*Pictures a version of the move set where instead of his trusty Masamune, he wields Peach's umbrella*
...
Okay, that would be funny honestly. XD
I'm not saying it should be done, it's just a funny thought.
Done. XD
I don't think I'll have any time to work on fast Sephy this week, being that I have an AP test on Friday.
I actually have a list of possible moves I made at school.
AAA: Same, less damage, and less lag, and third hit with a bit more knockback.
FTilt: Same, looks good.
DTilt: Same.
UTilt: Same. (Gee, so many changes)
FSmash: Same, less damage, and less lag.
USmash: Something different!!!! He shoots three fireballs upwards. Like this \|/
All do 10 damage, with moderate KB. Goes pretty fast.
DSmash: Meh, not quite sure yet. Might stay the same.
NAir: Same. Nothing really seems to fit here.
FAir: Same.
BAir: Again, nothing really fits here. Same.
DAir: Same, except with some dirt graphics.
UAir: Changing the animation, and making it have 4 quick stabs instead of a flurry of them.
Neutral B: Making it cancelable.
Side B: Same.
Up B: Way better animation, going to make something for CPUs to recover too, like maybe he jets up a little at the start.
Down B: Making it cancelable.
FThrow:
BThrow: He turns around, throws the opponent forward and up a little, then does a two handed slash.
UThrow: He holds the opponent above him with darkness for a second or two, then blasts them upward.
DThrow: He jumps up with the opponent on his sword, then shoots down and stabs his sword into the ground, sending the opponent flying.
I'm going to change his taunt so he uses his right arm to send his wing out. XD
New jumping animations. I'm going to use the ones in Dissidia.
That's what I have so far. Moves are still subject to change. All of the moves will be faster will less lag and less damage or knockback.