So here's somethin new - I added a new move to Zelda's already extensive library of moves:
As you can see, it's an instant teleport over a long distance to go along with her teleport sidestepping and dodging, taking just one frame to move, with some lag however, put in both before and after. I put this in so that Zelda will be able to effectively close gaps between her and cowardly players xD. No but seriously, this is a tactical move because there are no collisions, just movement. I had to come up with two more attacks for Down-B's because I wanna get rid of Sheik. The aerial Down-B is unimportant lol, just a spike with downward momentum. Anyways, this can close gaps, or make a hasty escape. Only thing is, you can't go through walls of course XD.
Long exposure to constant long-range teleportation can cause intense confusion.
Misuse of teleportation abilities can cause fatal mistakes.
Also, still needing someone over Wolf, besides Vegeta because Goku should be coming in, and other than Lloyd Irving because He's unfinshed and appears untouuched since the last beta. If Wolf is replaced, then that removes all the glitchless players in SSBBL! Minus the freezing green slots of Wisp and Rosalina
And While I'm at it, read below: A lookback at the issues I've had with glitching people
, probably of high interest to those of you who question the replacement of some people:
-King Dedede: Somethin to do with hovering and constantly moving over his CSP face icon caused some stupid random freeze then stops around August 2010, but instead has FS issues, but have since been fixed, 7-5-11, so he's clear! HOWEVER, inability to make a moveset out of him due to being unable to read his file with any of the PSA versions I have in memory may cause an unexpected replacement.
-Peach: Pretty Glitchy in that random-but-rare- colorful lines would appear on screen at random times, obscuring the view, while victory and results screen sequences played and all opponents mysteriously disappeared for the duration of the match as trying to pause had weird lag as if there were a bunch of GFX in the way, also had random freezing at the worst times - it caught everyone off guard whenever someone froze as her. Possible culprits were the Parasol, her side-smash weapons, her turnips, maybe even just her model, but never found out because nothing ever appeared to cause the freezing. She just seemed to freeze whenever she felt like it, much like the Shadow over R.O.B. hack, except the least pleasant kind of freezing(BEEEEEEEP/EEEERRRRRRRRR/BUZZZZZZZZ, pretty much everything you'd want to have your TV mute for). 4-23-11, Daisy replaces Peach to resolve glitching, SSBBL style PSA pending, just waiting on a vertex.
-Squirtle: Entry issue where if a player starts off as Squirtle, there's the Pokeball flash and then instant freeze right when you see Squirtle coming out, while simply starting as a different pokemon and switching back to Squirtle has no problems. Unknown if this is still an issue, but if it is still, Squirtle may have to be replaced
-Mr. Game and Watch: COMPLETELY UNPLAYABLE, seriously, you select him in the CSS and then try to load a stage and that's as far as you get. Couldn't even use him in solo mode either, not even Home-Run contest or any stadium stuff! Select All-Star Mode, and guess what? Mr. GW is the first to fight, so you get to the stage, you and GW start to fall to the ground about 2 inches, then the dreaded BEEEP. But hey, at least you get to see him that time before he freezes lol. 5-2-11, Wisp replaces G and W to resolve glitching, 5-26-11, SSBBL style PSA complete
Wolf: Entry issue, like Squirtle, except, randomly decides to go and freeze and randomly decides to allow play. Unknown reason, will be replaced.
-Olimar: Issues with Pikmin spawning, randomly deciding to allow more than 6 Pikmin on him at once, therefore causing freezing. 4-25-11, Cloud replaces Olimar to resolve glitching, SSBBL style PSA questionnable
-R.O.B.: Currently having issues with his FS timer on his laser actually restarting whenever B is pressed during the FS duration, thus allowing an Infinite laser. Thankfully, CPU's don't know about this, so they'll only activate the laser once, like in normal brawl, and everything works fine. Most likely will be replaced due to high imbalance of the stated issue. Though, a position battle may arise depending on who - or what, fills the Diddy Kong, Sheik, and Imp Midna slots.
-Pit: The colorful shaded lines like Peach's, but except it only happened one time, and it was early in development, in June 2010. Since then, glitchless. Boring to play as and against, but glitchless. Still planning on replacing him anyways. Goku pending, all dependent on Goku's progress over Falcon.
My next projects? Saria, most likely going over Diddy, or R.O.B., and also on standby for any assistance needed with MarioDk's Goku. Then, if Diddy's not taken, Midna will go over him, and I'll get rid of Imp Midna. Then after, I'll get back to Rosalina and finish her, maybe make her sound like Samus, and look into putting Little Mac and King Boo in, as well as King K. Rool, one of which, I'm hoping will go over Toon Link/Imp Midna.
Maybe if someone can fix the Little Mac over Sheik so that He's glitchless, I'll move him up to the front of the line and work on his moveset
Since Zelda now has a lot of Sheik's moves without having to transform, having Sheik is useless, so I've no hesitation to get rid of that body.
For right now, the biggest priority is still, replacing Wolf.
And since I had the character issues, may as well have the stage issues too. Isn't it fun remembering and listing all the freezing and glitching issues with this?!?
-Corneria: BIGGEST PAIN IN THE ASS. You couldn't finish a single match on that stage unless you litterally had a one life match and everyone just walked off. Idk know if it was the arwings/wolfen aircraft or what, but this was just unplayable. May 29, 2010, I had installed Homebrew and got all the necessary codes, then experienced the first freeze I've had, and it was on this stage. It had so many random freezes, especially when the underguns/cannons fired! I just gave up and put the training stage there. Isn't there a version where items appear? not just the sandbag?
-Yoshi's Island(B): idk, somethin to do with the changing of the seasons, so I just put over an FD based stage.
-Twilight Mansion(Smashville replacement): random, but very rare freezing, mostly only after you've played for a while and decide to go here. Never freezes if one of the first few stages played, or one of the first few stages and then repeatedly played. idknow maybe it's cause I have each time of day file set to have the battlfield be in a different section of the course from the other files.
-Green Greens: Weird incident just recently, actually. Didn't record or remember which day, but one instance on this stage, midway through battle, the default music from the game, becomes fuzzy and then mixes with all the results screen themes of characters, with what sounded like reception problems that a radio would have. Not wanting to see - or hear anymore, I quickly exited. One of the few unhacked stages I decided to keep and it's never had issues before.
-Spear Pillar: freezing sometimes during the sideways lasers and always when exiting from training. Replaced with Alive Rayquaza's Lake, which I edited twice to make 3 different files on Spear Pillar, renaming them to Mystic Lake, which has had only the issue of suckish random stage selection.
-Halberd: Almost as bad as Corneria - a close second, but at least you got to finish some matches here!
-75m: Can't climb ladders, so why am I gonna leave this here?
-Rumble Falls: Freezing, may have to do with the stage transition from the end to the beginning. Also, there's ladders here!
-Pictochat: Again, Ladders
-Final Destination: Believe it or not, here was acting up too the first few weeks, but is now perfect and has epic retexture, special stage, bonus stage and secret stage, all more epic than the other!
-Pokemon Stadium and Corneria start to not read FD .rels: Idk, recently, which is why Training stage is on Corneria now because before, I had Melee Final Destination here and a stage I have yet to upload on Corneria. These two stages just don't read the .rel and freeze. It's weird because it randomly happened - I didn't even do nothin to provoke it, unless too many stages were using FD stuff that since these were the last in the SSS, they wouldn't read it or somethin, idk.
Well now, there are no stage issues, thankfully. And last but not least, since the Info.pac issue has been mentionned already, the ladders glitch which is still very much alive:
-One day I can climb latters, the next, I play exactly the same way I did before and didn't change anything, then all of a sudden, grabbing ladders freezes game. This means all stages with ladders had to be replaced, stage builder stages cannot have ladders, and since they're everywhere in SSE, Subspace emissary is unplayable. Not cool, and unsure how to fix that.
So now, you know a portion of the trials and tribulations of what I had to go through for the past year.
Also, back in my first week of PSAing, I didn't know about filesize limits, so i had an epic ultimate Zelda file of size 447 kb that I worked on for two hours, then plugged it in just to have it beeep in my face. Simply stunning.