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Author Topic: AGFan's Multi-PSA Thread - Good Bye People!  (Read 259456 times)
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slayermarth101
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    « Reply #735 on: February 12, 2012, 07:19:04 PM »


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    « Reply #736 on: February 12, 2012, 08:39:39 PM »



    My eyes are getting sore...
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    My PSA Thread

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    « Reply #737 on: February 12, 2012, 10:16:51 PM »


    Released:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5496

    *OH MAH GAH! tnks AGFAN! NAU Miutu ITSE 4 REAL THUS THIME ON MAH BRAWL!!*
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    *Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #738 on: February 12, 2012, 11:09:27 PM »


    Ah, very nice!

    The main thing that might need to be fixed later is. The dodge roll. It goes all the way across Smashville in two uses...

    Never the less. I'll make a new video for him... Just gotta figure out what to do first...
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    « Reply #739 on: February 12, 2012, 11:16:04 PM »


    I'll make a new video for him... Just gotta figure out what to do first...

    don't worry, I'm already uploading a new video of him for my download, gonna publish it tomorrow here, tnks anyway mate Smiley
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #740 on: February 13, 2012, 12:33:49 AM »


       *downloads and removes Kid Buu*
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    « Reply #741 on: February 13, 2012, 12:49:34 AM »


    Eh, I figured I'd make a video anyway.
    Brawl Hacks: Mewtwo (Me with beta PSA) VS Wesker (CPU)

    Since it shows how odd the dodge roll is...
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    « Reply #742 on: February 13, 2012, 02:07:53 AM »


    Indeed, that dodge goes way too far because of how it slides at the end.  Apart from that and the complaints from before (aka voice clips, weak generic hit sfx) Mewtwo's looking too good.

    Mind if I make a few tweaks to him though?  And in particular I have a kickass Final Smash idea for him that I'd like to try and do.
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    slayermarth101
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    « Reply #743 on: February 13, 2012, 05:23:38 AM »


    Data_Drain's video inspired me to remove buu. Grin
    And I agree, the dodge roll is a we bit to long.
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    « Reply #744 on: February 13, 2012, 05:33:01 AM »


    Yeah, sorry for the dodge roll, it was a test and I forgot to remove it.

    Indeed, that dodge goes way too far because of how it slides at the end.  Apart from that and the complaints from before (aka voice clips, weak generic hit sfx) Mewtwo's looking too good.

    Mind if I make a few tweaks to him though?  And in particular I have a kickass Final Smash idea for him that I'd like to try and do.


    okay, but please don't remove the weird voices yet, I still need to use them for something... Smiley
    but yeah go ahead, just make sure to list the changes you made on it pls Smiley

    and here is my vid: :3
    [Brawl Hacks] - Melee Mewtwo Alpha (Public BETA) *Video 1*
    « Last Edit: February 13, 2012, 05:42:48 AM by AGFanProduction » Logged

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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



    slayermarth101
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    « Reply #745 on: February 13, 2012, 06:10:48 AM »


    I don't know if it matters but...........
    Mewtwo sound call


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25131&Vault=audio
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    « Reply #746 on: February 13, 2012, 06:28:38 AM »




    Dude, the call is already included on the Melee Mewtwo SFX Download. :3
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #747 on: February 13, 2012, 07:06:44 AM »


    so agfan after using it i must say its a much better mewtwo psa than the older version psawise seems balanced enough since the up b even has end lag  before going free fall like in melee  the fs isnt too OP and some animations look epic the only thing i see is that some animations like shadow ball ones are too much static i mean mewtwo doesnt move an inch while charging need to make some movement there and some animations need the taill to be animated since the taill gets  like a t stance taill  for example in the edje animation like when hes almost falling and you still missed the assist trophy animation its mewtwo 1.01 still  but overall the animations are very good need to make some taill movement but i guess you knew that already and i will have to rename mewtwo ps taill bone to match your Tongue edje guarding with side B its still abit too op if you happen to grab the oponent  and i agree that the dodje slide does alittle too much slide maybe make 3/4 of what the distance is now
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    « Reply #748 on: February 13, 2012, 08:04:51 AM »


    I have a minor gripe with his Down Throw. I haven't tested it (because I kinda can't... heh) but from what I could tell by Data's video, the knockback seems to be too angular.

    From what I recall, in Melee, his down throw would send the opponent more or less straight up. I only notice this because the down throw was my favorite throw to use, and I could link multiple down throws in a row due to the trajectory. (Bowser would usually get stuck until higher percentages XD)

    Nothing major, just something I noticed.

    Anywho, I'm looking forward to giving him a whirl next chance I get.
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    « Reply #749 on: February 13, 2012, 09:53:39 AM »


    Yeah, sorry for the dodge roll, it was a test and I forgot to remove it.

    okay, but please don't remove the weird voices yet, I still need to use them for something... Smiley
    but yeah go ahead, just make sure to list the changes you made on it pls Smiley

    and here is my vid: :3
    [Brawl Hacks] - Melee Mewtwo Alpha (Public BETA) *Video 1*


    Here's what I'll do:

    - Touch up most of the attacking animations (some of them are a little stiff and a lot of them aren't cleaned so they're using up more file space than they need to). 
    - I'll turn the Attack12 and Attack13 business you have going on into a proper Attack100 (still with all the correct frame data)
    - I'll fix the hit sfx so that the attacks have more oomph
    - I'll make a new, totally awesome Final Smash.
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