Both Morrigan and Jill Valentine (S.T.A.R.S Uniform) are instant win additions as far as I'm concerned. I would like to see those two the most...then perhaps followed by Batsu and Karas.
Is the Rukia suggestion, Rukia Kuchiki from Bleach? If so putting her over snake seems like a strange choice, though far stranger character additions have been made in the past.
As far as assists go, Ray MK III and Little Mac come to mind.
There's a heap of trophies to choose from. The usual Zelda, Mario and Metroid requirests would be up there but I wouldn't mind seeing more characters from under-represented series...like the Donkey Kong Series, F-Zero or Fire Emblem.
...now if you get angry at me for pointing out errors on an import then are you that blinded???
Nah I wouldn't do that, that would be silly. I'm glad you elaborated on the errors you found as I felt that your previous post didn't go into enough detail. Any constructive criticism IMO is most welcome as addressing them helps the community evolve. Like most people here I also want to see Travis at the best he can be, but that not only goes for him or any of Beyond's models, it can be applied to anyone really.
That being said, I do hope you eventually find the time to go back and fix the minor issues on your imports that's been mentioned in your thread. Otherwise keep up the good work.
I've had a look at him in-game too and I see where you're coming from, but it seems like a non-issue to me. It's an appearance trait/quirk that's rather common with characters that have longer necks or most of their neck exposed. Your model imports of Squall and Sephiroth are the same from what I've seen. Nothing worth nitpicking about.
The only noteworthy thing worth mentioning on Travis is the graphic glitch in which Ike's sword appears during his up+b...but that also seems to be a common trait amongst all the model imports over Ike I've tested in game. A solution might not be available for that yet.
BTW, is anyone else having lighting issues for Tekkaman Blade on Battlefield?
I've been absent from the scene for a while but I've come back only to notice an influx of quality import models from your good self and a few others. Do PSA's still override all texture slots for a said character or is there now a solid method for one slot PSA's (clone engine finished?).