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« Reply #75 on: November 06, 2011, 01:59:44 PM » |
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aaaaaaaand it didnt worked it just appears in T-Pose Is that pose already part of Link's Motionpac? If so, which animation and which frame? I'll try it out.
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« Reply #76 on: November 06, 2011, 02:13:38 PM » |
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I just finished mine. Hm, yours looks alot better than mine, but I see the black going over the gold on his foot and some red on the body. I'm gonna use yours and mine together to make a better looking one. I'll send you the file and you can upload it. That okay with you?
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« Reply #77 on: November 06, 2011, 02:40:37 PM » |
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Yeah, that sounds good.
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« Reply #78 on: November 06, 2011, 06:27:19 PM » |
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Move list looks good, but I have a couple of suggestions:
-For his down samsh, I think it would be cooler if you based it on the MMX2 version where rocks shoot upward instead of another generic energy attack.
-I like Hienkyaku as his fB, but I think you should make it so if you tap a button during Hienkyaku he'll go into Raikosen in whatever direction he's already going to make it more like X8, perhaps then you could do something like Hyoretsuzan for his aerial dB.
-I feel like better alternatives for fTilt and fSmash would be Yodantotsu and Juhazan from X8, mostly just because I think the more he was based on actual MMX games and less on Vs the better.
Good luck on the project, I'm super excited to finally have an accurate Zero PSA!
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« Reply #79 on: November 06, 2011, 07:36:48 PM » |
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no it´s a custom pose
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #80 on: November 06, 2011, 07:51:46 PM » |
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Yeah, that sounds good.
I didn't end up using your hack and just redid the whole thing myself. Though I used your a small part of one of your textures so I'm going to upload it myself with you in colab ^_~
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« Reply #81 on: November 06, 2011, 07:57:47 PM » |
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no it´s a custom pose I guess you can try again, but make an extra copy of Zero's PAC or PCS, and import that animation into the copy. Loading it as a external file through the model viewer won't work for exporting it in that pose.
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« Reply #82 on: November 07, 2011, 01:31:34 PM » |
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I could lend myself to the project for sprite-accurate texture hacks.
I'll have plenty too. X1 Sigma included.
-but this week I will be focusing on a Sociology paper that needs working.
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3DS Friend Code: 2895-6640-9302
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« Reply #83 on: November 07, 2011, 02:24:35 PM » |
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #84 on: November 07, 2011, 03:37:01 PM » |
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You guys can use it if you want, that was the point of it pretty much.. Wanted to save you guys some time, so I used yesterday to do those.
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« Reply #85 on: November 07, 2011, 04:31:12 PM » |
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Will there be any Megaman X1-8 animations instead of just MvC?
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« Reply #86 on: November 07, 2011, 06:11:00 PM » |
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i can start to make CSS stuff for the project. maybe me and Dot can provide a variety of different CSP poses
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« Reply #87 on: November 07, 2011, 06:17:50 PM » |
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i can start to make CSS stuff for the project. maybe me and Dot can provide a variety of different CSP poses
me made mvc3 artwork pose which one better?
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #88 on: November 07, 2011, 06:59:57 PM » |
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The one on the right cause the sword on the shoulder is gone, but it's too bright..
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« Reply #89 on: November 07, 2011, 07:22:51 PM » |
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better?
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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