Jab1 goes instanly to jab2
Multihit Start is the first 11 frames of the Dash attack
Multihit attack is now frame 12-19 of the dash attack (loop looks like chunli's Sppining bird kick
Multihit end is now the last frames of the dash attack
Dash Attack is Jigglypuff's
Ftilt (all angles) Jigglypuff's
Dtilt is now the Start Up of Bowser's Flame, in frame 20 he shoots a flamming hit, but the animation is x.5 to not make it spammy (doesn't loop and it's not imed to do so)
Utilt, is now PK Freeze Blast
Fsmash, DK's Neutral B
Dsmash, the side B nintendo took from kirby but left on the MotionEtc, the Dsmash Hold is now waling kirby with hammer
Usmash, PK Flash
Nair is now Nayrus love (not same GFX)
Fair is now Peach Neutral B hit (not same GFX)
Uair is now Pit's Neutral B Upward arrow throw (you can angle it as is a GFX projectile with the same damage and KB of pits arrows)
Dair is now Ike's Erruption none chargeable and has same power as an uncharge Eruption (not same GFX)
Bair is now wario's Bite End, KB was change due to the move being too strong, and it was slow down a bit.
Side B is now Iceclimbers animation, not a projectile is show but a small IcyDust is swung along with the hammer swing, in the air, it give a small Upward boost when you are falling, doesn't add momentum to your jump
Neutral B is now Falcon Pawwwwwnch (the SFX didn't showed, C.Falcon is needed to it to play apparently or the kirby hat
Up B ground, Bullet Seed of Ivysaur, but with green lazzoooooors
Up B air, Water Gun animations, the start, 2 loops fastened both x2, and the 4th being the Strong watergun (he is aming Downwards both going Upward and Backwards) Super Armor from frame 5-15, great KB on this one, start up is just not helpful at all