The Epic Zero Collab - We gots our importer! - Model coming very soon

Started by SiLeNtDo0m, October 24, 2011, 06:28:47 PM

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Quote from: Dot on November 08, 2011, 01:17:50 AM
me made mvc3 artwork pose

which one better?



The first one's lighting is more even, and you can see more of Zero's eyes... Plus the Z on his shoulder is more visible. I like that one, personally... Though you can turn his shoulder plates, so his arm doesn't stick out of one of them...


Quote from: Bat Tom on November 08, 2011, 02:43:48 AM
The first one's lighting is more even, and you can see more of Zero's eyes... Plus the Z on his shoulder is more visible. I like that one, personally... Though you can turn his shoulder plates, so his arm doesn't stick out of one of them...

no i cant :srs:
if i could i would have

Quote from: xZedkiel on November 08, 2011, 02:54:19 AM
I actually think he looks too zoomed out, look at SJS's CSPs for example.

?
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Quote from: Dot on November 08, 2011, 03:07:32 AM
no i cant :srs:
if i could i would have

LeftShoulderN bone rotates his entire arm, shoulder plate and all... Then just use LeftShoulderJ to put his arm back in place independent of the plate? That's what I do.

If anyone plans on making a Omega Zero variation of Zero...Be sure to include Omega's Zero's Raging Demon.



Here is an amalgamated gif of how it looks based on a youtube video I watched. It's a seven hit combo.

Just imagine how MMX Zero would perform this...

X6 Saber Combo + X4-5 Last combo slash + x6 last combo slash + Ryuenjin or Raijinken?

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Oh, I remember that, there's a model import of MMZ Zero also.

I'm going to make an Omega out of it.

Quote from: MANSTA8 on November 09, 2011, 11:24:45 PM
Oh, I remember that, there's a model import of MMZ Zero also.

I'm going to make an Omega out of it.

I would advise against using that model for a couple of reasons.

1. It's SEVERELY polygonal, and in general just doesn't look that good.

2. The quality of the model is also horridly bad.

I would suggest either finding a better one, or using that one as a base for making your own. I know it sounds unreasonable, but truth be told, I think that is the only way to get a good quality MMZ Zero model.

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I'm gonna make a PSA Project or MMZ Zero once someone gets the model from GMod in there. I have the animations planned out and everything.

imma waiting answer

are we going to use the already released mvc recolors?
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Quote from: xZedkiel on November 10, 2011, 12:25:37 AM
I'm gonna make a PSA Project or MMZ Zero once someone gets the model from GMod in there. I have the animations planned out and everything.

. . .

Please improve the model before doing that...Please? >_<

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i slighty improved zero´s textures

just sayin
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MMZ

y would i post about mmx if dis about zero?

but you never know

i might improve mmx
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Quote from: Dot on November 10, 2011, 03:14:41 AM
MMZ

y would i post about mmx if dis about zero?

but you never know

i might improve mmx

MMZ and MMX refer to two different series and versions of Zero. That's what I was asking about. Personally I think someone should make a new version of the Gmod MMZ model. The current one is kinda trashy looking honestly.

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Quote from: Velen on November 10, 2011, 03:40:19 AM
MMZ and MMX refer to two different series and versions of Zero. That's what I was asking about. Personally I think someone should make a new version of the Gmod MMZ model. The current one is kinda trashy looking honestly.
^This, he meant if you edited that custom MMZ Zero models's textures, or if you edited MMX Zero's (aka the MvC3 import) textures.

Also Velen, I can't fix the model, that's why I said that I hope someone gets the GMod one in there. :D

http://www.deviantart.com/download/103940522/Megaman_Zero_Tribute__gmod__by_grunt121.jpg