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1  Help & Tutorials / Model Tutorials / Re: Character Model Importing for Dummies (Under Construction) on: December 15, 2011, 04:46:25 AM
I'm having a problem when importing brawl characters .dae to 3ds max.

I export the model I want as a .dae, then I select "Import" in 3ds max and set the configurations as you can see in the pic:

3ds max imports the model, shows me the usual error window, and when I close it, I encounter this:

The model is all buggered up and the skelleton doesn't show as it should: The right foot is always away from the rest of the model and such things.

I'm using 3DS max 2010, and afaik, the dae importer that comes with it works :/


This is the result I have when importing a DAE exported in brawlbox 0.65, so that doesn't work for either Lion or me :/
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: Lion imports, UCHUU KITAAAAA on: December 15, 2011, 04:40:02 AM
Kamen Riders, Kamen Riders everywhere.

Buenni buenni, good job. My favourite is Fourze and I think I'm going to download it Awesome Face
3  Help & Tutorials / Model Tutorials / Re: How to Fix Miscolor Shading glitch Without nulling the shaders! on: December 15, 2011, 04:31:50 AM
If this solves solves the shading problem on my model imports, I think I will cry tears of joy... and I'll love you 4 evah.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: .·¤alexjol's imported models¤·. *NEW* Jet the Hawk on: December 07, 2011, 03:53:30 AM
The model "doesn't" have eyes. I mean, it has, but the textures don't apply to them.

You should ask yourselves why did I leave the goggles on before complaining about it I see what you did there ...

PS: Thanks for the comments, everyone :3

The eyes polygons are there, but ingame they are like an emerald texture or something like that, when you move the camera, the textures change and that stuff.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: .·¤alexjol's imported models¤·. *NEW* Galacta Knight on: December 03, 2011, 10:11:30 AM
The model "doesn't" have eyes. I mean, it has, but the textures don't apply to them.

You should ask yourselves why did I leave the goggles on before complaining about it I see what you did there ...

PS: Thanks for the comments, everyone :3
6  Help & Tutorials / Model Tutorials / Re: Character Model Importing for Dummies (Under Construction) on: December 02, 2011, 04:03:24 PM
Why isn't this tutorial finished yet?
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: .·¤alexjol's imported models¤·. *NEW* Galacta Knight on: December 02, 2011, 03:46:21 PM
Jet the Hawk 

8  Super Smash Bros. Brawl Hacking / Model Imports / .·¤alexjol's imported models¤·. *NEW* Jet the Hawk on: November 30, 2011, 01:56:23 PM
Galacta Knight  

EDIT: Cape no longer apperas thanks to _Data_Drain_, so if you downloaded before 12/1, redownload.


Jet the Hawk 



Planned models to import:

-Abu (Aladdin/Kingdom Hearts) 
-Asuka Langley (Evangelion)
-EVA 01 (Evangelion)
-Jack Skellington (Nightmare Before Christmas) 
-Rei Ayanami (Evangelion)
-Riki (Xenoblade) 
-Shulk (Xenoblade)

Currently working on... maybe Asuka Langley (Evangelion) or Jack Skellington[/color] (Nightmare Before Christmas) 

PS: Okay, I know someone (don't remember who that was right now) was going to import Shulk because it was requested or something. If that person imports him holding the Monado on Marth and the tip of the Monado is at the same point as Marth's sword tip is (so competitive players wont cry about hitboxes and range and such rubbish), then I won't import him myself. Otherwise, I'll import Shulk over Marth by myself.
9  Help & Tutorials / Model Tutorials / Re: Rigging a Model in 3ds Max from Start to Finish on: November 22, 2011, 01:28:33 PM
Video tutorial coming soon.

 I see what you did there ...
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Super Smash Bros. Brawl 2.0 11-20-11 ROSTER "LEAKED" on: November 21, 2011, 02:39:32 AM
falcon shouldn't be meelle falcon. It should be ultimate Gohan.
lol no
11  Help & Tutorials / Model Tutorials / Re: Character Model Importing for Dummies (Under Construction) on: November 12, 2011, 08:29:54 AM
I'm having a problem when importing brawl characters .dae to 3ds max.

I export the model I want as a .dae, then I select "Import" in 3ds max and set the configurations as you can see in the pic:

3ds max imports the model, shows me the usual error window, and when I close it, I encounter this:

The model is all buggered up and the skelleton doesn't show as it should: The right foot is always away from the rest of the model and such things.

I'm using 3DS max 2010, and afaik, the dae importer that comes with it works :/
12  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: November 03, 2011, 04:22:23 PM
I think it would be useful if you could replace the model viewer background with an image, just like it does now with a single colour, but sticking a pic you could use as a reference for an animation or a part of a stage or anything like that, but I'm not sure if it could be done.
13  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: November 01, 2010, 10:32:25 AM
I can't seem to make this right... I have the same problem as MarioKart, with Marth's right leg, but double patching doesn't seem to fix it. I have this problem for about a month right now. How'd you fix that??

I have the same problem. For things like heads or other things that don't involve arms or legs, I can get them to brawlbox with no errors, but when it comes to exporting arms, legs, feet or hands, the right part of the model (left part if the model is facing towards us), gets messed up, like in the videos, so I "double patch" and it gets even worse ._.

Anyone knows how to solve it? D:
14  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: September 08, 2010, 04:19:22 PM
Has anyone tried to modify Meta Knight's wings? When I edit them and do all the stuff before previewing them on brawlbox, there's a mess instead of what I did when I preview them. And I'm sure I did it all right :/

Could it be I'm doing something wrong or are MK's wings just f*cking b*stards?
15  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Suika Ibuki, vertex hack..o.oU o algo asi on: July 12, 2010, 09:52:20 AM
Cool vertex hack Awesome Face

PD: ¿De donde eres? Supongo que me entenderás, porque poniendo "o algo así" en el titulo me dice que sabes al menos un poco de Español XD
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