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Author Topic: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)  (Read 152609 times)
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    « Reply #210 on: August 10, 2010, 03:30:33 PM »


    I tried that, it doesn't bring you into the jump subaction.

    I also tried Change Action, and that didn't work.
    You went to JumpSquat? I'm not sure there's any other way. I'll ask around.
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    « Reply #211 on: August 10, 2010, 06:57:27 PM »


    Nah, I got it, sorta, using a ghetto fix with momentum and stuff instead of a jump.

    So here's the newest version, all A moves are pretty much finished. I just need to add some more range on the down smash and down tilt and the A moves should be done.

    Just remember that the B move got messed up in the process, and it's easily fixable, so in your review of this latest version, do not factor in the neutral B move.

    Moveset
    Animations

    Sorry for getting so little done so slowly, I split most of my time between:

    1. Work
    2. Sin and Punishment 2
    3. Summer homework
    4. Slacking in front of the computer
    5. Trying to make a rotating stage
    6. Trying to port characters over others
    7. Trying to get vertex hacking to work
    8. Trying to extract BRRES's from ARC files
    9. Slacking in front of the computer

    EDIT:

    10. Lightning
    « Last Edit: August 10, 2010, 07:05:40 PM by Sumire Omelette » Logged


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    « Reply #212 on: August 10, 2010, 07:43:27 PM »


    whens it gonna be released?
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    ethanrodgers223
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    « Reply #213 on: August 10, 2010, 11:07:49 PM »


    When we are finished with it. there's not going to be a rush.


    Sumire, you make me happy! Cheesy Downloading now! :3 Going to test!

    EDIT:

    Tested.

    I'm SO HAPPY! ^_^ GREAT WORK, TEAM! *cough Sumire cough*

    Okay, now, I tested everything, and I'll do what I did last time, analyze each move somewhat (things that are in RED should be worked on next):

    First off, we are going to use the Wait 2 animation shyguy made. I like it better, looks more like the game version. Hopefully it won't be too hard to change the animations back to this one after each move.

    A A A Combo - Good for now. Still feels somewhat tacky. What I want to do is be able to make this flow perfectly, like two slashes, and a spin and bringing down the sword with both hands as the last hit. Still, good for now. Thanks for making it "slash" instead of CLOBBERIN' TIME!

    Dash Attack - Doesn't seem to phase opponent yet again. Maybe we can make her slide?

    Forward A - Still, WAY too fast, this move needs more start up lag.

    Up A - Awkward, but does the job.

    Down A - Looks like she tries to jump and doesn't, and an attack comes out. Not sure what you tried to do there.

    Up Smash - LOVED IT! It works perfectly! The jump thing actually works just fine. The animation is perfect, and the effects are too. Everything but one thing about this move made me flail with joy - I think if you don't charge the move at all, you shouldn't jump. It was annoying hitting a person and automatically jumping a certain height: I couldn't reach them. Still awesome, awesome, awesome!

    Down Smash - See Down A.

    Forward Smash - WOW! Amazing idea of a double-hitting Sparkstrike! The animation needs perfecting, but still pretty much flawless. Didn't seem like a useful kill move, try to think of Zelda's Forward smash in terms of Power.

    Nair: This is nice, but we need to take out the first hit - I like the idea of this move being SOMEWHAT like Peach's Nair: GTFO move. I still want the animation of this move, just the last hit.

    Dair: Needs to be something original, however, it was fun too use this move on Marth (who I tested against) because he'd be knocked in the air as I landed, giving me time to charge Launch a bit so I could hit him again, jump, and lead into Uair. The feeling is so great! Haha. Maybe change into something like Link's Uair, but opposite direction. Idk.

    Uair: Don't like how we are mainly using Marth's animations: however, this move first perfectly, as she does this in the game. Nice work.

    Bair: Still the awesome GTFO/Main move I used.

    Fair: Much improvement! Comes out quick and pushes them away. Nice.

    B: DON'T PUSH IT! However, we need to get started on having at least SOMETHING for specials. I like the original idea you had for Fire.

    Forward B: Same as above.

    Up B: If Aero is too hard, we can do Watera. Something like Squirtle's Up B.

    Down B: Starting to think Cure is over powered, no matter how awesome. I'd still like to try it though, if not, Maybe Ruin? Projectile, something like Falco's Blaster: Stuns you. Also thinking about Maybe Putting Daze/Pain/Fog here. Daze renders you incapable of doing anything for a very short period of time, so maybe like Mewtwo's - you have to be dead on close.

    In conclusion, GOOD GOOD WORK! I'm so proud we've gotten this far! GO PROJECT LIGHTNING! *high fives*
    « Last Edit: August 11, 2010, 01:59:44 AM by ethanrodgers223 » Logged


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    « Reply #214 on: August 11, 2010, 09:06:45 AM »


    Thanks for testing for me! I'll get to fixing them... Right after I'm done with my first stage (sorry there).

    The down tilt was supposed to be Blitz, so Lightning spins around, but it's a GTFO move, so I made it fast... I'll try to find some sort or compromise.

    The down air is still unchanged, so it wasn't very original...

    Sorry for using so many of Marth's moves, but they fit...

    No move is too hard for Sumire! Within reasonable boundaries, at least. I can make Aero and Ruin or whatever you say, as long as I have a good idea of how it's going to work.
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    « Reply #215 on: August 11, 2010, 02:46:04 PM »


    hey sumire and ethan... sorry i haven't made any more animations....been busy....  but i will make some more later =p...might do blitz and her basic attacks(commando) or something....also instead of ruin, how about ruinga? 
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    « Reply #216 on: August 12, 2010, 03:56:55 PM »


    I have to admit now that I've never played this game, so that's why I have to look up all the videos... so can you describe the move? Sorry for not knowing what it looks like or what it does, but it helps me make the move.

    And I haven't really said what animations we need or anything like that... really, just make any animations you want. Blitz, Commando, Ruinga, Army of One or whatever, you can make anything you want. You can make animations for moves that are already done, too, because it's really easy to just change the timing in PSA and whatnot.

    Thanks for helping the project!
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    ethanrodgers223
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    « Reply #217 on: August 12, 2010, 10:45:55 PM »


    xD Commando isn't an animation, it's a job class. The job classes are:

    Commando (Physical Attacks)
    Ravager (Magical Attacks/Spells)
    Saboteur (Status Aliment Spells; "Poison")
    Sentinel (Defender, take hits and makes all enemies attack them and only them)
    Synergist (Status Boosting Spells; "Protect")
    Medic (Healer; "Cure)

    We want to just focus on Lightning's MAIN classes:

    Commando, Ravager, and Medic.
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    « Reply #218 on: August 14, 2010, 12:48:09 PM »


    Moved to the Main board. You got a PRRRROMOTION.  Grin

    Feel free to put anything in the parenthesis of the title now that it's moved. Like ... version progress and stuff. Tongue
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    « Reply #219 on: August 14, 2010, 01:36:59 PM »


    Thank you very much! Smiley

    Now to get some work done... hopefully. Tongue
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    « Reply #220 on: August 14, 2010, 06:47:11 PM »


    Here are some CSPs I made for you Wink



    And of course, the one you requested!



    « Last Edit: August 14, 2010, 10:15:01 PM by ninja_cupcakes » Logged


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    « Reply #221 on: August 14, 2010, 08:52:50 PM »


    hey ethanrogers i wanted to help out since the beginning but i couldn't. Now i can. I'm a really big FFXIII fan and i know the game very well. Things that need testing I can help out with so you can get it like the way she is.
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    « Reply #222 on: August 14, 2010, 11:16:48 PM »


    Haha, thanks! the csp look awesome!

    And raykoojo, whatever you'd like to help out with is fine. Smiley
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    « Reply #223 on: August 15, 2010, 10:09:01 AM »


    on the first page the link for the new pac doesn't work
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    « Reply #224 on: August 15, 2010, 10:14:21 AM »


    Just keep going back until you find a link and use that one.
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