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Author Topic: Size mod isn't working  (Read 2673 times)
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Weyard
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    « on: July 06, 2011, 06:11:16 PM »


    I had a thread up earlier in which someone told me that I can edit height by editing the "scale" of the topN bone (after renaming it TopNull).

    I tried this, as you can see here:



    When previewed, you can see that his proportions have been altered.



    However, in-game he is back at his default proportions:


    This was supposed to have been a one slot mod.  I brought up an alt costumed Cap Falcon in-game and they are the same height. Pico should have been significantly shorter now.

    Did I miss a step or do something wrong?

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    Segtendo
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    « Reply #1 on: July 06, 2011, 06:38:30 PM »


    Try the YRotN bone. In dingo's one-slot size mod tutorial, he says that bone's preferred.
    Also, FUUUUUU yea, Pico son.
    « Last Edit: July 06, 2011, 06:39:23 PM by Segtendo » Logged

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    Weyard
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    « Reply #2 on: July 06, 2011, 06:50:48 PM »


    Try the YRotN bone. In dingo's one-slot size mod tutorial, he says that bone's preferred.
    Also, FUUUUUU yea, Pico son.
    would I just do the same, changing it to YROTnull?
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    Segtendo
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    « Reply #3 on: July 06, 2011, 06:53:14 PM »


    would I just do the same, changing it to YROTnull?
    Yes.
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    Guamboy27
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    « Reply #4 on: July 06, 2011, 06:53:33 PM »


    You need to resize the new bone in every animation of his FitMotion.pac. You can do this faster using the BrawlMod 0.64 beta.
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    Weyard
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    « Reply #5 on: July 06, 2011, 07:06:24 PM »


    You need to resize the new bone in every animation of his FitMotion.pac. You can do this faster using the BrawlMod 0.64 beta.
    this part didn't come up in my previous thread.....
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    Gamma Ridley
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    « Reply #6 on: July 06, 2011, 07:07:39 PM »


    this part didn't come up in my previous thread.....

    Oh by the way you need to edit every animation. ^_^"

    I'm sorry, I forgot to mention that..... >_>
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    Weyard
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    « Reply #7 on: July 06, 2011, 07:12:48 PM »


    Oh by the way you need to edit every animation. ^_^"

    I'm sorry, I forgot to mention that..... >_>
    lol k then.
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    Guamboy27
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    « Reply #8 on: July 06, 2011, 07:13:02 PM »


    this part didn't come up in my previous thread.....

    Yeah, if you notice, when you download a size mod it comes with a MotionEtc.pac. Brawl doesn't read the scale, rotation, or translation from the FitCharachter.pac but rather from the MotionEtc.pac. Actually, I'm curious why it doesn't look wierd when it's edited outside of the animation...
    Also, tip:

    YRotN is preffered, but it causes this so make sure to edit the TransY of the bone, too!
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    Weyard
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    « Reply #9 on: July 06, 2011, 07:17:19 PM »


    A lot more complicated than I thought it would be. I'll put up a request for someone else to do it in my thread I guess.

    Thanks.
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