Brawl's game engine can't process normal maps, as they aren't used anywhere in the game. The closest thing to bumps in the game are the specular textures that that characters like Samus and Captain Falcon use.
I dunno what all you have planned for Bass's moveset, but can I make some suggestions?
Namely that you take some attacks from other sources in the Classic series? Like say, the kick attack he can do in the fighting game vs mode from Mega Man 7 for his Forward Air or U-Smash, for example?
Once the Wii U exploit is pubic, what I want to do is make every character at least viable and not trash. I'll be leaving higher tier characters alone, unless they have something blatantly broken or something I want to adjust.
So... basically the Project M mentality for balancing?
Personal grudges are absolutely dismissible in the current situation and it's just annoying to bring those up.
Sorry Vel, but you did not contribute a whole lot to the discussion with the way you've put things.
You mean putting it in a way that isn't being forthwith about how it is / was? At least as I saw it from my point of view?
I've long since gotten over my grudge for the PMDT in general, Ricky. I was just citing a certain example personally experienced by me in the past, and I'm past that too.
-and to be honest, I don't feel like there is much more that I can add that hasn't already been said: Nanobuds & co. believe their wishes should be respected by not having the P:M resources and files made by team members posted on the Vault. KC:MM staff believe they should be released and have been trying to extend (to an extent) an olive branch (from my understanding) to facilitate that happening. Besides, if it wasn't clear from earlier, that "discussion" was mainly going in circles, in no small part because the other people popping up to join in were literally echoing each other throughout.
Besides, understanding how we got here to begin with is important.
I know you said you didn't want me to post here Mia, but to be honest, even after reading a lot of this [censored] storm... I can't even find it within myself to get mad over this. At all. *Sigh.*
I'm going to be blunt with everyone here: [censored]ty things have happened between the KC:MM staff and the former PMDT Devs in the past. Certain kinds of perceptions by people on both sides doesn't really help with trying to have a civil discussion either. Like finding out that someone you respected saying nasty stuff about you behind your back and not even having the courage to face you when called out. You know who you are, and I'm not taking that thread any further here.
The fact remains, and the biggest source of conflict for the longest time between KC:MM staff and the P:M Devs, was the idea of publicly releasing the resources of builds of P:M before development was ceased. The idea behind this was that publicly releasing these resources would benefit the community by allowing things to be done that weren't possible with what the community had at the time.
It's never been a matter of feeling entitled to those resources, that's pure nonsense.
It's always been about that a lot of people here on KC:MM wanted those resources to further modding to new heights, like with what happened with vertexing, and then PSA, and followed thereafter by model importing, thanks to BlackJax.
We're not entitled to them and never have been, but the refusal on part of the devs (usually with saying they wouldn't release those resources probably until P:M hit Gold if I remember correctly) from the very beginning made some of us feel like the PMDT and it's dev team were purposefully leaving us in the dust to rot, for no apparent reason that we could find.