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Messages - Kage Ryu

#1
Quote from: Taigiry on May 09, 2016, 03:25:31 PMIt's also kinda weird how only a handful characters actually have chr_41 files (the clone trio, Mr. G&W, DHD, Falco, ROB and Wario).
I don't know the answer to your first question because I know next to nothing about Smash 4 modding, but I will say that what those characters all have in common is that they are the unlockable fighters. Do Ness, Ganondorf, Bowser Jr., and Jigglypuff also have chr_41 files?
#2
Quote from: Peardian on April 18, 2016, 11:19:01 PM


I've heard some people say that they used to interpret the sprite for this enemy as the winged shells holding up the octopus. Maybe it's because of how the lines never bend, or how the shells seem to go higher/lower, but I've always interpreted the whitish lines as being metal poles. It certainly makes for a more interesting enemy.
Looks pretty sweet. I am now interpreting those poles as antennae so that the octopus gets proper reception for its built-in radio.
#3
Quote from: Peardian on January 02, 2016, 01:37:16 AM
Sorry but you are not allowed to view spoiler contents.

I've popped in after about a year or two since last coming here just to tell you that this looks absolutely gorgeous.

This and Heavy Mole. Excellent work, Peardian.
#4
Model Imports / Re: WIP Workshop
January 10, 2015, 05:16:18 AM
Quote from: DSX8 on January 09, 2015, 10:52:29 PMmore lu bu!
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This concludes that I suck at rigging ;D
That they are.
It's a pretty fine art finding the right blend between BustN, ShoulderN, and ShoulderJ and getting it to look natural.
#5
Model Imports / Re: WIP Workshop
December 28, 2014, 11:27:28 PM
Quote from: MrUnusual on December 28, 2014, 04:29:14 PM
Lol they're really raggin on you about that face, I'll tell ya what, let me get a crack at the face,
I totally read this as, "Let me take a shot at making fun of the face too!" before reading the rest of the sentence.



Quote from: MrUnusual on December 28, 2014, 09:24:59 PM
What do you guys think of this face? I also did an alternate outfit as I think that if Samus would have had a game on N64, she might have retained her old green haired, red zero suit outfit, but hey, that's just me.
Sorry but you are not allowed to view spoiler contents.

I think the face is too high. I'd lower the eyes, nose, and mouth by at least the mouth's height and see how that looks (eyes should rest just above the center of the face between the hairline and the chin). Perhaps lower the ears by the same amount—typically, the bottom of the ear starts very close to the end of the jawline.

I think the texture itself is great, it's just the placement makes it seem so incredibly strange.
#6
Model Imports / Re: WIP Workshop
December 08, 2014, 01:34:32 AM
Quote from: ShadowLuigi~NG~ on December 07, 2014, 07:39:03 PM
As many wise kc-mm veterans say, "One more wouldn't hurt".
And then, Brawl Vault became this:

whydidirigthisabomination
#7
Model Imports / Re: WIP Workshop
December 03, 2014, 02:48:31 AM
Quote from: StupidMarioFan1 on December 03, 2014, 01:48:23 AM
Hmm...would it be possible to throw a FNaF head on that model? I mean it's a combination of all extremely popular internet characters, and FNaF is a major hit at the moment, so it'd make sense. Oh yah, is Vegeta's scouter on that thing? It should be if it isn't already. xD
Had to look up what that was, but...[grumpycatno.jpg]. Also that became popular well after the time this started.
And also has more to do with the internet in general than KCMM, as BBA Mega Man pointed out. This is a convoluted mess of overdone Brawl mods.

I think I had planned on adding Vegeta's scouter, though, but I think I was going to stop there.
Also. Kage Ryu has started finished rigging. The hell are you doing did you just do, Kage. Whyyy, Kage, whyyy?
#8
Quote from: Peardian on December 02, 2014, 04:44:08 AM
I'm glad that everyone likes the carrot. It seems to be one of my most popular creations for some reason.

Anyway, now that the board is back to being stable, I can show the new model(s) I just finished!



All of the blocks from Mario & Luigi: Superstar Saga! Like the carrot, this was a friend's suggestion, and is also rather high-poly.
Even your simple stuff is top notch.
...I want that drive and focus.



Quote from: Archer(AkenoS3) on December 02, 2014, 12:20:15 PM
Oh. Like them blocks. But what will you use them for? I mean... What will you replace for them?
I think Peardian just makes them for the sake of making them. They could probably be made into a silly stage, though.

...Which reminds me I should get back to work on that other stage model of his. It was pretty close to done, too.
#9
Model Imports / Re: WIP Workshop
December 02, 2014, 07:48:42 AM
Quote from: Bad Box Art Mega Man on December 02, 2014, 05:06:16 AM
back when greninja was revealed, quite a few people started uploading greninja hacks. we joked how overrated it was becoming, then Kage Ryu put shadow the hedgehog's head and shoes onto him. eventually, we kept on saying more overrated hacks on the vault, continually adding them to the monstrosity. thus was born the most overrated character in history, 2nd only to Sora from Kingdom Hearts
the version you see is an incomplete version of the final model, which had zero's arms, lloyd irving's sword belt and mega man's buster over pit's bow. cant remember what was over the shield.
Nope, that part wasn't me. Pretty sure it was Demon of Elru that did that and everything up to the image he posted. I only added the stuff after that (Little Mac shorts, Lloyd's swords, Zero's hands, Young Link's shield).

And yes, I still have the model of that abomination. I had also added Mega Man's Mega Buster and Naruto's Rasenshuriken, but those were on hidden layers because they cover up the right arm.

It's still not rigged. I had lost interest a long time ago because my motivation is equivalent to a goldfish's attention span.

I'm no longer employed, so technically I have a lot of free time now, but I don't want to promise anything and get people's hopes up.
#10
Model Imports / Re: WIP Workshop
December 01, 2014, 07:58:53 AM
I can post now!
Seriously, I haven't been able to do so much as view the main forum page for like three months. I'd lose my connection to the site if I so much as tried to view a thread, let alone post.

Quote from: Gamidame_K on November 28, 2014, 02:43:58 AM

Sorry but you are not allowed to view spoiler contents.

Anywho. Dropped in to say this is pretty cool. I don't even have any idea who this character is, I just like that you've rigged a proportionally-correct humanoid over Fox. Nice job.
#11
Model Imports / Re: WIP Workshop
October 28, 2014, 12:51:20 AM
Quote from: StupidMarioFan1 on October 28, 2014, 12:19:13 AM
Leaving this here, recolors have been made, will post pics of those when done with adding expressions to the FitGanonMotionEtc.pac. ;)

Nice. And an interesting idea.
Though I would put the mask off-center from the bone it's attached to so that he's holding it by a grippable point and his arm isn't going through it. Like, put the right edge of the mask over the part of the bone the sword's grip would be.
#12
Model Imports / Re: WIP Workshop
October 10, 2014, 12:39:34 AM
Quote from: Demon_of_Elru on October 09, 2014, 10:22:13 PM
Sorry but you are not allowed to view spoiler contents.

:happy:
#13
Quote from: Peardian on September 27, 2014, 06:51:44 PM
Surprise! It's a new SMRPG model!

Sorry but you are not allowed to view spoiler contents.


It's the Orb User family! What you see here is actually three different versions of the design: Classic, Modern, and Subspace. All three designs come in all three colors. I didn't put any thought into how these guys could be used in a hack, so you'll have to get creative if you want to use them.

Download Here
I completely forgot these guys were a thing. Nice work, Peardian!

They'd be pretty neat over the Star Rod, as JokeKid said, or perhaps the Home Run Bat or Lip's Stick.

Or over ROB for the lulz. Honestly, they're just pretty cool as models, too.
#14
Model Imports / Re: WIP Workshop
September 19, 2014, 02:30:05 AM
Quote from: Eternal Yoshi on September 18, 2014, 11:47:59 PMNot all that hard, but if either of these fail, then you have double sided faces in play.
On that note, anyone know how to Fix those with say, Zelda's dress? Softening the edges in either program produces undesirable results.
I'm not sure there is a way to fix that for Zelda's dress and torso without just deleting the doubled faces. BrawlBox and whatever tools the developers used handle double-faced meshes just fine, but Maya treats every shared edge like a hard edge. I don't even get why it was necessary unless they really need backface culling on for some reason. The hack way to fix that is deleting the extra face (only on one side, though) and smooth the edges, then set its material in BB to not have culling. Let me know if you find a better solution that keeps the model as-is, though.



Quote from: Gamidame_K on September 18, 2014, 10:51:34 PM
something homuhomu78 and I are working at

this was the exact reason of my homu mood, revampint his PSA
Sweeeet.
#15
Model Imports / Re: WIP Workshop
September 14, 2014, 06:10:40 AM
Quote from: Gamidame_K on September 14, 2014, 12:19:27 AM
this fate of meguca
fate of all meguca..

Sorry but you are not allowed to view spoiler contents.

Over Snake, I'd hope. (:

Nice.


Quote from: the_randomizer on September 13, 2014, 05:24:25 PM
So combine the dark and light scales into a different layers? Then mess with layers' transparency/opacity?  Could you further elaborate? This better be worth it...
I think what he's trying to get at, or at least what I'd recommend, is something called "ambient occlusion". In short, that's just a term for adding shadows to places where shadows typically appear in nearly all lighting situations (such as defining muscle creases or where his lower torso and pants intersect, for instance). Brawl textures to this a lot and it's very noticeable, but most probably don't know a term for it. It's easier to do this on a different layer above the texture in the texture's .psd file to prevent messing with the original texture.