All this is really nice, but it absolutely not says to Divine Overlord what exact animation of Marth you see for the attack demon fang, and Divine Overlord is not alone...
Edit: Ok, now we know much better, but the animation itself is probably not enough if we want to be the closest as possible to the original animation of Demon Fang.
Well, I found a more efficient way to color the image which I plan to use for the rest of the colors too. Here's the latest on Kratos's Red CSP. Tell me what you think.
I've been thinking a lot about this PSA and how to make it Balanced (He's in the God PSA List <.<, and, this came to me:
Make him like he is, the longest range attacks with his Sword, but make him lack KO power, like, he'd have to kill at 250% or 200%... I dunno, it's just so hard to approach Sephiroth at this moment 'cause of his long range, having be the hardest to KO with would be something new and could actually work (There's no way of using his REAL sword's range and make him balanced other than this I think, 'cause, if we make him slow, he won't be Sephiroth anymore, and if he's fast, he'll be OP.)
this. I hate when my friend plays as him because I can never even touch him. I end up having to spam projectiles, which ain't fun.
1) Maybe, I didn't really want to keep any of Ganon's actual thorws though.
2) At the moment I don't think it's possible to create counter for characters that aren't meant to have them. It's not just as easy as "copy and paste a counter from Marth/Ike*, since they actually have nothing in their subactions in PSA to indicate them using a counter. It will take a lot of investigating (weeks or months) to find out how to make a counter. It would take as long as finding out how to make Cloud's Neutral B reflectable.
About Nihil anywas. In Radiant Dawn what it does is it disables skills. So basically it'll work like Mewtwo's Disable Down B move except not as trash. It's a tad less generic as a counter anyways, since 4 charcters can counter.
3) I fail to see how removing Meteorain would be best when clearly the majority like the move *raises eyebrow*. Not to mention that it's MY favourite special (barring Omnislash V5) too XD
4) This is the throw that I spent the most time making and the one I'm most proud It was tedious getting the animation smooth a getting it to function right. Also, it's nothing like Ike's B Throw. It does almost 3 times more damage and has greater knockback.
1) Maybe, I didn't really want to keep any of Ganon's actual thorws though.
2) At the moment I don't think it's possible to create counter for characters that aren't meant to have them. It's not just as easy as "copy and paste a counter from Marth/Ike*, since they actually have nothing in their subactions in PSA to indicate them using a counter. It will take a lot of investigating (weeks or months) to find out how to make a counter. It would take as long as finding out how to make Cloud's Neutral B reflectable.
About Nihil anywas. In Radiant Dawn what it does is it disables skills. So basically it'll work like Mewtwo's Disable Down B move except not as trash. It's a tad less generic as a counter anyways, since 4 charcters can counter.
3) I fail to see how removing Meteorain would be best when clearly the majority like the move *raises eyebrow*. Not to mention that it's MY favourite special (barring Omnislash V5) too XD
4) This is the throw that I spent the most time making and the one I'm most proud It was tedious getting the animation smooth a getting it to function right. Also, it's nothing like Ike's B Throw. It does almost 3 times more damage and has greater knockback.
In that case you're lucky, about the voices of Kratos, because it was planned long time ago that I make the japanese voices. I prefer the japanese voices too, the english is still good, excepted the Shining Bind that I really hate...
And besides, the japanese voices are a wink to Kenpachi of Bleach!
Oh, Royal Blade, an information for you: Each time I will make voices for a Tales of character, they will be automatically in japanese, it's as simple as that! But for english, I will make only Kratos, he will be my last character in english voice, here it is said.
i love the english voices! xD
he sounds like an old man in the japanese =.='
for the way he looks, that voice was not tolerable. in my opinion at least
so if you can, i'd like english voices too. for me because you're nice:3
The Black Knight will be a bit different from my other PSAs. Most of my PSAs are speedy but balanced characters, however the Black Knight will undeniably be a slow, heavy powerhouse. Think Ike, but slower, heavier and stronger and you have the Black Knight basically in terms of playstyle. He'll require quite a lot of skill to master, but if you can master his supreme strength, you will decimate any foe. He'll also be the first Ganon moveset to only use the sword for his almost all of his attacks (no alternatives here )
A loop - BK spins his sword round a bit like Pit's Side B. One of his few fairly quick attacks. 2% each hit
F Tilt - A single slice forwards. It's basically one of his regular attacks with Alondite in FE Radiant Dawn. Pretty slow to start up but strong. 16%
U Tilt - A single slice upwards. Another one of his regular attacks fro FE Radiant Dawn. Again pretty slow, but strong. 15%
D Tilt - A double slice on the ground with fairly slow start up and ending lag. A bit like Ike's D Smash except it's able to connect into both hits at the sweetspot (at the edge of the sword). 18%
Dash Attack - A lunge forward with good reach. Sort of a cross between Ganon's beam sword dash attack and Ike's dash attack. 12%
F Smash - A really slow but insanely strong overhead slam with just one hand. Think of Ike's but slower and stronger (very difficult to land, but if you do, you could probably kill a character like Jigglypuff from half way on FD on about 30% uncharged). 28-36%
U Smash - A single stab upwards. Similar to Marth's U Smash but slower and a generally better killing move. His weakest smash however. 20-27%
D Smash - BK smashes his sword into the ground, shaking the earth. Great horizontal reach, however it is weaker at the edge of the reach. The sweetspot is on the sword. 23-30% sweetspot, 14-21% mid range, 9-14% far range
N Air - Very similar to Ike's N Air (if not identical). I think it suits perfectly. Early landing lag cancel frames 12%
F Air - A forward stab with high power and decent speed. 14%
B Air - Probably going to be the same as Cloud's B Air except with a pit more power, ending lag and landing lag. 14%
U Air - A single stab upwards with good power although one of the weaker aerials. 11%
D Air - He rockets downwards in the same fashion as Sephiroth does for his Hell's Gate D Air. He doesn't produce a landing lag hitbox though, but he does produce a outward vacuum push like Toon Link does. 16%
Neutral B: Slash Wave - BK raises his sword above his head then creates a slash wave the shoots across the stage. The start up is pretty slow, but the speed and vertical height are good. 8%
Side B: Adept - Think of Marth's Side B. It works as a combo. By pressing B at the right times you can follow up with up to four attacks. One of his main combo techniques. 3+4+3+6% (total 16%)
Up B: Warp - BK uses a Warp pad pentagram to warp straight upwards. He is completely invulnerable during the ascent (as he is invisible), however he can only go straight up. 0%
Down B: Nihil - BK waves his sword, then puts grounded foes in a confused state whilst stunning foes in mid air. It's slow to startup and hard to land, but if you do land it you can follow up with a strong attack. 6%
Final Smash: Eclipse - BK stops time, then walks slowly but dramatically forwards (like a badass). If he bumps into someone whilst walking forwards, he will unleash his a powerful series of slashes to form the Eclipse, forming into a devastating combo. 65%
F Throw: One of BK's moves that doesn't use the sword. He does Ganon's sparta kick to hit the foe forward. 10%
B Throw: BK stabs the foe with his sword the flings them behind him without remorse. 9%
U Throw: BK throws the foe upwards the stabs them whilst they're in mid air. 11%
D Throw: BK throws the foe to the ground and stamps on their face in disgust. 8%
Extra Tidbits
- Black Knight is very heave (as heavy as DK) - His walking speed is painfully slow (as slow if not slower than Bowser's), but his running speed is just a bit under Pit's - He has a high fall speed - It'll be impossible to put away his sword - BK also stands for Burger King XP
Thanks to Thunda Dragoon for help with this moveset
As far as Cloud goes, there won't be that many changes to be honest. I (and by the looks of it most of you) am satisfied with it's current state for the most part. It'll mainly be tweaks here and there. Nothing really drastic tbh.
OMG. im sooo looking forward to this @_@" but i cant see the black knight kicking. sparta kick seems a bit odd for him. i think ganon's punch would be more appropriate. his forward throw. or at least his d-throw as a forward throw, just shoots them more like snake's f-throw does. and the down B "Nihil" kinda seems weird to me.
i kinda woulda thought you guys woulda gave the black knight a counter like ike's and marths. considering all three of the fire emblem characters thus far had counter for a down B xD plus i could soooo see the back knight being like-
*counter*
Gtfo man >_>'
*slash*
:3
and as for the ike psa, the meteor rain did seem kinda overdoing it. dont get me wrong, i love it. but i think it being removed would be for the best oh, and his back throw is kinda weird. its kinda like ike's back throw, but slower. you should just give him ike's back throw. seems like i'd be more reliable
just a few suggestions for cloud and black knight PsA. hope they sound helpful:3 if not, oh well. i can at least say i tried xD
Zeljius: It is already a little the case, with Spread for example, and Cyclone (even if Cyclone it's true needs to be changed.) But it's true it can be more like Brawl, but still it will have to fit him too, those two elements are required. This is probably why I will make some aerials suggestions that are not used in the game, but will fit him perfectly.
-We'll Keep gungnir for side special? I'm fine with that. (No Helpless) -Demon Fang can stay side tilt -Sonic Thrust can be the dash attack. -DTilt can be the Horizontal Slash. (With or without Spell Charge, it doesn't matter)
Sonic Thrust as dash attack? Why the hell didnt i think of that!? xD Sounds like a great idea in my opinion
Zeljius: About the paragraph, here maybe, I don't really count what is my biggest paragraph you know!
But there is something very interesting in what you says, you say you want Kratos to be more like a Brawled out, can you be more precise please? Because, I know in a way where you want to go, but not enough precise, but I'm sure it's very important to talk about this!
when i say more brawled out, i mean like- keep alot of his ToS attacks, but give him a decent amount of attacks that kratos could do but isnt seen in the ToS game. or is! either way xD
like- hmm.. and example would be Ganondorf thunderstomp. its an amazing move that i could see ganon doing if he could jump that high in twilight princess, but he's never done it xD
make it so he has balanced moves overall, with some weaknesses and some strong points.
in otherwords something i could look at, and gladly write an essay summarizing everything there is about him xD
Gugnir? That would be weird. It would have to act like a Falcon Punch. (Auto Charge then a release) Having him charge up light then releasing it in a blast. If you do include this make it put him helpless if in the air.
But my suggestion is this: -Move Lightning Blade (w/ S.Lightning Blade) to side special. (also, use the same animation for sonic thrust. it would look nice.) -Move Sonic Thrust to Side Tilt. -Move Demon Fang to Neutral Special. (and remove the upward demon fang. i find its weird. -Change the Neutral Attack to Forward Slash > Upward Slash. -Down Tilt is the Horizontal Slash with a twist.
Before I explain this. you should give Kratos Spell Charge. (Shield while charging to hold the charge.) Only after the second or third spell charge. (If used after the first, it cancels the spell completely.)
Now, back to the Down Tilt. So Kratos will slash. And if he has a spell charged, he will release a novice spell ONLY. (Depending on taunt thing that affects spells.)
Up-Light/Healing/Water- "First Aid": (Remove it from the up taunt) This restores 5%-25% depending on your damage percentage. Side-Lightning/Wind- "Wind Blade": 3 small blades of wind strike in front of kratos. 2-3% per blade. Down-Fire/Earth- "Stone Blast": Bits of stone rise from the ground. 3 Hits. 2-3% per hit.
If there is NO charge, then Kratos will just slash.
i cant tell what to say about your suggestions. Cause i agree and disagree with you on several things.
but the U-tilt demonfang should be removed. i think its odd. perhaps something similar to marth's U-tilt would be more appropriate.
Yeah it's only a Psa, not a vertex hack, and this is already a very good thing. If you don't like the vertex hack of the black knight that is already done, I suppose when SilentDoom will start working on this Psa someone will probably improve it.
is there anyway to use the Black Knight trophy for vertex hacking?
I just have something to say about one of your project, I want to mention it, it would be good for the Black Knight, if it is not already the case of course, to make him use his true sword, Alondite, which is merely a copy of Ragnell if I recall correctly, there is only a recolor to do, and a change of sword.
I think a long time ago somebody did a vertex for Alondite on Ganon's sword (either that or they imported it from FE Radiant Dawn). I'll try and track it down.
Bring me the Black Knight! D:<
you're just doing a PSA right? not a Vertex hack?
Oh, and do you own a PS3? i need BlazBlue practice buddies