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« Reply #14055 on: April 22, 2013, 05:09:20 PM » |
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Heck, even having just vertex moving still sounds like it'll make stuff like HUD placement editing a heck of a ton easier. And BRSAR editing's probably what like, 75%+ of people wanted anyway. Take your time on the vertex weighting stuff.
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« Reply #14056 on: April 22, 2013, 06:27:22 PM » |
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Just wondering if something else was going on also.
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« Reply #14057 on: April 22, 2013, 06:55:50 PM » |
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Hi there! I'm not sure if this is going to be fixed in .68 or not, but I was trying to make a final smash texture for Pokemon trainer with the Mars textures of the three Pokemon since no one answered my question in the Help forum And realized "Oh they're just pretty much all the texture files in one". So I'm extracting as raw and replacing the texture one by one with no problems until I get to Fushigisou_Grass and the imported texture looks messed up. Any ideas?
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« Last Edit: April 22, 2013, 06:58:07 PM by Choppasmith »
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« Reply #14058 on: April 22, 2013, 07:11:07 PM » |
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Hi there! I'm not sure if this is going to be fixed in .68 or not, but I was trying to make a final smash texture for Pokemon trainer with the Mars textures of the three Pokemon since no one answered my question in the Help forum And realized "Oh they're just pretty much all the texture files in one". So I'm extracting as raw and replacing the texture one by one with no problems until I get to Fushigisou_Grass and the imported texture looks messed up. Any ideas? Well that depends, what did the FS model's textures use before you overwrote them?
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« Reply #14059 on: April 22, 2013, 07:37:56 PM » |
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Well that depends, what did the FS model's textures use before you overwrote them?
I had an old "Magma Team texture" that's no longer in the Vault. It came with a Final Samash texture, so I've been replacing that one. Out of curiosity I just tried grabbing the standard default texture and replacing that same texture. Still messed up.
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« Reply #14060 on: April 22, 2013, 08:02:34 PM » |
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I had an old "Magma Team texture" that's no longer in the Vault. It came with a Final Samash texture, so I've been replacing that one.
Out of curiosity I just tried grabbing the standard default texture and replacing that same texture. Still messed up.
delete the palette.. re-add the texture problem solved. lol
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« Reply #14061 on: April 22, 2013, 08:04:10 PM » |
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Try deleting the existing palette.
Edit: Damn, ninja'd
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FC: 2191-7379-6272
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« Reply #14062 on: April 22, 2013, 10:45:37 PM » |
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Okay I got it, that Ivysaur Leaf texture was the only one to have a palette. Deleting it and reimporting it just made it black and white. Had to extract the texture as a PNG and then import it. Problem solved. Thanks guys!
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« Reply #14063 on: April 22, 2013, 10:53:43 PM » |
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Testing is nao underway by my super confidential top secret workforce.
Once any bugs are cleared out I'll release it.
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« Reply #14064 on: April 22, 2013, 11:59:11 PM » |
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Testing is nao underway by my super confidential top secret workforce.
Once any bugs are cleared out I'll release it.
I like this news.
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« Reply #14065 on: April 23, 2013, 12:47:31 AM » |
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Testing is nao underway by my super confidential top secret workforce.
Once any bugs are cleared out I'll release it.
awww im not a tester of urs? i see how it is lol
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« Reply #14066 on: April 23, 2013, 02:45:53 AM » |
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I wish I was part of the super confidential top secret workforce... oh well. Can't wait for this to be released.
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« Reply #14067 on: April 23, 2013, 04:25:25 AM » |
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you all can have my Brawlbox v0.71 which have been created by me to infect your computer with nasty trojans and ransomvirus
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Stupid Tinypic :C
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« Reply #14068 on: April 23, 2013, 04:37:02 AM » |
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you all can have my Brawlbox v0.71 which have been created by me to infect your computer with nasty trojans and ransomvirus
lol do you even install rootkits to take control over another's computer and infect it with even more malware
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« Reply #14069 on: April 23, 2013, 08:09:28 AM » |
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I wish I was part of the super confidential top secret workforce...
I'm already one of those. Just not for Jax. (;
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