I did a kinda generic ike for pal.
but it's funny and incomplete. the problem is in pal ike rel, it's alot harder to find the Character ID to his sword artcle D:
so I did a test
made it over marth with the pal ike, put every ike pacs in marth's folder and put ft_ike (renamed to ft_marth) in modules.
but ingame, marths want to use ikes PSA only up to 50%, you hear ikes sound effects but at the same time marths.
his Side B is a paradoxs of Ikes, if you hit the B buttom one-two times after the first time you can teleport at the same distance ike would have trawel o.o
his final smash is marths, but he is freeze in one place (looping animation) and hitting a buttom will make him hit the opponent before him o.o
also, shielding with your counter will make the wii freeze D:
EDIT: ignore what I wrote. I got an nealy perfect PAL generic ike over marth.
he can do anything exactly like a ike can do
only problem left: the wii freeze if you pick someone else and when marth, ike must be loaded before marth. if ike is not loaded, the wii will freeze
why make a new generic ike? cause the pal needs some love too
or has pal generic ike been done aleady?