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1  Help & Tutorials / Help / Re: Help with importing/merging/compressing textures on: August 10, 2016, 09:42:35 AM
Yeah, the yellow one seems to be the normal texture. So have it at the bottom as a normal layer.
2  Help & Tutorials / Help / Re: Help with importing/merging/compressing textures on: August 09, 2016, 07:40:32 AM
Those are spec and normal maps. Using paint.net, I typically desaturated the normal texture( the blue one) and set its layer to overlay. Then make a new layer with the grey on on top of it, and set it to multiply. Edit brightness and saturation to your liking.
3  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 15, 2016, 01:47:16 PM
These are nice advancements. Really nice. I think I'll just hang back on the whole modding scene until importing is a thing and everything is easier.
4  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending] on: May 05, 2016, 04:38:47 PM
Palutena is in serious need of frame data buffs. She has the tools to be a good character, but her moves are way too slow to really help her.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 22, 2016, 12:53:37 PM
I like this. Not even sure what it is yet, but it is looking smooth.

What Velen said. And thanks.


Took forever for the belt and apron..
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 21, 2016, 10:06:13 PM
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: March 04, 2016, 06:48:18 PM
Well no where near as imperssive as what pikazz is doing, but I felt like showing this.

SpecialHiStart


SpecialHi


SpecialHiEnd
Giving Mario Rosalina's up special just bc it's something I felt like animating. Probably won't be much more than that bc I don't feel like coding it.
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 14, 2016, 11:13:39 AM

Finally got back to work on this guy. Gave him a more Brawl-styled texture so he'd blend in more, and gave him Peepa for Pikmin. All that's left is in-game testing, but I can't do it because I don't have a working Wii.
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: February 03, 2016, 05:01:41 AM
Woah, that looks amazing, Tabuu!
10  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 24, 2016, 10:39:48 AM
Lol I'm not using a digital SD card. I'm using an actual SD card on an unhacked Wii.
11  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 24, 2016, 09:47:07 AM
Out of curiosity, how much data is on your SD card? I've found that >1.95 GB likely caused "Read Failed" errors in Dolphin debug. I've created an issue on Dolphin's issue tracker and they thought the best fix was implementing the SDHC protocol (although it would be in the distant future).
I'm only using 19.8 MB of the available 1.80GB. Even using premade packs results in the error.
12  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 23, 2016, 04:48:25 PM
No, that did the same thing. Could I upload my SD card contents and someone look and see what's I did wrong?
13  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 23, 2016, 02:27:01 PM
So I downloaded the Waluigi PSA released recently by MK64 and downloaded the Plug-n-Play version of BrawlEx. At first when I loaded up Brawl, it loaded PM except I don't have PM on my SD card anymore. So I formatted it and tried again. This time when I loaded up the game, it said "Receiveing Vault Data" before the intro movie. Then it froze selecting the stage builder (I use the hackless exploit). It's done the same thing everytime. Can anyone help me?
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 20, 2016, 06:59:40 PM
Yeah I know. I cannot for the life of me find a good material/texture for it. And I lack the skills and knowledge to make a custom material. If anyone has a suggestion, then by all means, tell me.
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 20, 2016, 02:24:45 PM
No PSA. Just a model. I only made an animation to show how the shine color thing moves and changes the body color.
Used this for reference.
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