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1  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 30, 2014, 07:27:21 PM
I have a question about BrawlEx and I'm just curious. We can only add extra characters up to FighterEx63, so is that like the absolute limit that Brawl can take, or are we just patiently waiting for PhantomWings to do what he does best? :p
2  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 27, 2014, 10:14:49 PM
yepyepMAYBE, you just have to link them properly (i somehow messed up with their tile portait, order, so i made all their tiles look the same). but yeah, their own slots and about 6 costumes. I couldnt find any good psas for them which didnt crash (and all their psas have their limitations of not picking up stuff or grabbing ledges ect...)

EDIT: i haven't actually tried different costumes. I just assumed my slots worked and loaded per pac/pcs files you had for alloys... cause idk if alloys are special and can only have one costume or something like g&w

also, slot 58 keeps not working for me (i construct my packs using sammi husky's tool) for all the packs i've made so far. anyone else having trouble with this slot?

(it crashes upon selecting the character, modules should be fine.)

Hey out of nowhere but
I have recolors of all of the Alloys fit with CSPs, BPs, Stocks, etc up to 10 costumes
I haven't released them to the vault because I haven't had time to take in game pics
These are just recolors though so theoretically they should be okay
Just give me the word and I can totally let use these
3  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 18, 2014, 06:28:38 PM
Just a little note i came across while working on one of my projects. The cBliss code that re-organizes the costume offsets to go in the order of the .pacs is compatable with BrawlEx. That code + shinfs pack = perfect cBliss effect

Any one of these?

Costume Color offset FIX [ASF1nk]
06455334 0000001C
05000001 03020103
08040205 02060007
03080109 0C000000
00000000 00000000

New Wario's own Costume offset [12 Costumes] [ASF1nk]
07200d34 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v2 [ASF1nk]
04455460 80455334
04455470 80455334
04455480 80455334
04455490 80455334
044554A0 80455334
044554B0 80455334
044554C0 80455334
044554D0 80455334
044554E0 80455334
044554F0 80455334
04455500 80455334
04455510 80455334
04455520 80455334
04455530 80455334
04455540 80455334
04455550 80455334
04455560 80455334
04455570 80455334
04455580 80455334
04455590 80455334
044555A0 80455334
044555B0 81200d34
044555C0 80455334
044555D0 80455334
044555E0 80455334
044555F0 80455334
04455600 80455334
04455610 80455334
04455620 80455334
04455630 80455334
04455640 80455334
04455650 80455334
04455660 80455334
04455670 80455334
04455680 80455334
04455690 80455334
044556A0 80455334
044556B0 80455334
044556C0 80455334
044556D0 80455334

This pretty much answers an unasked question of mine. :p
4  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 18, 2014, 03:06:58 PM
The info files are for custom cosmetics, and are not needed unless thats what your trying to achieve.

I was actually, but I can work on adding all of that later. The problem is my Wii just doesn't want to load anything with BrawlEx it seems. I would love to at least get passed the freezing strap/loading screen.
5  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 18, 2014, 12:30:09 PM
Make sure you're using the AXNextFrame hook, the SDHC expansion code, and make sure you don't have the info2 folder.

Okay, I use the right hook, AxNextFrame, and the SDHC code. The info2 folder is for like the Title screen and intro right?

I may be mistaken but I don't think Nebulon's pack has the info2 folder. I'll check tonight after I'm off work.
6  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 17, 2014, 07:26:04 PM
Whenever I use my own BrawlEx mods or Nebulon's pack with Usb Loader GX the game keeps freezing whenever I get to the first loading screen. I don't think its my SDHC card, but could it be because my game is WBFS format? :/
7  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 13, 2014, 06:22:58 PM
Yes and it just freezes somewhere on the initial game launch, depending on if I press A or not, either on the first screen, the "This will be awesome" screen or the loading or "maxing out" screen D:

I have a similar thing like this going on for myself, and I can't figure out why. I used Nebulon's build after trying my own, and they both froze at the Strap screen, although mine at least got to the first loading screen. I'm using USB Loader, since my Wii no longer wants to read any disc that's dual-layer. :/
8  Super Smash Bros. Brawl Hacking / Programming / Re: Extra Character Slot on: May 30, 2013, 07:46:19 PM
ASF, quick question: I haven't yet tried this but am meaning to, will these codes interfere with the layout of your CSS's? Like, say in the Dark Blue CSS you made forever ago, will the way characters are listed vertically (meaning more rows than columns) change back to the normal Brawl layout?
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next on: April 29, 2013, 09:28:11 AM
So, the new Brawlbox is out, and you've already said you're starting on Naruto soon. Can we still expect some well-needed love for Geno? Cheesy
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: alot of stuff WIP next release: a PSA on: April 08, 2013, 07:25:10 PM
I hope you still have plans to finish/update Geno come the next Brawlbox update. It's currently one of my favorite PSAs. Smiley
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: DARK SAMUS real moveset attacks! ADV. on: August 18, 2012, 08:39:55 PM
The new model is a total get. Oh, you betcha.

But Crony, I've asked this before but, are you considering or would you consider making an OP version of your moveset? Like with more speed, knockback, etc.?
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: DARK SAMUS real moveset attacks! ADV. on: July 15, 2012, 09:57:43 PM
Say Crony, would you ever consider making an OP version of this PSA? Like, you know, beef up the moves and knockback, speed up the character's movements, etc. My friends and I love destroying each other with super-powered characters, and what better than to use a super-powered Dark Samus? Smiley
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7 on: October 21, 2011, 09:45:37 PM
Excellent moveset. Smiley Can't get enough of it. Perfect replacement for lame regular Samus, for sure.

Question though: Any chance of making a Dark ZSS PSA as well?
14  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: NEED CSP's? I'M TAKING REQUESTS!!! on: August 30, 2011, 10:33:54 PM
I don't post those on DeviantArt o.O

I would hope you're getting linked to my thread. Unless somebody's posting my stuff on dA. That would be funny.

-self facepalm- Photobucket. I can never tell these things apart. Anyways, my deepest apology, I won't let it happen again.
15  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: NEED CSP's? I'M TAKING REQUESTS!!! on: August 30, 2011, 10:30:44 PM
okay! Smiley

Ixnay on that, buddy. I totally jacked SJS's CSP, so don't even worry about it.  Oh shi~
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