Guess I'll say something about the mod since I'm here.
I like Ike. I just have to get used to him. I keep trying to play him similarly to Brawl but it just...doesn't work. Obviously, I'll get it with time. I like what's been done with him though. Got to say, pulling off combo's with Ike is very satisfying.
As an aside, ever consider adding blue fire/aura damage to him? Just to play off of his end game self at Radiant Dawn where get's a mystic blue flame.
The common files are full of crap that don't need to be there but are, and is responsible for Brawl's loading times being rather long.
The motion files for the transforming characters do not need to be in the common files AT ALL. Just put them in their respective pf character folders, remove them from the common.pacs a certain way, and tada!
So that's how it was done. *goes to trim other Common5's*
Thanks, EY. I had always wondered what made P:M load so much faster.
Thanks. I've gone ahead and released it since my previous edit didn't turn out so well. Hopefully, I only have to update it one more time before I never need to touch it again.
Thanks to Vert, DLC Marth is coming along nicely. Here's another preview of the work done thus far. I edited the texture so it appears his collar is shorter than that of the vertex.
The pose is Vert's and I plan on using it for his CSP when the project is finished.
Ah, I see. That should work fine then. I was meddling with Ike's model and noticed what you were talking about as well. I'll make the request for a model rig to see if anyone is interested. At least that part would be done.
Thanks! I'll PM you the Marth I've got thus far. Just need a way to get that belt, either via texturing or otherwise.