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Messages - awesomedude

#1
Help / Re: 3D G&W...
October 28, 2010, 12:52:52 PM
Or maybe it has something to see with the huge amount of polygons....
#2
General Hacking Discussion / Re: Text To Hex Converter
October 28, 2010, 11:33:09 AM
http://wiird.l0nk.org/ocarina.zip
The code manager is in the zip :)
#3
When swapping the items   (I didn't swapped the shot) :
http://yfrog.com/jt25636688j
It could be a new item over another :p
Edit: Swapped both shot and item :
http://yfrog.com/4w63671430j
#4
Help / Re: 3D G&W...
October 27, 2010, 08:33:36 AM
Give a look at his final smash model... In fact there are not any FS model then look the fs animations
I just think his morphing but brawl box can't decode the animation since these were made for get him look in 2D (probably made him spin around)
#5
The green shell behave exactly like the freezer but rotate by it's own animation
#6
It's so funny !
I swapped the freezer and the green shell it's not glitchy at all ^^
Next step : Itmparam hex-editing
#7
Flag 6 is for brightness I tried putting it at 0 and the texture was darker than in brawlbox then I put the texture in Photoshop and lowered the brightness and had the same result
#8
Help / Re: 3DS Max won't recognize a vertex.
October 26, 2010, 09:58:25 AM
Can you post somes pics ?
I think thoses vertex belong to other polygons
#9
Help / Re: Mediafire help?
October 22, 2010, 12:27:12 PM
Yes I had this problem yesterday : just reboot or wait a bit ...
#10
Thanks a lot i'll try it out ASAP :af: !
Edit:Don't work at all :(
#11
Help / Stage vertex import high poly-count NEED help :@
October 21, 2010, 08:47:16 AM
I'm trying importing a Stage from Zelda : Wind waker but the vertex count is over 30000 and I don't know what to do since das donkey vertex box , das donkey box and mariokart64 method will work only with the same polycount as the original mdl0
Anyone can help please ?

                                                 Thanks in advance  :af:
#12
Do you ripped the model or are you going to vertex edit it from a base model ?
#13
Help / Re: editing materials??
September 18, 2010, 05:52:22 PM
FitCharSpy.pac/pcs
there is 2 texture but i don't know why the first is unused (it's writen 'FB' with greyscales)
and the 2nd is spycloak00

Quote from: Tcll on September 18, 2010, 03:09:07 PM
Quote from: awesomedude on September 18, 2010, 02:52:21 PMWell i can't yet. It's glitchy and unstable but I will send you a preview when it will look more like the final ;p

I should've asked who you're working with...
because IDK about that texture and such...
there may be a differant solution than the materials...
I'm working alone on it :p
I think you should just use transparent texture material are way too much complicated
to be used properly...
Just noticed : Fitcharspy are the only char file using semi-transparent texture  :srs:
#14
Help / Re: editing materials??
September 18, 2010, 02:52:21 PM
What kind of material you need for the spycloak ?
Quote from: Tcll on September 18, 2010, 02:23:09 PM
Quote from: awesomedude on September 18, 2010, 02:10:47 PMBTW thanks that will probably help me remove the white eyes when the edge texture is used :af:

ORLY... can I see a dev image?? :)

Well i can't yet. It's glitchy and unstable but I will send you a preview when it will look more like the final ;p
#15
Help / Re: editing materials??
September 18, 2010, 02:10:47 PM
I don't think material are editable using brawlbox and hex it is really hard or maybe it has something to see with the flags but there is not documentation available yet :/
BTW thanks that will probably help me remove the white eyes when the edge texture is used :af: