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31  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Updated on: May 08, 2013, 05:14:35 PM
Lol!  Love that post, so exiting XD
32  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Updated on: May 08, 2013, 04:48:53 PM
Ikaros, I am not rushing it, but when it gets released, I am returning to smash moveset editing

And with BB0.68b, I will do some vertex minor stuff to learn new stuff about models.

I have people asking for videos to learn how to PSA, but I just give them wves of texts as of me not owning the greatest pc or internet upload being less than 1mb.

But a new moveset tool will motivate me to come back to my favorite hobby :-)

I did psa research for almost 3 years, I am kinda knowledged of 90% of all possibilities on a moveset based on a smash character, not recreate a character from another game, but yeah, I have stated something relevant about this post probably a year ago, so no biggy :-)

BJ, I am honored to still have you around helping the smash community as of, last time I heard you were leaving to start halo hacking/modding, etc

Hope I can hear from Ikaros soon enough, but if it gets released on year 2014, I am ok with it.  This modding vacations really helped me distract my mind away haha.
33  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: RSAR almost done on: February 03, 2013, 07:18:59 PM
only me that things that Brawlbox should be named Box of Cupcakes?he will always be my BlackJax Im srs here

^^ I can agree on this ^^

began modding brawl again, using PSA and hopefully, Ikaros won't be a like brawlbox that has bugs when using already made PSA into the new program, but if it does, I'll just remake everything from scratch.

I am now not doing a hard coding like last time, doing simple edits to make characters neat.

looking forward to whats comming to us sooner or later  Kirby Dance
34  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: RSAR almost done on: January 30, 2013, 01:02:03 PM
Loved the brsrar!  I might use it *shrugs*. So wanting to use it to give some neat sfx changes to some characters :-)
35  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: RSAR almost done on: January 21, 2013, 08:20:08 AM
Any VIP progress info for donators:awsomeface:
Joking :-P.  need Ikaros <3 moveset editor, I Need it Smiley, I like char modding and also like to try new things, I will be one of the first people to download Ikaros :-)
36  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: RSAR almost done on: January 12, 2013, 04:26:53 AM
Alrighty.  I only browse this thread kinda.

Ikaros will be on the works after RSAR is done?
37  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: RSAR almost done on: January 11, 2013, 08:33:12 PM
PW makes a random appearance.

What are you planning oh maker of the first PSA <3?
38  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: RSAR almost done on: January 10, 2013, 03:22:29 PM
Ikaros will have file shrinking in size aswell?

probabilities of it being more stable than the moveset editor injected in brawlbox are?

I so want it to be able to edit all about a character, and also for it to have a .gif maker, and it to read frame speed events as well as "Floats/Basic" Variable amounts.
39  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: RSAR in progress on: December 17, 2012, 08:08:30 PM
School finals?

Seems legit, don't sweat it man, keep it cool and release it on New Year (the first two weeks perhaps).  It would be the best I believe.  Others might agree, and some might not ;-).

A beta would be good and bad:

Good ---> bug reports and other related stuff
Bad -----> *ib4otherbrawlboxbuildswere[censored]viable* or other related stuff
40  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: RSAR in progress on: December 11, 2012, 05:39:22 PM
Smashbox was like the child of smash modding :-P

IcarusBox sounds nice, or just Icarus, to remove the term "box" away
41  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: RSAR in progress on: December 11, 2012, 12:41:28 PM
What was the name chosen?

Also loved the icon BJ, really nice.

I just hope bowser and Samus are supported this time, that might incline me to come back from modding vacations.
42  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: RSAR in progress on: December 06, 2012, 08:58:31 PM
Happy birthday to Kryal <3
43  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: September 25, 2012, 01:46:19 PM
brawlbox destroys luigi's Up B *sigh*

reason:

Un edited .pac action script
Basic Variable Set: RA-Basic[0] = (1DA)
Basic Variable Set: RA-Basic[1] = (1DB)
Float Variable Set: RA-Float[4] = (IC-Basic[4000])
Float Variable Set: RA-Float[5] = (IC-Basic[4001])
Float Variable Set: RA-Float[6] = (IC-Basic[4002])
Float Variable Set: RA-Float[8] = (IC-Basic[4006])
Float Variable Set: RA-Float[7] = (IC-Basic[4005])
Float Variable Set: RA-Float[9] = (IC-Basic[4007])
Float Variable Set: RA-Float[10] = (IC-Basic[4003])
Basic Variable Set: RA-Basic[3] = (IC-Basic[4004])
Basic Variable Set: RA-Basic[2] = (11B)
Subroutine External: statusAnimCmd_SpecialJumpAttack

Edited .pac
Basic Variable Set: RA-Basic[0] = (1DA)
Basic Variable Set: RA-Basic[1] = (1DB)
Float Variable Set: RA-Float[4] = (IC-Basic[4000])
Float Variable Set: RA-Float[5] = (IC-Basic[4001])
Float Variable Set: RA-Float[6] = (IC-Basic[4002])
Float Variable Set: RA-Float[8] = (IC-Basic[4006])
Float Variable Set: RA-Float[7] = (IC-Basic[4005])
Float Variable Set: RA-Float[9] = (IC-Basic[4007])
Float Variable Set: RA-Float[10] = (IC-Basic[4003])
Basic Variable Set: RA-Basic[3] = (IC-Basic[4004])
Basic Variable Set: RA-Basic[2] = (11B)
Subroutine External: statusAnimCmd_Sp

Post Merge: September 25, 2012, 02:02:39 PM
Never mind, I added a new reference, export the non edited reference and added it to the edited pac correctly named and all, and now he works.

The glitch was that, his Up B was glitching the same way bowser and samus were, that they freezes and you stay on a stance for ever.  Let me check if this can be also done to both samus and bowser so we can finally edit em.

hmmm...  samus and bowser have no references... then the bug is that the first actions are empty T_T...  ohh bummer :/
44  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: September 12, 2012, 12:29:16 PM
On topic:  hapy birthday BlackJax!!!

Off topic: brawl stuff, not today ;-)
45  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: September 09, 2012, 05:26:31 PM
:mountstable: :putcousychair: :grabbottlewhisky:

My body will be ready.
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