(http://cdn.devicemag.com/wp-content/uploads/2010/11/Zero-485x686.jpg)
PROJECT ZERO
I've finally decided to set up the topic for Project Zero. Unlike my other PSAs, I want this one to be a big collaborated project between a load of people.
Zero will need:- An new imported model (preferably from MvC3, but if that isn't plausible then TvC or even a custom made model would be good)
- A good rig to Link's bone structure
- A revamped texture to better suit Brawl
- Retextures based upon UMvC3 primarily (retexturers if they want can make other ones, and I will choose the ones I think are the best)
- Custom animations
- PSA work
- Interface mods
The TeamIf you want to be a part of the team, just ask. However, we need people that are both dedicated and skilled at their field. Be honest with yourself.
SDo0m - Team Leader, PSAer and Animator
MarioKing64DS - Animator
ItalianStallion - Retexturer
Beyond - Importer and Texturer
SmashClash - Animator and Texturer
Dot - Interface Modder and Texturer
Nanobuds - Interface Modder and Texturer
Spex130 - Animator
StarWaffle - Animator and Texturer
MarioDK - PSAer
(?) = Pending (everyone is pending for the moment).
The MovesetHere is the moveset I have constructed for Zero. It may require tweaks here and there, so feel free to offer up ideas. However, make sure you have sufficient reasoning behind your ideas. Don't just say "because it would be cool". Think about it from multiple sides.
Sorry but you are not allowed to view spoiler contents.
I'll see if I can get Zeros MvC3 model rigged and imported for ya... if that fails, I have his model from TvC and MMX8 as well.
I can try my hand at a Brawlish texture, unless someone better than I wants to step in for that part. <.<
Quote from: Beyond on October 24, 2011, 06:34:14 PM
I'll see if I can get Zeros MvC3 model rigged and imported for ya... if that fails, I have his model from TvC and MMX8 as well.
I can try my hand at a Brawlish texture, unless someone better than I wants to step in for that part. <.<
That sounds very awesomesauce (http://img577.imageshack.us/img577/4866/blushn.png)
I would like to join.
I could be an animator and texturer. Maybe importer, too, once I learn.
i can make interface hacks and probably retextures :af:
would u like some playtesters? cause i could be 1 for ya
Waaaaaaaaaaaaay too early to be choosing playtesters. We don't even have the model. I might not even need them.
I'm okay at animating, not the best though. I can hop on bored for some if needed
Quote from: SiLeNtDo0m on October 24, 2011, 09:18:11 PM
Waaaaaaaaaaaaay too early to be choosing playtesters. We don't even have the model. I might not even need them.
haha yeah i kno that man xD
but i meant like when u start making the PSA with the model xP
i can retexture and make all the CSS stuff
I thought BigSharkZ had imported that model already.. I still have the Pac. and motion Pac from when i was helping on the project with velen... the only problem was the texture... it was faded..
Well, he imported the TvC model a loooooong time ago using very old and outdated methods. Now that we can import DAE files, and have them rigged to properly fit the character's bone structure and as a result have them work perfectly, it would be much, much easier to start from scratch again.
Has anyone made a voice-pack for Zero?
If not, someone should really do that. Someone other than me.
Quote from: Victory Badguy on October 24, 2011, 10:18:52 PM
Has anyone made a voice-pack for Zero?
If not, someone should really do that. Someone other than me.
Pervy was working on one but had to give up due to computer technicalities ): Hopefully someone can pick up on that.
If you EVER do need playtesters, I main Zero in TvC and MvC3 so you got me.
I can also do recolors for ya if you'd like IF the model gets imported.
Quote from: xZedkiel on October 24, 2011, 10:26:11 PM
Pervy was working on one but had to give up due to computer technicalities ): Hopefully someone can pick up on that.
Check ma Sig (http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Legends/This/Resized/Triggerface.png)
i feel ignored :oshi:
Quote from: Nanobuds on October 24, 2011, 09:27:46 PM
i can retexture and make all the CSS stuff
[/whining]
Personally I would want a completely custom model. It would be more flexible than having to work with than the model from MvC3, TvC, or MMX8.
Why?
Custom articles to boot maybe, plus, we could make our over version (visually) of Zero this way...
It's too bad I lack the skill to actually do that...
Anything fine as long as it NOT his MMX8 model. I hate his skinny line of hair. Looks terrible
*checks OP*
:af:
so you want me to make the CSP from a picture or a brawlbox CSP (when model is imported)?
SDoom, you suppose I could donate some animations?
If you need, I could help with pretty much all the other stuff, too...
Jack of all trades, master of none, I guess?
i got around thinking and came to the conclusion that making brawlbox CSP would be better since i would be able to make CSP for the retextures...
so i´ll wait for the model
Quote from: Epic Pervy on October 24, 2011, 11:08:01 PM
Check ma Sig (http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Legends/This/Resized/Triggerface.png)
Swag :vyse: If MvC3 SFX, proceed.
And I hope I can make some recolors for ya Silent.
Quote from: xZedkiel on October 25, 2011, 03:46:33 AM
Swag :vyse: If MvC3 SFX, proceed.
Nothin but (http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Legends/This/Resized/Triggervyse.png)
I wanna be part of this. I will make 1 animation and I will make a Yellow retexture =|
Definitely NOT the MMX8 model. It's disgusting and needs to burn in a fire. Not only does Zero just look wrong in general, but there's also the fatal mistake of him holding his sword in his right hand rather than his left (which he should and I have know idea why the modellers of MMX8 decided to change it).
Also Velen just so you know, custom articles are more than possible even without a custom model. They're in two separate places.
And I'll add all the guys that offered up to do something to the OP now.
Hey SDoom, you said that you would just choose the retextures you like, right?
Does that mean we can all try one?
like me to help with PSA coding
since i learn afew ticks how to get a action in special tab to feel like 2x actions in PSA (if needed for zero)
i dont think i can help so much with Animations so i almost dont know Zero only from a megaman game i played from really long time since
so PSA Coding and maybe Find good GFXs to the attacks
i can maybe also try to find a model of zero if needed
Zero Project!
Why is there a question mark by my name? You already know I'm on this project, my boy.
same here, why is there a question mark next to my name?
Well since I'm not starting the Zero straight away, there may be changes. I've put question marks next to everyone's name. It's kind of a "Pending" stage. Once it's all been definitely confirmed and the project gets under way, I'll remove all the question marks.
Could I be added as the voice SFX? I just don't want someone stealing it from underneath me feet >.< Tends to happen >.>
Animation? I guess I could animate.
Well, I can't really do much right now, since apparently an import will be the new Zero for this project. Once that's done, I'll do the recolors we've talked about through PM.
Even if someone manages to get the MVC3 or even the UMVC3 models if we're talking about that far away in the future, they will still need shading and other [censored] done through texturing.
Just let me know sir.
i cant work either without the model...
Quote from: SiLeNtDo0m on October 25, 2011, 09:50:35 AM
Definitely NOT the MMX8 model. It's disgusting and needs to burn in a fire. Not only does Zero just look wrong in general, but there's also the fatal mistake of him holding his sword in his right hand rather than his left (which he should and I have know idea why the modellers of MMX8 decided to change it).
Also Velen just so you know, custom articles are more than possible even without a custom model. They're in two separate places.
And I'll add all the guys that offered up to do something to the OP now.
What about completely custom Zero model rather than an import?
Quote from: Epic Pervy on October 25, 2011, 01:31:30 AM
Anything fine as long as it NOT his MMX8 model. I hate his skinny line of hair. Looks terrible
Same here. The X8 models weren't that great. I preferred the character models and visual style in X7, even if the game itself wasn't that good. That said, the character textures in X7 were pretty crummy, especially X's.
Quote from: Velen on October 26, 2011, 07:46:42 AM
What about completely custom Zero model rather than an import?
Again, only if someone is willing to actually put the time into making it. I don't influence that kind of thing.
Quote from: SiLeNtDo0m on October 26, 2011, 09:30:09 AM
Again, only if someone is willing to actually put the time into making it. I don't influence that kind of thing.
if i had his model, i'd do it for ya... i just learned how to rig
You guys just seemed so sad without it, I thought I'd throw you a bone.
http://www.mediafire.com/?4er0gve41r8xc0r
Edit: Use Noesis to extract textures from tex files. http://www.google.com/url?sa=t&rct=j&q=noesis&source=web&cd=2&ved=0CDYQFjAB&url=http%3A%2F%2Foasis.xentax.com%2Findex.php%3Fcontent%3Ddownloads&ei=akGoTtWmJceqsAKB7ZneDw&usg=AFQjCNGuPiU3CbBwkvZyd8BH19tSf1x3KA&sig2=-YjtUdgO-M8GNSBfT5TZKw&cad=rja
The CSS Icons are for use with ASF1nk's upcoming CSS hack.
Your welcome to use these if you want.
(http://img198.imageshack.us/img198/2174/zero2black.png)(http://img215.imageshack.us/img215/7137/zero2white.png)(http://img248.imageshack.us/img248/4903/zero2red.png)(http://img97.imageshack.us/img97/1313/zero2blue.png)
(http://img855.imageshack.us/img855/8830/zeroblack.png)(http://img14.imageshack.us/img14/94/zerowhite.png)(http://img443.imageshack.us/img443/4329/zerored.png)(http://img513.imageshack.us/img513/247/zeroblue.png)
Quote from: slawter on October 26, 2011, 09:28:15 PM
The CSS Icons are for use with ASF1nk's upcoming CSS hack.
Your welcome to use these if you want.
Has anybody actually SEEN his CSS hack yet? Cause I looked all up and down that thread and didnt catch so much as a glimpse of it, cept for icons like those.
Quote from: RAWRzilla on October 27, 2011, 01:48:06 AM
Has anybody actually SEEN his CSS hack yet? Cause I looked all up and down that thread and didnt catch so much as a glimpse of it, cept for icons like those.
has you seen how the CSP will be? dat epic
ANYWAY, lets get on-topic
imma waiting for da model
Quote from: DSX8 on October 26, 2011, 09:34:25 AM
if i had his model, i'd do it for ya... i just learned how to rig
So I suppose you're handling the rigging of the model we were given, right?
Quote from: Spex130 on October 27, 2011, 05:28:10 AM
So I suppose you're handling the rigging of the model we were given, right?
I'm taking care of it. <_<
Rawrgh, I'm in the mood for texturing stuff. Give me a call when you need some.
Also, as for sfx, I want his Japanese voice, I have MvC3, so I can record it myself.
Well I'm not making the SFX anymore, just to clarify, so don't expect any from me in the future o-o
sooooooooooooo
what else do we need apart from the model?
Blegh. Zero's MvC3 Japanese voice is boring. JYB is much better, either that or his TvC voice.
His MvC3 voice just makes him sound way too old.
Quote from: Velen Zero on October 27, 2011, 05:56:35 PMBlegh. Zero's MvC3 Japanese voice is boring. JYB is much better, either that or his TvC voice. His MvC3 voice just makes him sound way too old.
His english voice was pretty cool. It was badass and the same voice as Ichigo from Bleach :D
I think his English voice was pretty good in MvC3, so I think that'd be a good choice for his sound pack.
If anyone want's my progress on the Zero SFX I can give them to you. They use his MvC3 Voice
Quote from: Missing Pervy on October 28, 2011, 08:51:10 PMIf anyone want's my progress on the Zero SFX I can give them to you. They use his MvC3 Voice
English or Japanese?
English all the way
Uh... Just curious, but is this going to be a MvC/TvC-type moveset or would ideas from MMZ and other techniques that Zero uses in games be fine?
And why no Hadangeki?
Maybe incorporate it in his up throw? (Zero would throw the character up and slash with his sword, releasing the projectile at the character. The Hadangeki would be his medium version providing some ending lag after the projectile slash. Throw deals 2%, Projectile deals 6% with low-medium knockback.
The throw wouldn't be a high killing move but more of a way to make for an aerial approach.
Quote from: Royal_Blade on October 28, 2011, 10:12:16 PM
Uh... Just curious, but is this going to be a MvC/TvC-type moveset or would ideas from MMZ and other techniques that Zero uses in games be fine?
And why no Hadangeki?
Maybe incorporate it in his up throw? (Zero would throw the character up and slash with his sword, releasing the projectile at the character. The Hadangeki would be his medium version providing some ending lag after the projectile slash. Throw deals 2%, Projectile deals 6% with low-medium knockback.
The throw wouldn't be a high killing move but more of a way to make for an aerial approach.
SDoom said it would be based of MvC3 and TvC not really the X and zero games.
Ah, Ok.
But my Hadangeki Throw idea could still be used? Since Zero has Hadangeki in MvC. And it's just a little alteration in execution to make it work with a throw.
Quote from: Royal_Blade on October 28, 2011, 10:12:16 PM
Uh... Just curious, but is this going to be a MvC/TvC-type moveset or would ideas from MMZ and other techniques that Zero uses in games be fine?
And why no Hadangeki?
Because his Hyper Zero Blaster is a vastly superior and staple projectile that's not only more interesting as regards to gameplay, but looks much cooler. Zero doesn't need two projectiles
QuoteMaybe incorporate it in his up throw? (Zero would throw the character up and slash with his sword, releasing the projectile at the character. The Hadangeki would be his medium version providing some ending lag after the projectile slash. Throw deals 2%, Projectile deals 6% with low-medium knockback.
The throw wouldn't be a high killing move but more of a way to make for an aerial approach.
I like this idea, but at the same time I just can't see him slashing it upwards.
Quote from: SiLeNtDo0m on October 28, 2011, 10:39:30 PM
Because his Hyper Zero Blaster is a vastly superior and staple projectile that's not only more interesting as regards to gameplay, but looks much cooler. Zero doesn't need two projectiles
Just because he doesn't need it, doesn't mean it'd be nice to have.
Quote from: SiLeNtDo0m on October 28, 2011, 10:39:30 PMI like this idea, but at the same time I just can't see him slashing it upwards.
Why not have him slash kinda like Genmu Zero? Like he throws them up, spins around and then while spinning, he slashes, releasing the projectile?
I have to agree, it seems weird for him to slash upwards. But it could just be how you look at it. looking from his backside while performing a horizontal slash may look like its going upwards. So it could be how you look at it.
Also, I'm an average animator/PSA'er if you need any more help for this collab, I wouldn't mind to be of assistance. I'm expecting that you'd be doing majority of the PSA so i'd be more helping on the animating side of the collab.
we´re close to getting the model...
The title needs to be changed.
By the way, I called dibs on making the Vile, Bass, and Megaman Zero texture long ago before this thread was even made.
Someone else can go ahead and do their own versions as well if they please, but I'm going to do mine no matter what.
i´ll just go and make textures from tis picture:
(http://t3.gstatic.com/images?q=tbn:ANd9GcQu-skh6PkQi95PWh6YoirIWmZfm8rEj4AzO5dOnNTFKJoemFRds-Kg9-njZQ)
EDIT: we´ve got the model peepz, lets get started :af:
Aaaaand the Model's out. Just a little bump to get this back on track.
And on the note of the model being released here's my unfinished Zero SFX as a .swandz file. It's pretty useless with the current Zero PSA because of the way it works so I kinda killed it myself and wanted to wait for Sdoom. So now it's here for someone else to take over http://www.mediafire.com/?icutfvecpg25dz8
EDIT: I do not require collab nor credit if you do use this. Do with it what you will
Anyone notice Zero has TWO swords? o-o
is dis alright for th e CSP pose?
Sorry but you are not allowed to view spoiler contents.
Quote from: Dot on November 06, 2011, 05:33:00 AM
is dis alright for th e CSP pose?
Sorry but you are not allowed to view spoiler contents.
its small...
fixed...
Brawlbox 0.65 lets you export the models in a specific animation frame, so you can render stuff in high quality in 3DS Max now, rather than print screening.
Dot, That CSP pose looks good to me.
Also, talk about horrible timing, I just ran out of weed, therefore zero motivation for me to finish these.
Tomorrow is a new day, ladies.
I'm doing the Vile and Bass one by the way.
I went ahead and did Zeros Black Texture from the MMX games o-o
Quote from: Soneek on November 06, 2011, 05:45:33 AM
Brawlbox 0.65 lets you export the models in a specific animation frame, so you can render stuff in high quality in 3DS Max now, rather than print screening.
really? but i would still have to print screen the model on 3DS Max :srs:
Quote from: Dot on November 06, 2011, 01:54:40 PM
really? but i would still have to print screen the model on 3DS Max :srs:
F9 will render a pic of whatever's in your view in 3DS Max, and you can save it as a png from there. :P
and how do i export my model in that pose? from brawlbox to 3DS Max
I'll make a tutorial since I think it'll be really useful.
But first export whatever animations you need from the Fit****MotionEtc.pac. Then import the Chr0 animation(S) into the PAC file of whatever fighter it is. After importing them, preview the model, then get the animation from the menu on the right. Then change the frames on the bottom until the character is in the frame/pose you want.
After you find the pose, don't change anything else, close the model viewer, and export the model as a DAE. When you import that model into Max, it should be in that exact pose. Don't worry about deleting the bones, because they won't show up in the render anyway.
Just reposition the view in Max to your liking, and then press F9. You'll get a high def render, and you'll be able to save it as a png. With Zero I guess you won't have to add the eyes in GIMP or anything, since they already show up in Brawlbox. Let me know how it goes.
aaaaaaaand it didnt worked :srs:
it just appears in T-Pose
Quote from: (Soon to be) Missing Pervy on November 06, 2011, 06:28:32 AM
I went ahead and did Zeros Black Texture from the MMX games o-o
>:( I just finished mine.
Quote from: Dot on November 06, 2011, 08:33:24 PM
aaaaaaaand it didnt worked :srs:
it just appears in T-Pose
(http://img412.imageshack.us/img412/9674/sinnombren.png)
Is that pose already part of Link's Motionpac? If so, which animation and which frame? I'll try it out.
Quote from: MNSTA8 on November 06, 2011, 08:49:14 PM
>:( I just finished mine.
Hm, yours looks alot better than mine, but I see the black going over the gold on his foot and some red on the body. I'm gonna use yours and mine together to make a better looking one. I'll send you the file and you can upload it. That okay with you?
Yeah, that sounds good.
Move list looks good, but I have a couple of suggestions:
-For his down samsh, I think it would be cooler if you based it on the MMX2 version where rocks shoot upward instead of another generic energy attack.
-I like Hienkyaku as his fB, but I think you should make it so if you tap a button during Hienkyaku he'll go into Raikosen in whatever direction he's already going to make it more like X8, perhaps then you could do something like Hyoretsuzan for his aerial dB.
-I feel like better alternatives for fTilt and fSmash would be Yodantotsu and Juhazan from X8, mostly just because I think the more he was based on actual MMX games and less on Vs the better.
Good luck on the project, I'm super excited to finally have an accurate Zero PSA!
no
it´s a custom pose :oshi:
Quote from: MNSTA8 on November 06, 2011, 09:40:37 PM
Yeah, that sounds good.
I didn't end up using your hack and just redid the whole thing myself. Though I used your a small part of one of your textures so I'm going to upload it myself with you in colab ^_~
Quote from: Dot on November 07, 2011, 02:36:48 AM
no
it´s a custom pose :oshi:
I guess you can try again, but make an extra copy of Zero's PAC or PCS, and import that animation into the copy. Loading it as a external file through the model viewer won't work for exporting it in that pose.
I could lend myself to the project for sprite-accurate texture hacks.
I'll have plenty too. X1 Sigma included.
-but this week I will be focusing on a Sociology paper that needs working.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23594
will we use that?
You guys can use it if you want, that was the point of it pretty much.. Wanted to save you guys some time, so I used yesterday to do those.
Will there be any Megaman X1-8 animations instead of just MvC?
i can start to make CSS stuff for the project. maybe me and Dot can provide a variety of different CSP poses
Quote from: Nanobuds on November 08, 2011, 01:11:00 AM
i can start to make CSS stuff for the project. maybe me and Dot can provide a variety of different CSP poses
me made mvc3 artwork pose
which one better?
(http://i.imgur.com/YPrLe.png) (http://i.imgur.com/7fbqL.png)
The one on the right cause the sword on the shoulder is gone, but it's too bright..
(http://i.imgur.com/2m85e.png)
better?
Quote from: Dot on November 08, 2011, 01:17:50 AM
me made mvc3 artwork pose
which one better?
(http://i.imgur.com/YPrLe.png) (http://i.imgur.com/7fbqL.png)
The first one's lighting is more even, and you can see more of Zero's eyes... Plus the Z on his shoulder is more visible. I like that one, personally... Though you can turn his shoulder plates, so his arm doesn't stick out of one of them...
Quote from: Dot on November 08, 2011, 02:22:51 AM
(http://i.imgur.com/2m85e.png)
better?
I actually think he looks too zoomed out, look at SJS's CSPs for example.
Quote from: Bat Tom on November 08, 2011, 02:43:48 AM
The first one's lighting is more even, and you can see more of Zero's eyes... Plus the Z on his shoulder is more visible. I like that one, personally... Though you can turn his shoulder plates, so his arm doesn't stick out of one of them...
no i cant :srs:
if i could i would have
Quote from: xZedkiel on November 08, 2011, 02:54:19 AM
I actually think he looks too zoomed out, look at SJS's CSPs for example.
(http://i.imgur.com/YRnqn.png)
?
Quote from: Dot on November 08, 2011, 03:07:32 AM
no i cant :srs:
if i could i would have
LeftShoulderN bone rotates his entire arm, shoulder plate and all... Then just use LeftShoulderJ to put his arm back in place independent of the plate? That's what I do.
If anyone plans on making a Omega Zero variation of Zero...Be sure to include Omega's Zero's Raging Demon.
(http://i.imgur.com/LYbyL.gif)
Here is an amalgamated gif of how it looks based on a youtube video I watched. It's a seven hit combo.
Just imagine how MMX Zero would perform this...
X6 Saber Combo + X4-5 Last combo slash + x6 last combo slash + Ryuenjin or Raijinken?
Oh, I remember that, there's a model import of MMZ Zero also.
I'm going to make an Omega out of it.
Quote from: MANSTA8 on November 09, 2011, 11:24:45 PM
Oh, I remember that, there's a model import of MMZ Zero also.
I'm going to make an Omega out of it.
I would advise against using that model for a couple of reasons.
1. It's SEVERELY polygonal, and in general just doesn't look that good.
2. The quality of the model is also horridly bad.
I would suggest either finding a better one, or using that one as a base for making your own. I know it sounds unreasonable, but truth be told, I think that is the only way to get a good quality MMZ Zero model.
I'm gonna make a PSA Project or MMZ Zero once someone gets the model from GMod in there. I have the animations planned out and everything.
imma waiting answer
are we going to use the already released mvc recolors?
Quote from: xZedkiel on November 10, 2011, 12:25:37 AM
I'm gonna make a PSA Project or MMZ Zero once someone gets the model from GMod in there. I have the animations planned out and everything.
. . .
Please improve the model before doing that...Please? >_<
i slighty improved zero´s textures
just sayin
Quote from: Dot on November 10, 2011, 02:41:48 AM
i slighty improved zero´s textures
just sayin
MMZ or MMX?
MMZ
y would i post about mmx if dis about zero?
but you never know
i might improve mmx
Quote from: Dot on November 10, 2011, 03:14:41 AM
MMZ
y would i post about mmx if dis about zero?
but you never know
i might improve mmx
MMZ and MMX refer to two different series and versions of Zero. That's what I was asking about. Personally I think someone should make a new version of the Gmod MMZ model. The current one is kinda trashy looking honestly.
Quote from: Velen on November 10, 2011, 03:40:19 AM
MMZ and MMX refer to two different series and versions of Zero. That's what I was asking about. Personally I think someone should make a new version of the Gmod MMZ model. The current one is kinda trashy looking honestly.
^This, he meant if you edited that custom MMZ Zero models's textures, or if you edited MMX Zero's (aka the MvC3 import) textures.
Also Velen, I can't fix the model, that's why I said that I hope someone gets the GMod one in there. :D
http://www.deviantart.com/download/103940522/Megaman_Zero_Tribute__gmod__by_grunt121.jpg
Quote from: xZedkiel on November 10, 2011, 04:02:01 AM
^This, he meant if you edited that custom MMZ Zero models's textures, or if you edited MMX Zero's (aka the MvC3 import) textures.
Also Velen, I can't fix the model, that's why I said that I hope someone gets the GMod one in there. :D
http://www.deviantart.com/download/103940522/Megaman_Zero_Tribute__gmod__by_grunt121.jpg
. . .
That's the same model.
The main difference is the knuckle head who imported it didn't meshsmooth it.
Even then it's quality in my opinion is pretty poor.
Quote from: Velen on November 10, 2011, 05:20:39 AM
. . .
That's the same model.
The main difference is the knuckle head who imported it didn't meshsmooth it.
Even then it's quality in my opinion is pretty poor.
I think someone should just make another model, with waay better quality then.
...
...
For Megaman Zero Zero, go check Kit's thread :srs:
Quote from: Segtendo on November 10, 2011, 05:45:04 AM
...
...
For Megaman Zero Zero, go check Kit's thread :srs:
(http://www.wired.com/images_blogs/gamelife/images/2009/03/27/punch_out_von_kaiser_03.jpg)
SAME. FREAKING. MODEL.
Can someone rip the model from Onimusha Blade Warriors?
Also, Zero is Zero. So BLEH.
Zero-series Zero is overrated
Quote from: TommoPuppy on November 10, 2011, 07:59:27 AM
Zero-series Zero is overrated
He's a badass. He's awesome. Period.
He doesn't whine, he doesn't cry. He just kicks your ass because you're his enemy.
Besides, the Onimusha model is much better than the Gmod one.
Quote from: Velen on November 10, 2011, 08:06:15 AM
He's a badass. He's awesome. Period.
He doesn't whine, he doesn't cry. He just kicks your ass because you're his enemy.
Besides, the Onimusha model is much better than the Gmod one.
Isn't that the game with NT Megaman.exe?
Quote from: xZedkiel on November 11, 2011, 02:23:19 AM
Isn't that the game with NT Megaman.exe?
. . . NO. Not Network Transmission.
It's from Onimusha Blade Warriors. Here.
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=xtYoCQMfN8UYou'd need to rip the model more then once to get everything though.
you guys should stop the off-topicness
this thread is about the zero PSA over link
not about which zero is better
Quote from: Dot on November 11, 2011, 03:49:24 AM
you guys should stop the off-topicness
this thread is about the zero PSA over link
not about which zero is better
Correction.
It is still on topic because it is still about Zero, and since the idea of importing the Onimusha Blade Warriors model into Brawl has to do with making a PSA, it is therefore on-topic. Period. Forever. |D
Quote from: Velen on November 11, 2011, 03:43:48 AM
. . . NO. Not Network Transmission.
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=xtYoCQMfN8U
Velen, you just failed so hard. I just asked if that's the game with Megaman.Exe from NT in it. What does the video have? Megaman.exe from NT. You sir have failed.
But yeah, we should be focusing on the MvC3 Zero, we still haven't gotten an answer on if you guys are using my textures.
Quote from: Velen on November 11, 2011, 04:01:04 AM
Correction.
It is still on topic because it is still about Zero, and since the idea of importing the Onimusha Blade Warriors model into Brawl has to do with making a PSA, it is therefore on-topic. Period. Forever. |D
correction
its still off-topic because this thread is about the the MvC3 Zero PSA over link, if you want Onimusha Blade Warriors zero, go request it, but not here, as i said, this thread is about MVC3 ZERO
Quote from: xZedkiel on November 11, 2011, 04:09:57 AM
we still haven't gotten an answer on if you guys are using my textures.
I´ve already made CSP for those
but if those arent the ones that will be used i´ll have to remake them
Quote from: Dot on November 11, 2011, 04:18:02 AM
correction
its still off-topic because this thread is about the the MvC3 Zero PSA over link, if you want Onimusha Blade Warriors zero, go request it, but not here, as i said, this thread is about MVC3 ZERO
I´ve already made CSP for those
but if those arent the ones that will be used i´ll have to remake them
Did request it. Nobody's said anything, and probably never will. Why does the request board even exist when 99% of all requests never happen anyway? >_>
@Zed:
Not the same model, therefore I technically did not fail. Besides. The series he hails from is called EXE or Battle Network, not NT. So therefore you fail, hard.
By the way, bone translations fix nothing on the thumbs.
/me makes a hasty exit.
Quote from: Velen on November 11, 2011, 04:23:41 AM
Not the same model, therefore I technically did not fail. Besides. The series he hails from is called EXE or Battle Network, not NT. So therefore you fail, hard.
/me makes a hasty exit.
@Velen:
Sorry but you are not allowed to view spoiler contents.
@Dot
Hopefully they use my recolors, I hope so. It would:
1.) Save time.
2.) Make me happeh XD
Quote from: xZedkiel on November 11, 2011, 04:48:20 AM
@Velen:
Sorry but you are not allowed to view spoiler contents.
So what? That's nothing special. I know every single Soul, Cross, Beast Out and I have watched the series and at one point owned all the GBA games.
-and by not the same model I mean it's not the same model as the Network Transmission model.
Is there any way you'd get Zero to hold his sword in his right hand like he's supposed to? I'll never understand why they switched it to his left hand in TVC/MVC.
Quote from: DocStrange on November 11, 2011, 05:35:31 PM
Is there any way you'd get Zero to hold his sword in his right hand like he's supposed to? I'll never understand why they switched it to his left hand in TVC/MVC.
He's left handed by nature =.= He only held it in his right during X8
Quote from: DocStrange on November 11, 2011, 05:35:31 PM
Is there any way you'd get Zero to hold his sword in his right hand like he's supposed to? I'll never understand why they switched it to his left hand in TVC/MVC.
Wrong. Zero is naturally left-handed. Most of his official artworks demonstrate him always holding the saber in his left hand. Therefore the left hand is the hand he uses to use the Saber.
Any chance we can see this project start soon?
Quote from: dpgthirteen on November 11, 2011, 06:10:56 PM
Any chance we can see this project start soon?
Be patient. Its nearing the end of the semester, dude.
Quote from: dpgthirteen on November 11, 2011, 06:10:56 PM
Any chance we can see this project start soon?
Let me repeat what I said in my topic (well, rephrased):
I haven't made any progress on Blade or Zero. As I said before, I've been busy lately with a number of things as regards to school, drama, singing and life. There is zero point in saying "Hey SDo0m, how's progress on X PSA going?" or "When will X project start?" Because it's a waste of your time and mine.
Also, school ends later for me than it does for you peepz in America. Since I'm in England, it school in general ends later, and even then during the holidays I'll be spending a lot of my time either doing school work (revision for upcoming exams, coursework and sketchbook artwork) as well as having fun with family and friends around Christmas.
So yeah, I won't be doing much as far as hacking goes. If you guys want to actually get started on stuff be my guests. As far as moveset suggestions go, as long as you guys give visuals of what they look like and would fit with the overall moveset style of Zero then it's fine by me. For example, I believe DocStrange had a couple of ideas before:
Quote from: DocStrange on November 07, 2011, 01:27:19 AM
Move list looks good, but I have a couple of suggestions:
-For his down samsh, I think it would be cooler if you based it on the MMX2 version where rocks shoot upward instead of another generic energy attack.
-I like Hienkyaku as his fB, but I think you should make it so if you tap a button during Hienkyaku he'll go into Raikosen in whatever direction he's already going to make it more like X8, perhaps then you could do something like Hyoretsuzan for his aerial dB.
-I feel like better alternatives for fTilt and fSmash would be Yodantotsu and Juhazan from X8, mostly just because I think the more he was based on actual MMX games and less on Vs the better.
Good luck on the project, I'm super excited to finally have an accurate Zero PSA!
I like the first two, though I want to see what the attacks in the third point look like, because I believe I specified that I want this moveset to be mainly based on MvC3 and TvC.
Sorry, haven't read your thread in a while now. Any ways have fun, and good luck on your semester.
I think Kuenzan should be somewhere in there if it isn't already. I think that's his aerial Aerial Heavy attack in TvC/ MvC3
As for the moveset. I think the Hyper Zero Blaster should incorporate Hadangeki into it somewhere. The main reason is for reference's sake. Zero in X3, X5 and 6, Omega in Zero 3, and Model OX from ZX all incorporate Zero's infamous triple tri-attack combo of Two Buster shots accompanied by a slash wave.
Even in TvC and MvC3, Zero is capable of performing it with the help of Sougenmuu. You charge the HZB using the light or medium attack button after using Sougenmuu, then after releasing it, you follow up immediately with Hadangeki.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7623
BigSharkZ provided a Megaman Zero Zero in this download.
Maybe someone could check it out?
Quote from: Segtendo Wright on November 17, 2011, 09:12:46 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7623
BigSharkZ provided a Megaman Zero Zero in this download.
Maybe someone could check it out?
Just curious as to how that is relevant to a TvC/MvC type moveset?
Although, it does interest me...
Edit:
And I still think Hadengeki should be incorporated into the Up Throw. I'll make an animation (2D) to go with it,
>.<
I thought you guys were looking for a Megaman Zero Zero model.
It seems like it was just a pointless discussion about the MM Zero Model...
Quote from: Segtendo Wright on November 18, 2011, 02:34:01 AM
>.<
I thought you guys were looking for a Megaman Zero Zero model.
That is NOT Mega Man Zero.
That's an incomplete amalgamation of MMZ Zero and ZX. If we are to have Mega Man Zero, it would be preferable to get it from Onimusha Blade Warriors.
By the way, Random knows how to fix PS2 models ripped via 3D Ripper DX.
guys
stop it, just stop this megaman zero /mmx zero discussion
this thread is for mvc3 zero PSA