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61  Super Smash Bros. Brawl Hacking / Model Imports / Re: KTH Melee Model Import on: November 02, 2011, 03:09:38 PM
The same solution worked for me.

I'm happy.

Thanks.
62  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: November 02, 2011, 02:17:21 PM
Some issue about dots in European systems was mentioned before.
63  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Brawl Custom Music on: October 29, 2011, 02:47:03 PM
Will it ever be up again?
64  Help & Tutorials / Help / Re: Dis dread iz illegul u kno V2 on: October 27, 2011, 01:37:39 PM
Okay so how do i run hacks on it?
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=1791
Oh you
65  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: KC-MM Secret Santa Sign up thread on: October 27, 2011, 10:52:19 AM
Username: <-
Type of mods: SFX packs
Type of mod I'd like to receive: Model import (stage/character) or vertex (character)
My favorite video game: It's hard to pick one, I'll go with Saturn Bomberman. As a guidance, you may go with my mods too.
66  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 03:21:15 PM
Congratulations, BlackJax, RTB and pikazz.
67  Super Smash Bros. Brawl Hacking / Stages / Re: CutterKirby64 Stage Hacks [ Will you look through the window?? (14 October 11) ] on: October 23, 2011, 08:09:33 AM
Seriously. I'm tired of seeing so many pretty stages that are just flat walkoffs...
This line is true.

Though most of more popular stagers more or less often do something that is not flat.
68  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Jaklub's SFX thread 2.0 + Poll on: October 22, 2011, 04:56:38 PM
Sorry, I misread it. ^^'

Use 34 wave ID instead with sound.wav (because the other wav in pack is larger).

Reposted because of poll.
69  Help & Tutorials / Music/SFX Tutorials / Re: SFX in your Brawl - Tutorial for absolute beginners on: October 22, 2011, 03:56:05 PM
Simply insert the .sawnd file into brsar, edit the group and create a new .sawnd file.
70  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: - ShadowSnake's Brawl Mods - *Chaos Zero RELEASED, new poll* on: October 22, 2011, 02:54:26 PM
My answer for these types of polls: Amy
I think your method doesn't work quite right.
71  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: October 21, 2011, 06:20:25 AM
I don't think so.
72  Help & Tutorials / Music/SFX Tutorials / Re: SFX in your Brawl - Tutorial for absolute beginners on: October 19, 2011, 12:48:53 PM
Run without any other mods than brsar and assure the regions really do match.
73  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: October 18, 2011, 08:01:24 AM
Extracting a sound from brsar into .wav format is something that I'm unable to do (maybe yet). Use SmashBox or BrawlBox for that. But copying sounds should be easily possible.
74  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Beyond & Star r gone, i can haz attention nao? on: October 15, 2011, 03:32:32 PM
Amydorf.

That is all.
75  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: October 15, 2011, 02:29:14 AM
It will most likely work, as NTSC-U and NTSC-J SFX ids are said to match themselves. I haven't got NTSC-J brsar, so I can't check it, though.
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