Quote from: Chaos_Knight on April 13, 2014, 01:15:05 PM
Do you even know what the M in Project M stands for?
Before you say Melee trying to be clever, it doesn't stand for Melee. It's just an M.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Chaos_Knight on April 13, 2014, 01:15:05 PM
Do you even know what the M in Project M stands for?
Quote from: Peardian on January 14, 2014, 03:15:23 AM
I wouldn't call the rig "simple", though. His cape alone has ~30 bones in it.
Quote from: Velen on December 16, 2013, 03:40:00 PM
Oh, give it up, SDo0m. Come on. Even I was satisfied by his response, and you know how often that happens.
Quote from: _Data_Drain_ on December 16, 2013, 03:25:47 PM
Now see, Star. You're one of the better people in P:M.
I like how instead of bashing Miacis, or parroting the bashing. You gave a valid reason for Falco staying the same.
I can understand this reasoning.
Quote from: dikekoj on December 16, 2013, 03:00:54 PM
btw, i've never been a tec-expert in melee, all i could do was wave dash with fox, never even mastered the down-B wavedash combo, so i was thinking, could anyone that is good at P:M teching make some basic guides for semi-noobs like me to adapt to the game, i've been maining ganondorf ever since 3.0 came out, and well, i only just figured out the timing for a wave dash...
so yeah, any pro-tips?
Quote from: SJS on December 16, 2013, 04:00:55 AM
How dare you guys talk negatively about PM. Like, seriously.
Quote from: iwantgames on December 15, 2013, 03:50:57 AM
nope, just short period.
I used other m model and it looked short in p:m so I did a comparison, and it turned out she was shorter. in brawl samus is taller than ike, in p:m she is shorter than ike. brawl model is bulky so it isn't noticeable, nor does it look weird in p:m. use an import over her and it's looks weird because it will be shorter than all or most of the other characters.
Quote from: Chaos_Knight on December 13, 2013, 07:50:09 PM
He means format it.
Quote from: Scout on December 13, 2013, 12:25:33 AM
Also, why didn't you guys left Yoshi with the extra vertical recovery he had in vanilla when he did the up b in the air? Doing side b is risky since you tend to loose a second jump while doing it and that second jump leave's you completely vulnerable to mario's cape and spikes... or am I using him wrong?
Quote from: Mochtroid127 on December 11, 2013, 11:10:36 PM
Anyone else noticed the glitchy Up Bs in Turbo Mode? Particularly Samus, but I've done it with Snake and Wolf too, where they do the Up B and when canceling into another attack, they go flying off the top of the screen almost like hitting a weak and damaged character with a screw attack in a 1P mode or something, only it's the character attacking that gets launched. Probably has something to do with momentum when leaving the ground. It doesn't kill you or anything, but it's just unusual and inconvenient when trying to combo, not that I can very well anyway, although I had one pretty badass one on the Metroid Prime Frigate with Samus earlier where I just switched between Screw Attack, UAir, and FAir (flamethrower) and the stage happened to flip right as I did a DAir and launched Charizard straight down. It was pretty sweet. :D
Page created in 0.280 seconds with 15 queries.