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Author Topic: Stage Background Model Hacking (I need help)  (Read 3205 times)
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Elvin Jomar
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« on: June 20, 2011, 12:31:08 AM »


I was wondering how to move the stage platform to any position you want.

For example.

I want to move the Final Destination stage platform above the whole stage it self.



See how the Final Destination stage platform is in the ground? could anyone tell me how to move it above the stage?
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TruePhilosopher
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    « Reply #1 on: June 20, 2011, 02:18:00 AM »


    You're going to have to mess with it's positioning data on the x, y and possibly z axes.  Go to preview of the platform model and click the top bone (the one below all).  You will then see it's position data pop up on the right.  Alter this to your desire.

    Edit: Forgot to mention that you can turn it by messing with it's rotation.  Specifically if you want to rotate it horizontally, alter it's y axis rotation data.
    « Last Edit: June 20, 2011, 02:20:18 AM by TruePhilosopher » Logged

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    Elvin Jomar
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    « Reply #2 on: June 20, 2011, 02:46:15 AM »


    If I want to move it upwards, would alter the Translation Y Axis or the Scale Y Axis?
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    DSX8
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    « Reply #3 on: June 20, 2011, 02:51:54 AM »


    If I want to move it upwards, would alter the Translation Y Axis or the Scale Y Axis?
    the Translation Y axis. even tho this wouldnt be wifi safe then.

    so i suggest making the other models go DOWN on the Translation Y axis.
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    Elvin Jomar
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    « Reply #4 on: June 20, 2011, 02:57:43 AM »


    the Translation Y axis. even tho this wouldnt be wifi safe then.

    so i suggest making the other models go DOWN on the Translation Y axis.
    Alright thanks for the help!
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    DSX8
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    « Reply #5 on: June 20, 2011, 03:01:17 AM »


    Alright thanks for the help!
    np!
    i also suggest using FD original stage collision and StagePosition model.
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    Elvin Jomar
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    « Reply #6 on: June 20, 2011, 03:02:26 AM »


    np!
    i also suggest using FD original stage collision and StagePosition model.
    Will it desync on wi-fi if I lower the BG model?
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    ItalianStallion
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    « Reply #7 on: June 20, 2011, 03:11:39 AM »


    No it will not unless you somehow change the collisions, modeldata 100 or the modeldata that holds the FD Platform bones.
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    Elvin Jomar
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    « Reply #8 on: June 20, 2011, 03:17:31 AM »


    No it will not unless you somehow change the collisions, modeldata 100 or the modeldata that holds the FD Platform bones.
    Alright, thanks for letting me know, Thanks for the help guys!
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    Elvin Jomar
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    « Reply #9 on: June 21, 2011, 11:01:55 PM »


    No it will not unless you somehow change the collisions, modeldata 100 or the modeldata that holds the FD Platform bones.
    For some reason, when I lower all the BG models, the platform and BG placement are the same? Am I doing something wrong?
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    TruePhilosopher
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    « Reply #10 on: June 21, 2011, 11:40:54 PM »


    Make sure you're lowering them on their animation data as well.  If you don't then Brawl will leave them in their original position.
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    Elvin Jomar
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    « Reply #11 on: June 21, 2011, 11:45:07 PM »


    Make sure you're lowering them on their animation data as well.  If you don't then Brawl will leave them in their original position.
    Thanks for letting me know, you are guys are great help!
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