This topic has also been set in smashboards, I wanted to forward it here to get more support.
"M.U.G.E.N" <-----> Dream
Main Goal of this Project:
- All characters A-Moves will be replace to change their Metagame. (Working on it, see post#2)
- Specific Textures for each character, but them also having Team Textures. (Need Texture makers for this one)
* Textures from post#2.
* Them having Team textures, Red, Blue and Green.
- Balance
- Hitstun and ShieldStun around the Brawl+ values.
- Dash Dancing but in a more tighter window (not like VBrawl) maybe Halve the Brawl+ Dash Dancing window.
- Same playable stages, but main stage and/or plattaforms may be Animated. (Not started yet)
And, all this Movesets for now are going to be based to the Brawl+ codeset, so the project Goals are on Hold. Now, making this character match the Brawl scene is what I'm aiming for.
Info of the Movesets will be added to post#3
@ - Why Mugen Brawl?
A- Characters are going to be re-animated on the attack actions so they can fight in a different way, but still keep their smash bros. spirit. Mugen is a 2D Classic game that you can create and build at your own will.
Click my signature to Download the Multihit Mario (Beta) Release. Test him vs Brawl+ people and see if he's good, bad, broken and/or need some more work.
As said before, This project will need to match Brawl+ first then it will aim to go to the main Goal.
Please, try to help me on the texture part, I have learned my way with the help of many people to understand about PSA and BrawlBox
Credits to all the people that had help me reach what I've done:
- Shanus (Have helped me on some stuff for PSA)
- ThatGuyYouMightKnow (Alot of PSA feedback, and also gave feedback on BBox stuff)
- Marth175 (Thank you for the great help on PSA)
- Phantom Wings (Thanks for the Project Smash Attacks Program!)
- Kryal (For the great work on how Brawlbox is working, awosme program!)
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Here I will post my projects and/or progress on what I have and will do in my free time
for now, let me show you the project I took pictures of:
Gay Luigi
Wait and Crouch
Crouch -
Jabs
Tilts
Forward -
Down -
Up -
Smashes
FSmash Start -
FSmash Charge -
Fsmash -
Dsmash Charge -
Dsmash -
Usmash -
Aerials
JumpF -
JumpB -
Dair -
Fair -
Nair -
Uair - It's Ic's but forgot to take a pic.
Bair - Peach Bair, forgot to take a pic.
Gay Luigi or Girlie Luigi you may call him. He is a joke character of my future project, so he must be a joke to fight with, Still looking for more fitting animations for him
Multihit Mario
Jabs & Dash Attack
Dash Attack - (Forgot the pic >.<) it's Ness Dash attack
Tilts
Ftilt -
Utilt -
Dtilt -
Smashes
Fsmash Charge -
Fsmash -
Dsmash -
(Forgot to get the last hit picture, but you get the idea, it's the same one as the firsts hit, but with bigger hitbox and more knockback)
Usmash Charge -
Usmash -
Aerials
Nair -
Fair -
Bair -
Uair -
Dair -
Throws
Fthrow Normal -->
Fthrow Special, B Pressed -->
Fthrow Special Badside -->
Bthrow -
Why are we Leaving the ground?
O.o ugh!!!
Specials
Up B Ground -
Up B Air -
Prime Peach
Jabs & Dash Attack
Dash attack -
Tilts
Ftilt -
Dtilt -
Utilt -
Smashes
Fsmash Charge -
Fsmash - Comes in 3 Varieties all with different range and Knockback!
Dsmash Charge -
Dsmash -
Usmash -
It has GFX around her, Aura
Aerials
Nair -
Fair -
Bair -
Uair -
Dair -
Brawl Vault DL for Prime PeachAnubis Lucario
Jabs and Dash Attack
Dash Attack -
Tilts
Ftilt -
Dtilt -
Utilt -
Smashes
Fsmash Charge -
Fsmash -
Usmash Charge -
Usmash -
Dsmash Charge -
Dsmash -
Aerials
Nair -
Bair -
Uair -
Fair -
Dair -
Yes, he is keeping he's wonderful aura on all he's actions, he might need to be lighter, he has great killing potential
Zelda
I'm thinking of making her fight like a traditional fighter, with combo strings on ground, and also, she will be able to cancel certain attack into another. now with the pictures.
Jab and Dash Attack
Dash Attack -
Tilts
Utilt -
Dtilt -
Ftilt - "Missed the pic >.<"
Smashes
Fsmash Start -
Fsmash Charge -
Fsmash -
Usmash Charge -
Usmash -
Dsmash Charge -
Dsmash -
Aerials
Nair -
Fair -
Bair -
Uair -
Dair -
Marcus Phoenix Ganon
I never played Gears of Wars, so maybe some animations don't fit this character, but he won't posses any ganondorf "A" Moves, and I'm going to contruct the Up B soon. Now enjoy the pics.
Jabs and Dash Attack
Dash attack -
Tilts
Ftilt -
Dtilt -
Utilt -
Smashes
Fsmash Charge -
Fsmash -
Dsmash Charge -
Dsmash -
Usmash Charge -
Usmash -
Aerials
Nair -
Fair -
Bair -
Dair -
Uair -
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Info of the characters
All characters in this Project will have their Side Dodges moddified to have their LandingLight or LandingHeavy animation, but both lasting 16 frames (landingheavy must be speed up to have 16 frames)
And they will move the characters TransN Bone from 0.1 to 20 (Forward Dodge) and Backward Dodge moving from -0.1 to -20
in frame 15, they will get +/- 0.1/-0.1 momentum added to finish their dash animation, you may call it wavedash, but, it's not the same input, and has more lag than wavedash
This Dashes has inv. at the beggining of the animation. The Inv. Frames last 6 frame son the Backward Dash and 3 Frames for the forward Dash.