|
|
« Reply #120 on: October 16, 2011, 05:05:51 PM » |
|
Goku I swear I will have more! I do take requests ! If you like them please tell me.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #121 on: October 18, 2011, 02:18:56 PM » |
|
What I need is a mario animation where he punches the ground.
Then i need someone to psa it so that all the collisions are correct. And it should have 3 charges, which get stronger on each level. The third charge should impale the opponent. Also they all should have good distance which increases each charge.
Whoever does this may get a reward. (Texture or Port) Depends who it is for the port. Thanks in advanced to whoever is generous enough to do this.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #122 on: October 20, 2011, 03:44:41 AM » |
|
Please, I need help getting back Jigglypuffs normal jumps (Using Wisp PSA) and for some reason on the third hit on jab, it get's stuck and turn's invisible (Most likely it's the T-Stance). Also, for some reason, I was playing as Olimar (Dante/Ike import) When I use regular A, it does something similar to it's Down-B and once again, T-Stance. I used the IC Constance and still nothing. Thanks to whom ever help's me. <3
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #123 on: October 21, 2011, 11:35:40 AM » |
|
Anyone think they can make a wifi safe Hsien ko model for zelda. her arms dont have to be really long but her hands could still be vertexed into the claws. She needs her hat, puffy pants, and obi/giant bow if possible. this model http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20253 by Ran Yakumo makes me think Hsein ko is posible. It uses zeldas ears for the tails so it could also be made into a bow. Ran's model also has a hat. Zeldas hair could be vertexed down to cover her lack of ears. Also dont worry about puting the spell charm (yellow paper) on her face, unless its an alternate model. here are a few refrence pics of Hsein Ko small claw hand reference
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #124 on: October 21, 2011, 09:59:19 PM » |
|
How to port a marth rel
|
|
|
Logged
|
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
|
|
|
|
|
|
« Reply #125 on: October 24, 2011, 10:43:34 AM » |
|
just a pun on "Reveal a Secret About Yourself"
but on here you, well, "Reveal a Fact About Yourself"
it can be anything really, just a fact
ready and..... go!
|
|
|
Logged
|
My ID everywhere: Yosh1Kart - 3DS FC: 2707-2122-5151
|
|
|
|
|
|
« Reply #126 on: October 24, 2011, 03:36:28 PM » |
|
Okay so yeah, i dont do stages and junk and i promise myself i was gonna make a stage around this month last year. I want to know, how do i remove models *veiwing in brawlbox ofcorse* or polygons from a stage? I know you can remove the texture for it but thats not always gonna help. I can use 3DS and make the polygon very small like someone did with Hyrules castle. I just want some pillar removed from a stage (imported, actully this stage) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18113I want to remove the statue from there and move another stage in there (OMG 2 stages in one?! So Original) So can someone help me with what seems to be a noob question >_>
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #127 on: October 24, 2011, 06:31:46 PM » |
|
All the bones for the playable characters. This will be complete. PeachSheikSnakeSonicZeldaSticky?
|
|
|
Logged
|
Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
|
|
|
|
|
|
|
|
« Reply #130 on: October 25, 2011, 07:05:40 PM » |
|
what to change in a metaknight REL to port??
|
|
|
Logged
|
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
|
|
|
|
|
|
« Reply #131 on: October 26, 2011, 08:44:41 AM » |
|
So yea, I imported Tekkaman Blade over Pit into Brawl and everything works fine for the most part...
But whenever he's hit, the game lags briefly, and what appears to be a stretched version of his texture stretches off of the character that hit him and off to the edge of the screen. It's not all attacks that cause it though, when he's thrown everything works fine.
The strange thing is that this doesn't happen when he get's hit by Mr. Game and Watch or one of the Alloys.
I have no clue why this is happening, so any input is appreciated.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #132 on: October 27, 2011, 09:16:26 AM » |
|
as the title say you get me Gotenks model import(normal,SSj1/SSJ3) i make you a moveset with all the attacks you wanted
|
|
|
Logged
|
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
|
|
|
|
|
|
« Reply #133 on: October 27, 2011, 10:57:28 AM » |
|
This is the only character I ever wanted to import, but I'm no good at importing, so I figured I just request it instead of headaching over the process. Here's the model, but it's not T-Stanced, that's just how I found it. http://www.mediafire.com/?ssa8gzgsf3sphcv
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #134 on: October 27, 2011, 03:12:50 PM » |
|
|
|
|
Logged
|
|
|
|
|
|