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1  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: February 12, 2016, 06:22:02 PM
can i use this with the classic expansion stages? its my favourite pack ever but it needs more characters so
2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review* on: March 21, 2015, 09:58:27 AM
Thank you for posting!
-Can you tell me about Doc's infinite final smash? How did you get it to be infinite? This way I can fix it.
-Ganon and OotGanon have different movesets for the most part, and Oot has different attributes. Demise is a sword Ganon moveset, which can be played by changing Ganon's costume to a Demise costume -- you might like his moveset better.
-I wish we could combine Link, Young Link, and Toon Link into one slot, but it doesn't work like that. Well also, Toon Link and Link are original brawl characters, and a goal of Brawl4All is to not touch any original brawl characters. And Young Link is an old melee character, and another goal was to have the five removed ones (Doc, Roy, Mewtwo, Young Link, and Pichu) be playable exactly as they were. Link is currently being fused with Dark Link, and we have fusion plans for the other two.
-Gyarados is nearly done being revamped, in the next release his moveset will be changed up.
Docs? Im 69% sure i said pilly the piranha plant
It was a com. It used the final smash but after using it. It remained with the final smash effect.
And you added pilly. But there arent plans for daisy?
And toon link can share the slot with Young link. Being both links from alternate places.
And flygon will be revamped as well? Its moveset is kinda unstable
And for roll please fix her.
3  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review* on: March 20, 2015, 09:25:09 PM
ok so i managed to get the game in my hands, i'm really happy to see the audio files for the characters, but i got some glitches
Roll's marvel vs capcom style clothe freezes the game
selecting all 4 alternate links freezes the game aswell = Dark link, skyward link, young link and toon link
pilly has an infinite final smash glitch
and this is just some point, take no offence
but i see no difference at all from ganondorf to oot ganondorf, maybe a different moveset like ganondorf with a sword would be better?
same goes between young, toon and normal link maybe the three of them should use a slot
gyarados is just like mario moveset with different elements, like tornados instead of fire balls


4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review* on: March 19, 2015, 02:33:39 PM
Say we found a way to put in MORE levels... what sort of levels would you want?


maybe you should make a roster about the stages that are already in, because maybe the pictures are outdated, and the quality is not clear enought to see them and understand
i would like to do that by myself but still i havent got time to go back to my house and play some wii
in the mean time, here are some levels
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208029
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208007
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207989
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207833
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207659
5  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!* on: March 15, 2015, 11:44:16 AM
and i forgot to make some questions, before i download dthis, is this compatible with  SDHC cards? because i cant  find a 8 gb sd so i have to use a micro SD, and i remember that i had problems with big sd before, but that was long time ago and i wonder if that is fixed now
and, i know you are waiting for a official rosalina release, but since i'm fine with the rosalina PSA over peach, i wonder if the game wont crash if i replace the PSA of peach with rosalina.
and i think i missed out some updates, so now you have combo characters? you have to press some buttons to change the character like, from kirby to fighter kirby? and stages? and that works with wiimote plus and nunchuk?
i think thats all, since i have a big load of homework, i couldnt download the game this time but i will the next weekend
6  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!* on: March 09, 2015, 09:24:21 PM
its been a really long since i downloaded an update of this project, i think i'll need a 8 gb card for this. i'm really happy to see how you improve this more and more, overall with the clone stages and i wonder (because i'm at the university i wont be able to play wiiU till weekends) The stage roaster does has the classic stages from the classic expancion? and.. i remember you had blaze in the roster, she was very glitchy and you had to erase her? or there was another reason?
anyways i'm downloading this and buying a bigger sd card
7  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 30, 2014, 09:31:13 PM
Mine has. It's set to work with SDHC, as well. Just load it through the Project M Loader if you're on SDHC. It's already in there.

https://www.dropbox.com/s/8xuaafa29lugvok/BrawlEx%20Bliss%20SDHC.zip
this really helped me, now i can use the brawlex clone engine, but the bad thing is i really have problmes to use the classic exp version, should i use the version for projecM?
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SonicBrawler's Personal Thread -Amy Rose Started!- on: January 30, 2014, 05:08:48 PM
good progress, then what is left to done? i'm still angry because i couldnt see her and i was waiting for her release
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SonicBrawler's Personal Thread -Amy Rose Started!- on: January 30, 2014, 04:03:19 AM
and i couldn't see your livestream, i'm really looking forward amy rose, can somebody tell me what he have done with her on the live stream?
10  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 29, 2014, 07:41:00 PM
No estoy seguro si ya se pueden 58 personajes en total, pero bueno:

Bueno, deberás cambiar el número de personajes que aparecerán en la CSS.

Como ya lo hiciste, hay que saltar ése paso.

Lo siguiente es seguir la guía del código, pero como es tan complicada como el infierno, te explicaré mejor.

Custom CSS V3 [spunit262] (Default CSS)
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000024 <----CSS Icon Count
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A231929 00000000


Todos ésos números que puse en Rojo, son los valores de los personajes en la CSS.
Aquí los tienes en orden:

00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random

Primero añadiremos un clon de Ike.
Lo que hay que hacer es cambiar el valor de iconos que aparecerán en la CSS, o sea hay que cambiar el valor a 25.
Si no cambias ése valor, no sé si se congela o no muestra nada extra.

Ahora sigue el valor del clon.
Soy pésimo con el hexing, pero el primer clon deberá ser 3F.

Así que, en el código, deberás modificar en la última linea:

0A231929 00000000

Ése 29 deberá moverse al otro lado, y en su lugar debes poner 3F.

Ésa línea quedará así:

0A23193F 29000000

¿Te fijas? El 3F está donde solía estar el 29, y éste ultimo fue enviado a la otra fila.

Para el resto de los personajes, debes añadir sus valores en hex.
Te daré los valores siguientes que pude encontrar:
40
41
42
43
44
45
46
47
48
49
4A
4B
4C
4D
4E
4F
50
51
52
53
54
55
56
57
58
59
5A
5B
5C
5D
5E
5F
60
61
62
63
64
65
66
67
68
69
6A
6B
6C
6D
6E
6F

Éso sí, por cada personaje extra, debes aumentar el valor de los íconos por 1.
Que no se te olvide dejar el número 29 al lado del último número para que el ícono de Random aparezca en la CSS.

Si quieres, te puedo dar el código ya hecho.
No lo he probado así que no puedo confirmar si funciona.
Y dudo que funcione debido a que no creo que se puedan utilizar más de 50 personajes:

0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000058
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A23193F 40414243
44454647 48494A4B
4C4D4E4F 50515253
54555657 58595A5B
5C5D5E5F 60290000

Los que están en Rojo son los que añadí.

bueno, al parecer solo se puede hasta 50 personajes extra, no tengo problema con eso realmente. mi problema es que parece que la wiiu no sirve con tarjetas superiores a 2 GB, y este fin de semana regresare a mi casa por ella, entonces podre probar tu codigo, muchas gracias por tu ayuda, habia entendido que el resto de los values eran del CSS regular, pero no que otras ID podia usar para los cosmetic y etc. espero ya testearlo Smiley
11  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 29, 2014, 12:40:22 PM
Speak in your language.
I may help you.
Nobody says that other languages are prohibited.
well if you say so...
Yo aún tengo problemas con el brawlEx, no se si es porque estoy usándolo en la wiiU o porque intento usarlo junto al pack de classic Exp, ya que ambos trabajan con un common2.pac
entonces primero quisiera ayuda con el tema del código, ya que en total quiero agregar 34 personajes, haciendo un total de 58 (los 24 + los que quiero agregar)

De los personajes, 4 son reemplazos de Ike, 3 de link, lucario, sonic, pit, peach y marth, 2 de mario, metaknight, wolf, lucas y pikachu, y 1 de snake y jigglypuff. ósea todos personajes cuyos rels están incluidos para clonar.

Custom CSS V3 [spunit262] (Default CSS)
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000058 <--- Numero de personajes en la pantalla de seleccion, 24-->58
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A23193F 29000000 <--- Aquí en el tutorial me dice cambiar el 29 por 3F y el 00 por 29
Entonces a partir de ahí, como extiendo más la tabla de selección de personajes? no entiendo muy bien las instrucciones
y si ya uso el cosmetic, fighter, csss y module con 3F, que valor debo usar para los otros personajes que quiera añadir?
12  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 29, 2014, 06:51:52 AM
I'm still having problems, i dont know because i'm trying this  on wiiU or because i'm trying this with the classic exp stages, because both works with a common2
so i want to add 34 characters, then from 24 i jump into 58
and
4 are from Ike, 3 from link,  3 from lucario,  2 from lucas, 2 from mario, 3 from marth, 3 from peach, 2 from pikachu, 3 from pit, 1 from snake, 3 from sonic, 2 from wolf, 2 from meta knight and 1 from jigglypuff

and if
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A231929 00000000
this portion represents the regular CSS slots, then how should i continue?
in the tutorial said that i should add this
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A23193F 29000000
and then, sorry but i dont understand anything, i dont speak spanish and i dont get it all the things here, so please if someone can help me to complete the code and the steps

Custom CSS V3 [spunit262] (Default CSS)
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000058
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A231929 00000000
13  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 28, 2014, 06:47:36 PM
ok so ''0A23193F 6D290000'' 3F is for extra characters and then the first value is the ID of the character, the tutorial said to use 29 for random, is that a mistake?
14  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 28, 2014, 05:09:34 PM
i tried to add tails over meta knight in regular brawl, i followed the steps, replacing and adding the common2.pac and the rels, and used AXNextFrame as hook, but when i start the game the character stills appears as random block and freezes
i'm on wiiU so please tell me what more do i have to do that wasnt at the video
and also, in order to add more character, do i have to make a code for every slot? for example
extra character slot 25[spunit262] (Default CSS) numer 25 with 3F ID and 29 as said in the video
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000025
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A23193F 29000000
and
extra character slot 26 [spunit262] (Default CSS) being number 26, 6D as ID and again 29 as said in the video
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000026
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A23196D 29000000

i want to know if i have this clear because since i speak spanish i want to know if i understand all this.
15  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 23, 2014, 03:44:01 PM
with 100 characters on the roster you mean the original + 100? or the originals + extras = 100
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