unless it's a Wifi match, or... Goddess Zelda... I could not three stock her. ._.
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    « Reply #893 on: May 03, 2011, 12:16:44 PM »


    Heh, I always aim for that. Tongue Unless it's a Wifi match, or... Goddess Zelda... I could not three stock her. ._.
    That last kill was badass xD
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    « Reply #894 on: May 03, 2011, 12:25:15 PM »


    That last kill was badass xD
    Descend... Heartless Angel!

    Yeah, that move might not work on a player often, but it sure does work on CPU sometimes... (Although, in a match I didn't save, Seymour showed just how punishable it is... He jumped up to Sephiroth, and up aired him...
    ._.,

    Anyway, I think up smash actually could use a buff of some kind... Either, A, less end lag, or B, less start up, but all the end lag it has now...

    Since, as far as kill moves go, at the moment, I think down smash, and Hell's Gate are the best to use, since down smash has nice range, even if it doesn't kill, it at least gets the foe off of you, Hell's Gate... Well... You know, little landing lag, huge range, and great knock back.

    And, I wonder... Is there anyway to get forward tilt's second hit to travel faster? It seems to oddly work best up close, the second hit if you hit with the very tip of the first one, can be shielded I think...

    And, AAA does need a bit of knock back, at least enough to get the foe off of you when you use it up close.

    And one more thing... Meteor, the second charge could use a bit of kill power, not too much though, just enough to kill at say... Late 100s, since at the moment, as a projectile, it's outclassed by Shadow Flare, it should have some reason to be used.

    ... Okay, that's enough rambling, if no one else thinks these are okay ideas, just say so.
    XD
    « Last Edit: May 03, 2011, 12:27:45 PM by _Data_Drain_ » Logged


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    « Reply #895 on: May 03, 2011, 12:40:00 PM »


    Descend... Heartless Angel!

    Yeah, that move might not work on a player often, but it sure does work on CPU sometimes... (Although, in a match I didn't save, Seymour showed just how punishable it is... He jumped up to Sephiroth, and up aired him...
    ._.,

    Anyway, I think up smash actually could use a buff of some kind... Either, A, less end lag, or B, less start up, but all the end lag it has now...

    Since, as far as kill moves go, at the moment, I think down smash, and Hell's Gate are the best to use, since down smash has nice range, even if it doesn't kill, it at least gets the foe off of you, Hell's Gate... Well... You know, little landing lag, huge range, and great knock back.

    And, I wonder... Is there anyway to get forward tilt's second hit to travel faster? It seems to oddly work best up close, the second hit if you hit with the very tip of the first one, can be shielded I think...

    And, AAA does need a bit of knock back, at least enough to get the foe off of you when you use it up close.

    And one more thing... Meteor, the second charge could use a bit of kill power, not too much though, just enough to kill at say... Late 100s, since at the moment, as a projectile, it's outclassed by Shadow Flare, it should have some reason to be used.

    ... Okay, that's enough rambling, if no one else thinks these are okay ideas, just say so.
    XD

    100s... I wouldn't like it, I mean, Projectiles in Brawl should not kill at all... Meteor's 3rd charge is pasable, but that's 'cause it's so predictable... but level 2?

    I want AAA to have more knockback as well

    Up Smash should have Ike's Up Smash end lag imo. =P
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    « Reply #896 on: May 03, 2011, 01:01:38 PM »


    Well, I'm just saying though, it needs something to set it apart from Shadow Flare, as it is, it can be canceled out by attacks, and... Lets face it, it's slower then Shadow Flare, and has less range, maybe not kill power... But high knock back? not enough to kill, and doesn't have knock back growth, but after a bit of damage, it knocks the foe away nicely...?

    I don't know, I guess it can be a move that's not as good as Shadow Flare... Maybe I haven't found a good use for it... (Although, Samus' neutral B fully charged kills somewhere in the 100s.)

    Edit:

    Wait... I think I got it! Maybe level two can have a very weak spike? I mean, weak, like, it won't kill at any percent, it just knocks the foe down a bit, at the same angle as the meteor.
    « Last Edit: May 03, 2011, 01:04:01 PM by _Data_Drain_ » Logged


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    « Reply #897 on: May 03, 2011, 01:09:33 PM »


    100s... I wouldn't like it, I mean, Projectiles in Brawl should not kill at all... Meteor's 3rd charge is pasable, but that's 'cause it's so predictable... but level 2?

    I want AAA to have more knockback as well

    Up Smash should have Ike's Up Smash end lag imo. =P
    You know there are like 5 projectiles in Brawl that can kill easily, those being Samus' Charge Shot, Lucario's Aura Sphere, Ness' PK Flash, and Snake's C4 and Down Smash. Most of these can kill under 100%.
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    « Reply #898 on: May 03, 2011, 01:21:21 PM »


    ^ That, and you can run around with Samus's charge shot and Lucario's Aura Sphere, but you can't move with or save the Meteor attack.
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    « Reply #899 on: May 03, 2011, 01:28:48 PM »


    ^ That, and you can run around with Samus's charge shot and Lucario's Aura Sphere, but you can't move with or save the Meteor attack.
    Yeah, plus he leaves himself open if it misses, and if he charges too long, then it becomes a level three charge, which will miss, since he's trying to hit foes up close.

    And I said late 100s, not early 100s, I'm talking like... 170, 180, maybe even 190.
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