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1  Help & Tutorials / Help / Hsien ko Zelda on: October 21, 2011, 11:35:40 AM
Anyone think they can make a wifi safe Hsien ko model for zelda. her arms dont have to be really long but her hands could still be vertexed into the claws. She needs her hat, puffy pants, and obi/giant bow if possible.

this model

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20253

by Ran Yakumo makes me think Hsein ko is posible. It uses zeldas ears for the tails so it could also be made into a bow. Ran's model also has a hat. Zeldas hair could be vertexed down to cover her lack of ears. Also dont worry about puting the spell charm (yellow paper) on her face, unless its an alternate model.

here are a few refrence pics of Hsein Ko


small claw hand reference
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: [23/08] The project was already done on: September 17, 2011, 09:12:22 PM
I uploaded the recolor, and I'm very much aware of the differences. I can't vertex nor do I have the model, so that means it could only be a recolor. Anyways, i didn't plan on uploading it, but i decided to do it because of the Melee Peach's Castle stage. Sorry if you didn't like it though.  Undecided
oh ok i thought KTH made the texture since he's doing the melee textures and your texture linked back here. also your texture isn't bad I just thought, if KTH made it, it would be of the same quality as his other models. 
3  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: [23/08] The project was already done on: September 17, 2011, 03:42:46 PM
ahh man the melee peach you uploaded isn't melees model. Sad its just a texture. her face was cuter in melee. Her eyes and head are a little shorter. lips a little wider nose a little rounder. compare.


4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Athena Asamiya V8.1 and Team Textures on: March 03, 2011, 04:59:37 PM
After too much procrastinating I've decided to finally give my opinion of the latest version of this moveset hack.

Things I liked:
Her Wait 2 animation is the best wait animation I've ever seen. Grin
I don't think she's overpowered.

Things I don't like:
I find the extra taunts a little too hard to do.
Some animations look stiff and robotic.
In her AttackHi4Hold animation, Shouldn't her skirt go up like her hair? It's really weird to see her hair move like that but not her skirt.

Other than that this is still a good moveset. If there's still more to update It with, I'll be looking forward to It.
if i ever update her again i'll probably fix the things you said. 
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me on: January 31, 2011, 09:24:35 PM
Just wondering, what is the stage you are using in the vid?
i don't even remember. Its in the brawl vault though go find it. Just a warning the right side of the stage makes you fall into blackness if you go far enough to the right and there is an invisible platform under the stage. It may be the .rel file i used but thats what it does in my game.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me on: January 31, 2011, 09:25:27 AM
I mean the running speed, it will be easier to make combos (and look better) if you increase his running speed in the green sword mode.
i don't think any one knows how to change running speed on character in mid battle yet. But if i find a way i'll do that.
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me on: January 31, 2011, 12:30:38 AM
Pretty good PSA, here is my opinion:
feels good and quick, i like very much the combos he can do, and how he can switch swords at will, but i have seen some things that i dont like.
First, the jump animation, it seems too static..., second, the white blade should have a little moar knockback, i had trouble killing people with it untill 170dmg. The green sword is perfect, has low knockback but is very fast, withouth being extremely spamable. The purple sword is ok, but i thing you should add it something.
Other thing i dont like very much is his speed, it should increase-decrease with the sword changes.
I am not saying i dont like it, just posting my opinion.
thanks. your opinions are valuable to me. Feed back and criticism's are necessary for a good psa. v1.0's main purpose was to get the main idea of the psa into the game. Basically the psa work was my main focus in this version so i didn't work as hard as i should've on the animations.
You're having trouble kOing with the white blade? all of the white blades air attacks, except D-air, can KO pretty easily with the correct timing. His swords do have different end lag speeds but all their start up times are about the same so i see what you mean.
thanks again
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me on: January 30, 2011, 02:13:11 PM
Happy birthday! This is really cool! I just got done playing this, are you going to continue to work on this?
Of course. its going to go through the same process as my other psa's. a v1.0 for the initial move idea. v2.0 with about all the animations done, v3.0 will address most of his errors, updates after that will be tweaks.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Muramasa Demon Blade Kisuke Beta Preview on: January 29, 2011, 11:00:11 PM
yo people just leting you you know kisuke v1.0 is ready for download.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Beta Release (1/17/11) on: January 18, 2011, 10:30:33 PM
you said there's a video somwhere. I can't find it. Where  is it?
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Muramasa Demon Blade Kisuke Beta Preview on: January 18, 2011, 07:34:39 PM
So he can actually wield 4 swords? Or still just three? You should also make it possible to move like Kisuke does in the beginning of the vid where he moves in the directions swiftly like at :12 and :20, and also make him be able to deflect projectiles, like at :16 - :17 and be able to perform super moves like at :35. Maybe you should make him be able to wall jump too.
I'm pretty sure he can only wield 3 swords.
I already started making the swift attack thing in the video i made. It's his f-air attack .
His neautral B attack is going to be his special techniques. i plan on each sword having two techniques (a special technique for the air and for the ground). So B is going to have six attacks at least thats the plan. Thats why i needed to know if he could use momohime's swords because i like some of her attacks and he's going to use them. I'll think about the wall jump since he can't do it in his game.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Muramasa Demon Blade Kisuke Beta Preview on: January 18, 2011, 05:36:40 PM
Hey has any body beaten Muramasa The Demon Bladeyet. I haven't. I just want to know will kisuke be able to use momohime's swords at some point.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Muramasa Demon Blade Kisuke Beta Preview on: January 17, 2011, 01:43:30 PM
Your in luck, drsusredfish. I like Muramasa: The Demon Blade... and I like what I see with the PSA so far.

<_< I will make a proper Kisuke for you.
Thanks BeyondYou you're a life saver. It makes it alot easier to make a psa when you have a good model to work with.   
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Athena Asamiya V8.1 and Team Textures on: January 17, 2011, 03:34:34 AM
Thanks SDo0m InCaRnAtI0n. I've been on this site since it first began and i never noticed the notify button. It's kinda sad lol.
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me on: January 17, 2011, 02:41:00 AM
Kisuke




Things i need to do
- Animations (i'll be specific when i get pretty far in the project and stop being lazy)
- I need someone to make a proper vertex model of kisuke on Marth. i can't  :'( I used roys model for this

Kisuke V1.0

<a href="http://www.youtube.com/watch?v=JT5qPk5q_YQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=JT5qPk5q_YQ</a>

<a href="http://www.youtube.com/watch?v=4-udVzoDgGk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=4-udVzoDgGk</a>

<a href="http://www.youtube.com/watch?v=NEx3AntN51k" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=NEx3AntN51k</a>


Attributes
Kisuke is a skilled swordsman who has the ability to weild three swords in combat( the swords names are yet to be determined so green, purple and white will be their names for now).

The White sword is slow and has few combos by itself. It does the most damage and has the most ko power. It's a good combo finisher.

The purple sword is quick and does moderate damge and some of its "tip hits" have the same ko strentgh as the white sword. This sword has more combo potential than the white sword.

The Green Sword is the speed demon. Just about every hit can lead to another hit but the hits are weak.  This sword only has one koing hit thats as strong as the white sword.

With Skilled "Quick Draws" Kisuke can effortlessly switch from a slashing blur to a calculated power striker. Kisukes jupming ability is both a blessing and a curse.When he first jumps he almost floats on air but when he starts to fall he falls fast. This float to plummit jump style will take some geting used to.

Attacks(so far)This page will look beter when i stop being lazy

AA combo - purple sword combo can repeat quickly
AAA combo - white sword combo is slow  
AAAA combo - Green sword combo last hit can ko
preesing B anytime during these combos will make you do one of your neutral B specials

A side up tilt - Quick Draw 3 Attack and switch swords
A side tilt - Attack with current sword each with its own attack attributes
A side down tilt - Quick Draw 4 Attack and switch swords in reverse

N-air - Verticle sword spin
        - white sword. two hits the first hit leads to the koing second hit. Long lasting hit box(don't do this off stage.)  
        - purple sword. single hit Sets up combos. hit box doesn't last too long.        
        - green sword. multy hit long lastig hit box. (don't do this off stage)



U-Air - Upward Slash
        - white sword can KO. pause mid air.  ( kinda like lucario d-air) Long cool down time
        - Puple sword can KO at tip. Pause mid air (like lucario d-air) Short cool down time
        - Green sword very fast (kinda like MK U-air) best for combos



F-Air - Dashing slash.
          Dash forward and upward in mid air, attack, then turn backwards to follow up with another F-air
        (right now you can do this infinatley but i want it to only be able to be done 3 times befor touching ground)
        - White sword can KO and won't combo
        - Purple sword might KO and might combo
        - green sword won't KO and will combo

B-Air - Tornado Spin
        - White sword. start up is slow after start up the attack can KO side ways or straight up. The longer you spin the weaker the attack. Hiting Ground has a hit box (don't do this of stage)
        - Purple sword multy hit. long lasting (don't do this of stage)
        - Green sword single quick hit. Great for combos. Hiting ground has a hit box.



D-Air - Downward Sword Stab
         - All swords do the same thing. plummit sword first to the ground. The first frame of the attack spikes. (don't do this of the stage)
      


Neutral B - Oboro Tecniques
               - White sword air - Fire Storm - Plumit to the ground and a firey explosion when landing
               - White sword Ground- Log Chop - Gain heavy armor then do a powerful chop forward

             

               -Purple sword air - Misty Slash - Do a double team attack in mid air with a shadow "clone"(pictures don't show this move corectly watch the video)
               - Purple sword ground - earth runner - swipe the ground sending a shock wave of earth at the enemy.



               -Green sword air - 2 Thunder - Do a quick double stab with electicity.
               -Green sword ground - Haze - Attack with two shadow "clones"(pictures don't show this move corectly watch the video)




Side B - Quick Draw 2
           - Marth's side B but perfect timing to do the combo is not needed.(mashing B WILL WORK!!)
           - Each time you attack you switch your sword. Example Doing three attacks will make you end with the sword you started with. Doing one attack makes you end on your next sword. Doing 4 attacks also make you end on your next sword. The fourth hits damage and knock back changes acording to which sword you end with so kep up with your sword switching.  

Down B - Quick Draw 1
             - Switch swords then attack. All swords do the same damage. the air version is faster
             - If you switch your sword 10 times(the other sword switching moves count towards this too) and then do down B you unleash a larger hit box the covers your whole body.
(i haven't got this to work yet i'll post what i've done to get some help with this attack)
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