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« Reply #14835 on: June 16, 2014, 04:30:53 PM » |
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Hey, would someone be willing to help me texture Zelda? I absolutely suck at it, and I want this model to be as best as it possibly can. PM me if you could/want to help me.
nope,don't do it!! i am texturing it!!
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« Reply #14836 on: June 16, 2014, 04:32:48 PM » |
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did some extra work.. objects that has its own boneset r now its own separate MDL0's in the stage.. so they're not shown in the pic. the pillars off to the side of the stage r now in their respective spots and also got stage collisions all set up now just the same in Injustice. Black area is the stage's shadow system which i was able to get working with a small 8x8 black texture... xD
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« Reply #14837 on: June 16, 2014, 05:36:54 PM » |
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Circled the areas that need major fixing (fingers on both hands, neck, and between his legs). Also, areas not pictured that need fixing (arm/elbow area along with some cloth on his back). For some reason, the fingers are giving me a really tough time :\
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #14838 on: June 16, 2014, 10:44:32 PM » |
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did some extra work.. objects that has its own boneset r now its own separate MDL0's in the stage.. so they're not shown in the pic. the pillars off to the side of the stage r now in their respective spots and also got stage collisions all set up now just the same in Injustice. Black area is the stage's shadow system which i was able to get working with a small 8x8 black texture... xD could u poat ap icture of how these colored spec maps look like, and will the work for normal characgters? stage looking good like always btw
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« Reply #14839 on: June 16, 2014, 10:58:00 PM » |
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could u poat ap icture of how these colored spec maps look like, and will the work for normal characgters? stage looking good like always btw
well i did test it on a character with its format as CMPR.. and yet it does work, but would need its shader edited a bit.
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« Reply #14840 on: June 17, 2014, 12:40:29 AM » |
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« Reply #14841 on: June 17, 2014, 03:21:23 AM » |
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well here's some more in-game pics... of the beauty that is Atlantis! More spec maps added also!
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« Reply #14842 on: June 17, 2014, 09:22:29 AM » |
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this may sound weird, but making that head took me longer than rigging ._.
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« Reply #14843 on: June 17, 2014, 09:42:47 AM » |
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this may sound weird, but making that head took me longer than rigging ._. Depends over who you rigged her...
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On PC On Phone My PSA thread below. A forgotten place of a forgotten hero.
Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #14844 on: June 17, 2014, 10:20:35 AM » |
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Depends over who you rigged her...
falco I was thinking on fox, but since Im making a female voice sfx for falco and theire technically the same :v
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« Reply #14845 on: June 17, 2014, 10:41:23 AM » |
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falco I was thinking on fox, but since Im making a female voice sfx for falco and theire technically the same :v Well... I think Falco only has one bone for the head no? So it's quite normal...
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On PC On Phone My PSA thread below. A forgotten place of a forgotten hero.
Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #14846 on: June 17, 2014, 11:44:31 AM » |
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I'm just leaving this here for those who care... Fighter Sakura model finished (comes in 3 form): -Fully geared: -Without Gi: - Without gears, tan, gi and scars (I also called it "Gym class Sakura"): Also i don't think i post these here before (yes, some more Cammy preview. There only one costume left to make although i already post what i had to iwantgames): -The improved "Killer bee/Shadaloo" outfit: -Snow/OVA outfit: Note: The ugly seams that were on the arms and legs are gone now, I made new UVs for those part as well as the ears which look awfull and that, on every models. The UMvC3 Cammy project is almost finished all i need is the Strider Hiryu model for the last outfit (i need it for this project but also one of my future one ! I found Dr.Doom model btw.
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お前はもう死んでいる。
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« Reply #14847 on: June 17, 2014, 11:51:53 AM » |
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« Reply #14848 on: June 17, 2014, 12:45:11 PM » |
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i'd start at making it completely rigged to the hipN bone, then rig it as if it were legs, the center, i tend to rig it like this:
-100% to LLegJ -50% to RLegJ -adjust the hip influence to need with the + and - buttons -if not completely in the center, aldo adjust it's corresponding leg bone with the above mentioned buttons.
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« Reply #14849 on: June 17, 2014, 12:50:48 PM » |
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Well... I think Falco only has one bone for the head no? So it's quite normal...
no, I mean the actual model, this is a custom made head model
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