it can actually be done, and I have technically done it before but with brawlEX clones instead of just skins, look up the tutorial for one slot animations and apply that programming for sfx
I understand you probably got some complaints about it by a few random people, but thats how making something on the internet public works, not everyone likes what you do but just like stan lee once said "you wont let a few idiots ruin your dream just because they didnt like it"
but yeah I saw your reply to that as well Post Merge: March 20, 2019, 09:50:39 PMbut now that we're on this, can you post the codes within the prebuilt gtc? I wanna keep on track which codes wil this build have
so I tried to use this one with dolphin and no luck, what do I actually need to run it there, like, do I use a virtual 2GB SD, or is this SDHC?, do I use the normal project m laucher with a specific configuration or gecko? (its been a long time away from brawl so I guess I might have forgot some stuff)
check in brawlbox the objects tab, find the mesh youre looking for, check the material assigned to it, go to the materials tab and there you go, if you cant seem to find the object, open the model in brawlbox's model viewer and hide texture by texture until you find the one youre looking for, then disable object by object until you find the object
oh, I just started messing wtih the vertex coloring stuff and I wondered why was my model import looking with nulled shaders when I imported it.. thanks alot I will follow it straight from your words