Thank you for posting! -Can you tell me about Doc's infinite final smash? How did you get it to be infinite? This way I can fix it. -Ganon and OotGanon have different movesets for the most part, and Oot has different attributes. Demise is a sword Ganon moveset, which can be played by changing Ganon's costume to a Demise costume -- you might like his moveset better. -I wish we could combine Link, Young Link, and Toon Link into one slot, but it doesn't work like that. Well also, Toon Link and Link are original brawl characters, and a goal of Brawl4All is to not touch any original brawl characters. And Young Link is an old melee character, and another goal was to have the five removed ones (Doc, Roy, Mewtwo, Young Link, and Pichu) be playable exactly as they were. Link is currently being fused with Dark Link, and we have fusion plans for the other two. -Gyarados is nearly done being revamped, in the next release his moveset will be changed up.
Docs? Im 69% sure i said pilly the piranha plant It was a com. It used the final smash but after using it. It remained with the final smash effect. And you added pilly. But there arent plans for daisy? And toon link can share the slot with Young link. Being both links from alternate places. And flygon will be revamped as well? Its moveset is kinda unstable And for roll please fix her.
ok so i managed to get the game in my hands, i'm really happy to see the audio files for the characters, but i got some glitches Roll's marvel vs capcom style clothe freezes the game selecting all 4 alternate links freezes the game aswell = Dark link, skyward link, young link and toon link pilly has an infinite final smash glitch and this is just some point, take no offence but i see no difference at all from ganondorf to oot ganondorf, maybe a different moveset like ganondorf with a sword would be better? same goes between young, toon and normal link maybe the three of them should use a slot gyarados is just like mario moveset with different elements, like tornados instead of fire balls
and i forgot to make some questions, before i download dthis, is this compatible with SDHC cards? because i cant find a 8 gb sd so i have to use a micro SD, and i remember that i had problems with big sd before, but that was long time ago and i wonder if that is fixed now and, i know you are waiting for a official rosalina release, but since i'm fine with the rosalina PSA over peach, i wonder if the game wont crash if i replace the PSA of peach with rosalina. and i think i missed out some updates, so now you have combo characters? you have to press some buttons to change the character like, from kirby to fighter kirby? and stages? and that works with wiimote plus and nunchuk? i think thats all, since i have a big load of homework, i couldnt download the game this time but i will the next weekend
its been a really long since i downloaded an update of this project, i think i'll need a 8 gb card for this. i'm really happy to see how you improve this more and more, overall with the clone stages and i wonder (because i'm at the university i wont be able to play wiiU till weekends) The stage roaster does has the classic stages from the classic expancion? and.. i remember you had blaze in the roster, she was very glitchy and you had to erase her? or there was another reason? anyways i'm downloading this and buying a bigger sd card
this really helped me, now i can use the brawlex clone engine, but the bad thing is i really have problmes to use the classic exp version, should i use the version for projecM?
Todos ésos números que puse en Rojo, son los valores de los personajes en la CSS. Aquí los tienes en orden:
00 Mario 01 Donkey Kong 02 Link 03 Samus 04 Zero Suit Samus 05 Yoshi 06 Kirby 07 Fox 08 Pikachu 09 Luigi 0A Captain Falcon 0B Ness 0C Bowser 0D Peach 0E Zelda 0F Sheik 10 Ice Climbers 11 Marth 12 Mr. Game & Watch 13 Falco 14 Ganondorf 15 Wario 16 Metaknight 17 Pit 18 Pikmin & Olimar 19 Lucas 1A Diddy Kong 1B Pokemon Trainer 1C Charizard 1D Squirtle 1E Venasaur 1F Dedede 20 Lucario 21 Ike 22 Robot 23 Jigglypuff 24 Toon Link 25 Wolf 26 Snake 27 Sonic 28 None 29 Random
Primero añadiremos un clon de Ike. Lo que hay que hacer es cambiar el valor de iconos que aparecerán en la CSS, o sea hay que cambiar el valor a 25. Si no cambias ése valor, no sé si se congela o no muestra nada extra.
Ahora sigue el valor del clon. Soy pésimo con el hexing, pero el primer clon deberá ser 3F.
Así que, en el código, deberás modificar en la última linea:
0A231929 00000000
Ése 29 deberá moverse al otro lado, y en su lugar debes poner 3F.
Ésa línea quedará así:
0A23193F29000000
¿Te fijas? El 3F está donde solía estar el 29, y éste ultimo fue enviado a la otra fila.
Para el resto de los personajes, debes añadir sus valores en hex. Te daré los valores siguientes que pude encontrar:
Éso sí, por cada personaje extra, debes aumentar el valor de los íconos por 1. Que no se te olvide dejar el número 29 al lado del último número para que el ícono de Random aparezca en la CSS.
Si quieres, te puedo dar el código ya hecho. No lo he probado así que no puedo confirmar si funciona. Y dudo que funcione debido a que no creo que se puedan utilizar más de 50 personajes:
0668310C 00000030 387E006C 3B600000 3C808068 38840DE0 7CBB20AE 7CA50775 41800014 94A30004 3B7B0001 2C1B0032 4180FFE8 48000038 04690338 48000068 066900D8 00000008 2C170028 41820168 02680DE0 0022FFFF 06680DE0 00000058 00010203 06070811 12091A0E 1716131B 21260D05 14101F25 200B270C 15242218 0A23193F 40414243 44454647 48494A4B 4C4D4E4F 50515253 54555657 58595A5B 5C5D5E5F 60290000 Los que están en Rojo son los que añadí.
bueno, al parecer solo se puede hasta 50 personajes extra, no tengo problema con eso realmente. mi problema es que parece que la wiiu no sirve con tarjetas superiores a 2 GB, y este fin de semana regresare a mi casa por ella, entonces podre probar tu codigo, muchas gracias por tu ayuda, habia entendido que el resto de los values eran del CSS regular, pero no que otras ID podia usar para los cosmetic y etc. espero ya testearlo
Speak in your language. I may help you. Nobody says that other languages are prohibited.
well if you say so... Yo aún tengo problemas con el brawlEx, no se si es porque estoy usándolo en la wiiU o porque intento usarlo junto al pack de classic Exp, ya que ambos trabajan con un common2.pac entonces primero quisiera ayuda con el tema del código, ya que en total quiero agregar 34 personajes, haciendo un total de 58 (los 24 + los que quiero agregar)
De los personajes, 4 son reemplazos de Ike, 3 de link, lucario, sonic, pit, peach y marth, 2 de mario, metaknight, wolf, lucas y pikachu, y 1 de snake y jigglypuff. ósea todos personajes cuyos rels están incluidos para clonar.
Custom CSS V3 [spunit262] (Default CSS) 0668310C 00000030 387E006C 3B600000 3C808068 38840DE0 7CBB20AE 7CA50775 41800014 94A30004 3B7B0001 2C1B0032 4180FFE8 48000038 04690338 48000068 066900D8 00000008 2C170028 41820168 02680DE0 0022FFFF 06680DE0 00000058 <--- Numero de personajes en la pantalla de seleccion, 24-->58 00010203 06070811 12091A0E 1716131B 21260D05 14101F25 200B270C 15242218 0A23193F 29000000 <--- Aquí en el tutorial me dice cambiar el 29 por 3F y el 00 por 29 Entonces a partir de ahí, como extiendo más la tabla de selección de personajes? no entiendo muy bien las instrucciones y si ya uso el cosmetic, fighter, csss y module con 3F, que valor debo usar para los otros personajes que quiera añadir?
I'm still having problems, i dont know because i'm trying this on wiiU or because i'm trying this with the classic exp stages, because both works with a common2 so i want to add 34 characters, then from 24 i jump into 58 and 4 are from Ike, 3 from link, 3 from lucario, 2 from lucas, 2 from mario, 3 from marth, 3 from peach, 2 from pikachu, 3 from pit, 1 from snake, 3 from sonic, 2 from wolf, 2 from meta knight and 1 from jigglypuff
and if 00010203 06070811 12091A0E 1716131B 21260D05 14101F25 200B270C 15242218 0A231929 00000000 this portion represents the regular CSS slots, then how should i continue? in the tutorial said that i should add this 00010203 06070811 12091A0E 1716131B 21260D05 14101F25 200B270C 15242218 0A23193F 29000000 and then, sorry but i dont understand anything, i dont speak spanish and i dont get it all the things here, so please if someone can help me to complete the code and the steps
ok so ''0A23193F 6D290000'' 3F is for extra characters and then the first value is the ID of the character, the tutorial said to use 29 for random, is that a mistake?
i tried to add tails over meta knight in regular brawl, i followed the steps, replacing and adding the common2.pac and the rels, and used AXNextFrame as hook, but when i start the game the character stills appears as random block and freezes i'm on wiiU so please tell me what more do i have to do that wasnt at the video and also, in order to add more character, do i have to make a code for every slot? for example extra character slot 25[spunit262] (Default CSS) numer 25 with 3F ID and 29 as said in the video 0668310C 00000030 387E006C 3B600000 3C808068 38840DE0 7CBB20AE 7CA50775 41800014 94A30004 3B7B0001 2C1B0032 4180FFE8 48000038 04690338 48000068 066900D8 00000008 2C170028 41820168 02680DE0 0022FFFF 06680DE0 00000025 00010203 06070811 12091A0E 1716131B 21260D05 14101F25 200B270C 15242218 0A23193F 29000000 and extra character slot 26 [spunit262] (Default CSS) being number 26, 6D as ID and again 29 as said in the video 0668310C 00000030 387E006C 3B600000 3C808068 38840DE0 7CBB20AE 7CA50775 41800014 94A30004 3B7B0001 2C1B0032 4180FFE8 48000038 04690338 48000068 066900D8 00000008 2C170028 41820168 02680DE0 0022FFFF 06680DE0 00000026 00010203 06070811 12091A0E 1716131B 21260D05 14101F25 200B270C 15242218 0A23196D 29000000
i want to know if i have this clear because since i speak spanish i want to know if i understand all this.