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Author Topic: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me  (Read 11339 times)
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drsusredfish
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    « on: January 17, 2011, 02:41:00 AM »


    Kisuke




    Things i need to do
    - Animations (i'll be specific when i get pretty far in the project and stop being lazy)
    - I need someone to make a proper vertex model of kisuke on Marth. i can't  :'( I used roys model for this

    Kisuke V1.0

    <a href="http://www.youtube.com/watch?v=JT5qPk5q_YQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=JT5qPk5q_YQ</a>

    <a href="http://www.youtube.com/watch?v=4-udVzoDgGk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=4-udVzoDgGk</a>

    <a href="http://www.youtube.com/watch?v=NEx3AntN51k" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=NEx3AntN51k</a>


    Attributes
    Kisuke is a skilled swordsman who has the ability to weild three swords in combat( the swords names are yet to be determined so green, purple and white will be their names for now).

    The White sword is slow and has few combos by itself. It does the most damage and has the most ko power. It's a good combo finisher.

    The purple sword is quick and does moderate damge and some of its "tip hits" have the same ko strentgh as the white sword. This sword has more combo potential than the white sword.

    The Green Sword is the speed demon. Just about every hit can lead to another hit but the hits are weak.  This sword only has one koing hit thats as strong as the white sword.

    With Skilled "Quick Draws" Kisuke can effortlessly switch from a slashing blur to a calculated power striker. Kisukes jupming ability is both a blessing and a curse.When he first jumps he almost floats on air but when he starts to fall he falls fast. This float to plummit jump style will take some geting used to.

    Attacks(so far)This page will look beter when i stop being lazy

    AA combo - purple sword combo can repeat quickly
    AAA combo - white sword combo is slow  
    AAAA combo - Green sword combo last hit can ko
    preesing B anytime during these combos will make you do one of your neutral B specials

    A side up tilt - Quick Draw 3 Attack and switch swords
    A side tilt - Attack with current sword each with its own attack attributes
    A side down tilt - Quick Draw 4 Attack and switch swords in reverse

    N-air - Verticle sword spin
            - white sword. two hits the first hit leads to the koing second hit. Long lasting hit box(don't do this off stage.)  
            - purple sword. single hit Sets up combos. hit box doesn't last too long.        
            - green sword. multy hit long lastig hit box. (don't do this off stage)



    U-Air - Upward Slash
            - white sword can KO. pause mid air.  ( kinda like lucario d-air) Long cool down time
            - Puple sword can KO at tip. Pause mid air (like lucario d-air) Short cool down time
            - Green sword very fast (kinda like MK U-air) best for combos



    F-Air - Dashing slash.
              Dash forward and upward in mid air, attack, then turn backwards to follow up with another F-air
            (right now you can do this infinatley but i want it to only be able to be done 3 times befor touching ground)
            - White sword can KO and won't combo
            - Purple sword might KO and might combo
            - green sword won't KO and will combo

    B-Air - Tornado Spin
            - White sword. start up is slow after start up the attack can KO side ways or straight up. The longer you spin the weaker the attack. Hiting Ground has a hit box (don't do this of stage)
            - Purple sword multy hit. long lasting (don't do this of stage)
            - Green sword single quick hit. Great for combos. Hiting ground has a hit box.



    D-Air - Downward Sword Stab
             - All swords do the same thing. plummit sword first to the ground. The first frame of the attack spikes. (don't do this of the stage)
          


    Neutral B - Oboro Tecniques
                   - White sword air - Fire Storm - Plumit to the ground and a firey explosion when landing
                   - White sword Ground- Log Chop - Gain heavy armor then do a powerful chop forward

                 

                   -Purple sword air - Misty Slash - Do a double team attack in mid air with a shadow "clone"(pictures don't show this move corectly watch the video)
                   - Purple sword ground - earth runner - swipe the ground sending a shock wave of earth at the enemy.



                   -Green sword air - 2 Thunder - Do a quick double stab with electicity.
                   -Green sword ground - Haze - Attack with two shadow "clones"(pictures don't show this move corectly watch the video)




    Side B - Quick Draw 2
               - Marth's side B but perfect timing to do the combo is not needed.(mashing B WILL WORK!!)
               - Each time you attack you switch your sword. Example Doing three attacks will make you end with the sword you started with. Doing one attack makes you end on your next sword. Doing 4 attacks also make you end on your next sword. The fourth hits damage and knock back changes acording to which sword you end with so kep up with your sword switching.  

    Down B - Quick Draw 1
                 - Switch swords then attack. All swords do the same damage. the air version is faster
                 - If you switch your sword 10 times(the other sword switching moves count towards this too) and then do down B you unleash a larger hit box the covers your whole body.
    (i haven't got this to work yet i'll post what i've done to get some help with this attack)
    « Last Edit: January 29, 2011, 11:01:54 PM by drsusredfish » Logged


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    « Reply #1 on: January 17, 2011, 07:55:44 AM »


    Yesh!!!
    Finally, someone's doing Kisuke! Actually, I could help with animating after I'm finished with my current project.
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    « Reply #2 on: January 17, 2011, 09:47:37 AM »


    Your in luck, drsusredfish. I like Muramasa: The Demon Blade... and I like what I see with the PSA so far.

    <_< I will make a proper Kisuke for you.
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    « Reply #3 on: January 17, 2011, 10:33:37 AM »


    HECK YEA!!!

    Finally, a character whose soul purpose is to allow the player a near-complete control over the grace and power of pure swordplay! This is exactly the kind of moveset I wish marth had to begin with. I mean, he's got a sword, and he should be very adept at fighting with it, so why should he only be limited to only a few slashes with tons of end-lag and maybe a stab (also with super end-lag) so that he can't combo as well as a great swordsman should? Kisuke, on the other hand, can take full advantage of his weapon and even use special magic-attacks! I LOVE WHAT I'M SEEING SO FAR AND I HOPE THIS PSA GOES WELL!


    No for some criticism:
    -texture&model needs work (needs the 6 skulls and he needs to be shorter and the "cape" to be made more like it looks in the game... other than that it looks great! Oh, and the sword would look better if it was a katana, if that's possible to do... personally, I can't do these things, I'm merely suggesting them)
    -more balancing please, as awesome as the extreme comboing is, it needs to be more balanced. I think Kisuke should be able to do a lot of damage, and his attacks should all have very low knockback. Because from what it looks like, you're able to beat the crap out of your opponent pretty easily, AND have enough knockback in a few attacks to send them flying at 120% damage. And with Kisuke's sword, speed, and agility, he will have no problem getting a single opponent up to 200% with only taking 100% himself.
    -spin tornado (B-air) looks a bit... awkward, I guess. I don't know, but I'm not really liking how it looks.


    I'll let you know if I have any suggestions for more attacks!
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    drsusredfish
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    « Reply #4 on: January 17, 2011, 01:43:30 PM »


    Your in luck, drsusredfish. I like Muramasa: The Demon Blade... and I like what I see with the PSA so far.

    <_< I will make a proper Kisuke for you.
    Thanks BeyondYou you're a life saver. It makes it alot easier to make a psa when you have a good model to work with.   
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    « Reply #5 on: January 17, 2011, 02:20:41 PM »


    Looking good! Judging by the video, it seems fun to play as, I'm looking forward to the release. ^_^
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    « Reply #6 on: January 17, 2011, 02:24:42 PM »


    Muramasa was one of those games that I wanted to play but never really got the chance to pick it up (same goes for Sin and Punishment 2 actually).  It looks really good.  Do you think it's worth getting?

    And great job on the moveset so far!  Looks like you're still keeping to your whole combo thing.  All I can suggest at the moment really is to lower the rate that he racks up damage at the moment.  He racks it up ridiculously quickly o.O

    But hey, it's an unreleased BETA and there's lots of work to do so I'm sure you've probably already taken that into consideration Wink
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    « Reply #7 on: January 17, 2011, 04:10:05 PM »


    this look like an awesome character so far
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    « Reply #8 on: January 17, 2011, 09:02:16 PM »


    This is so good I'd take it as is. Smiley Finally a PSA that is worth using, no offense to others.
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    « Reply #9 on: January 18, 2011, 04:34:15 AM »


    I like the combo Idea you have going on here. Grin
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    « Reply #10 on: January 18, 2011, 05:36:40 PM »


    Hey has any body beaten Muramasa The Demon Bladeyet. I haven't. I just want to know will kisuke be able to use momohime's swords at some point.
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    « Reply #11 on: January 18, 2011, 05:42:04 PM »


    Hey has any body beaten Muramasa The Demon Bladeyet. I haven't. I just want to know will kisuke be able to use momohime's swords at some point.
    Yes, as soon as you beat the game, you can use Momohime's swords.
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    « Reply #12 on: January 18, 2011, 06:24:27 PM »


    Hey has any body beaten Muramasa The Demon Bladeyet. I haven't. I just want to know will kisuke be able to use momohime's swords at some point.
    So he can actually wield 4 swords? Or still just three? Well here's the gameplay vid for later references.
    <a href="http://www.youtube.com/watch?v=YfEp-TY0uyY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=YfEp-TY0uyY</a>
    You should also make it possible to move like Kisuke does in the beginning of the vid where he moves in the directions swiftly like at :12 and :20, and also make him be able to deflect projectiles, like at :16 - :17 and be able to perform super moves like at :35. Maybe you should make him be able to wall jump too.
    « Last Edit: January 18, 2011, 06:33:35 PM by Ct.OWN » Logged


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    « Reply #13 on: January 18, 2011, 07:34:39 PM »


    So he can actually wield 4 swords? Or still just three? You should also make it possible to move like Kisuke does in the beginning of the vid where he moves in the directions swiftly like at :12 and :20, and also make him be able to deflect projectiles, like at :16 - :17 and be able to perform super moves like at :35. Maybe you should make him be able to wall jump too.
    I'm pretty sure he can only wield 3 swords.
    I already started making the swift attack thing in the video i made. It's his f-air attack .
    His neautral B attack is going to be his special techniques. i plan on each sword having two techniques (a special technique for the air and for the ground). So B is going to have six attacks at least thats the plan. Thats why i needed to know if he could use momohime's swords because i like some of her attacks and he's going to use them. I'll think about the wall jump since he can't do it in his game.
    « Last Edit: January 18, 2011, 07:37:19 PM by drsusredfish » Logged


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    « Reply #14 on: January 19, 2011, 07:26:10 PM »


    I has all the swords in that game! It is AMAZING and I HIGHLY HIGHLY HIGHLY reccomend getting the game! It's one of my all-time favorites!!!!!
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