Sorry to double-post, but does there exist a tutorial for this sorta thing?
Here's my list of current-used strategies:
1) I originally tried .rels, but in the case of someone with so much models in tact like Falcon and Fox, it obviously didn't work. I even tried renaming the "ft_Falcon.rel" to "ft_Fox.rel", only to have the same effect. I know this wouldn't surprise you experts, but I'm fairly new at this kinda thing.
2) Next, I tried putting the Falcon model over the FoxMotionEtc.PAC. Once again, didn't work. Plus, in BrawlBox, he looked really scrunched and awkward. I know this has something to do with the bones, so if there's a method to fix them, please let me know. It'd be much appreciated.
So now you know what I've tried. While I'm hear, I may as well get this off my chest, too: Is there a way to preview a weapon with a character at the same time? I'm guessing no, but I dunno if any of the newer BrawlBox releases have added this feature or not...
Here's my list of current-used strategies:
1) I originally tried .rels, but in the case of someone with so much models in tact like Falcon and Fox, it obviously didn't work. I even tried renaming the "ft_Falcon.rel" to "ft_Fox.rel", only to have the same effect. I know this wouldn't surprise you experts, but I'm fairly new at this kinda thing.
2) Next, I tried putting the Falcon model over the FoxMotionEtc.PAC. Once again, didn't work. Plus, in BrawlBox, he looked really scrunched and awkward. I know this has something to do with the bones, so if there's a method to fix them, please let me know. It'd be much appreciated.
So now you know what I've tried. While I'm hear, I may as well get this off my chest, too: Is there a way to preview a weapon with a character at the same time? I'm guessing no, but I dunno if any of the newer BrawlBox releases have added this feature or not...


