When I think Palutena, I see images of a character that plays similar to Marth, with long range high priority pokes, that would be drafted into a more defensive play style due to having mobility more akin to Zelda. That being said, it seems sort of like what the command list was going for, so that's pretty cool. Would probably make a couple of revisions, though.
The thing I didn't like about my planned moveset, is that it really seems like just staff swings. Though it's the most balanced route. I did plan Palutena to have a good ranged game, and a poor close up game.
It doesn't seem like the character has a decent grounded anti-air option for attackers coming from above and in front/behind her at an angle, so perhaps an up tilt more like Marth's or Link's would suit her kit better.
As much as I would have liked to give her an upward staff swing, I don't want to have her come off as a clone.
Not a huge fan of the down special either. A radial, Fox reflector style attack doesn't really suit a ranged character's set much. She's a bit of a trickster goddess in Uprising, and her most commonly seen power in that game is teleportation. I think something similar to Meta Knight's down special, without the follow up attack, that also allows her to act out of the ending would be fun to work with. Since the character would presumably lack Marth's attack speed or Dedede's raw power, being able to dance just out of people's reach and jab at them would be an interesting way to set her apart from those other long range types and interject a bit more of her personality into her kit. Just so long as she can't do her normal recovery out of it.
Your idea is a lot better than my original idea. I'll be sure to update the Down Special plan.
Now, these are just sort of preference instead of actual suggestions. I'm not a fan of a sex kick for this sort of character. Perhaps something faster, weaker, and a bit better for relieving pressure from people standing right in front or behind you. Y'know, like a Marth neutral aerial. A full bodied diving attack for a down aerial also seems a bit out of place in the set. I'd go for something with a larger range for poking people trying to return to the stage. Maybe not a full on meteor smash, but just something in case her killing power isn't too strong.
That is true. I guess I could sacrifice her damage in exchange for utility. I may consider changing her Down Air.
Other than these the move set seems a-ok. The neutral special and up special seems a bit stick for a PSA, but I can't think of anything better for her. It fits well enough anyway. Would say you did a good job on that one. Really happy to see some actual support for a Nintendo character on one of these polls.
Thanks. Do you have any critiques for any of my other planned movesets?