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Messages - Ssisk

#1
Help / More snake codecs
September 15, 2015, 04:24:43 AM
I have been wondering if it is possible to add new snake codecs for brawl EX characters, or alternate codecs for the existing characters.

If possible how would I do it, and if it is impossible what would be stopping me.

Post Merge: September 15, 2015, 05:16:12 AM

If it helps I found the dialoug for the codecs on the Shadow Moses Island stage files
#2
Programming / Re: The Brawl Expansion Project
August 19, 2015, 04:00:08 AM
Quote from: secretchaos1 on August 16, 2015, 09:30:25 PM
Oh right, I forgot that he was ported over.

Well I don't have any experience with using transforming character modules, but wouldn't you be able to just disable the transforming move and use the combined module?
I did that for when I made a zelda hack with Yukari over zelda, I just turned of her ability to transfrom. Then I tried it with shiek but I could not do it.
#3
Programming / Re: The Brawl Expansion Project
March 22, 2015, 11:57:53 PM
is it possible at the moment to make a sheik solo hack?
#4
Programming / Re: The Brawl Expansion Project
March 01, 2015, 07:09:16 PM
Hey Im having a problem with the CSS where I can't have more than 50 icons/slots on the screen. Dose any one have a fix or a solution for me?
#5
Quote from: pinipigbomb on December 16, 2014, 03:23:24 AM
There's a demo a few pages back. Though, progress on the PSA might resume, since the long-awaited model was finally released. Don't quote me on that, I really don't know otherwise.

Thanks, I found it but the link is dead. Could you re-upload it?
#6
Although this fourm thread is mostly dead can you release the chrom PSA the way it is.
#7
Programming / Re: The Brawl Expansion Project
August 17, 2014, 09:16:31 PM
Hey I was using the brawl ex clone tool and I went to the load brawl ex clone tool and when i selected my PF folder this error message poped up. If any one knows how to fix this error id be very thankfull.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   at System.Int32.Parse(String s, NumberStyles style)
   at WindowsFormsApplication2.MainWindow.LoadClones()
   at WindowsFormsApplication2.MainWindow.SelectFolderButton_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18449 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlEx Clone Tool
    Assembly Version: 0.1.0.0
    Win32 Version: 0.1.0.0
    CodeBase: file:///C:/Users/chiro/Desktop/BrawlEx%20Clone%20Tool/BrawlEx%20Clone%20Tool.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.20.5337.19371
    Win32 Version: 0.20.1.0
    CodeBase: file:///C:/Users/chiro/Desktop/BrawlEx%20Clone%20Tool/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18046 built by: FX45RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18045 built by: FX45RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18058 built by: FX45RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.