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Author Topic: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)  (Read 152627 times)
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Thundaga_T2
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    « Reply #225 on: August 15, 2010, 11:23:51 AM »


    Dont do this now, but it would be cool if you could later port this to marth. Just so that Lightning can fight Cloud. Lightning is the female version of him after all, they should battle each other.
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    « Reply #226 on: August 15, 2010, 11:37:56 AM »


    ok i just tested the one above and:

    Wait Animation: looks really good, it just looks like the legs need to be closer a little bit.
    AAA: there's a slight pause between in the animation from the second A and last A
    Down A: That is a really good Blitz!
    Smash dwn A: Can you switch this animation with down A's? This animation has the sword going inside her head XD
    Up A: Great job on launch, but is there anyways you could have her get closer the enemy when she leaps maybe?
    Side Smash: I like it!

    Im not sure if these things are what he wants but these are just little suggestions  i thought would help out hopefully
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    « Reply #227 on: August 15, 2010, 11:41:07 AM »


    Dont do this now, but it would be cool if you could later port this to marth. Just so that Lightning can fight Cloud. Lightning is the female version of him after all, they should battle each other.

    The plan was to port Ike over to Diddy, but Marth sounds good, too, because Diddy doesn't have a sword glow or trace.

    ok i just tested the one above and:

    Wait Animation: looks really good, it just looks like the legs need to be closer a little bit.
    AAA: there's a slight pause between in the animation from the second A and last A
    Down A: That is a really good Blitz!
    Smash dwn A: Can you switch this animation with down A's? This animation has the sword going inside her head XD
    Up A: Great job on launch, but is there anyways you could have her get closer the enemy when she leaps maybe?
    Side Smash: I like it!

    Im not sure if these things are what he wants but these are just little suggestions  i thought would help out hopefully

    The Wait animation is theshyguy's, and yeah, it's really good! Smiley

    Got it, I'll speed up the little gap there.

    I'll just change the down smash's animation so that the sword doesn't stick through Ike's head.

    I'm not sure what you mean by "closer" here, but the distance the opponent travels will change with how much damage they have... it might seem like too much at lower percentages, but not enough at higher percentages. Do you think I should lower it or make it higher?

    Thanks for the input!
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    raykoojo
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    « Reply #228 on: August 15, 2010, 12:08:48 PM »



    [/quote]

    The Wait animation is theshyguy's, and yeah, it's really good! Smiley

    Got it, I'll speed up the little gap there.

    I'll just change the down smash's animation so that the sword doesn't stick through Ike's head.

    I'm not sure what you mean by "closer" here, but the distance the opponent travels will change with how much damage they have... it might seem like too much at lower percentages, but not enough at higher percentages. Do you think I should lower it or make it higher?

    Thanks for the input!
    [/quote]

    No prob!
    Im talking about the automatic jump. It seems not close enough to chain a combo. btw "B" freezes
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    « Reply #229 on: August 15, 2010, 12:13:00 PM »


    Yeah, but with each level of charge, you jump a set distance, while the opponent will not jump a set distance.

    What I mean is that with a full charge, you'll always jump really high, but your opponent might go higher, or they might go lower, you can't really tell, so you can't really set the jump to always be close enough.

    And yeah, B freezes. I noted that in my post where I posted the download because I need one of the neutral B's actions to code the up smash, and I'll code the neutral B special from scratch soon enough.
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    raykoojo
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    « Reply #230 on: August 15, 2010, 12:22:38 PM »


    oh ok i understand that, but when you have the opponent in just the right amount of distance between you 2, u can't reach them because they are too far horizontally
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    « Reply #231 on: August 15, 2010, 12:45:58 PM »


    Ah, I see now. I'm sorry for misunderstanding and I will fix that right away.
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    raykoojo
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    « Reply #232 on: August 15, 2010, 01:52:08 PM »


    hey no reason to apoligize just helping you out btw the one with cure and aero will be mixed with this one rite? And i cant even find the one with those moves anyway
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    « Reply #233 on: August 15, 2010, 02:16:24 PM »


    Cure and Aero will be in the next version.
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    raykoojo
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    « Reply #234 on: August 15, 2010, 02:53:49 PM »


    alrighty then i guess i will wait until something needs further testing
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    « Reply #235 on: August 15, 2010, 02:56:27 PM »


    The V 0.2 PSA file doesnt work. Sad  it says its been removed or something.  That sucks  :'(
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    « Reply #236 on: August 15, 2010, 07:20:03 PM »


    Just keep going back until you find the most recent link that I've posted.
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    « Reply #237 on: August 15, 2010, 07:39:52 PM »


    Hmm i want to help but it seems you all have every thing under control :/
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    « Reply #238 on: August 15, 2010, 08:57:52 PM »


    Anybody can help me find videos of moves because I've never played the game...

    And I'm going to be gone again for two days, so I won't be working on it or anything, but once I get back, I'll try to shift into gear and finish really fast!

    And I've decided to post in purple from now on.
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    « Reply #239 on: August 15, 2010, 09:21:27 PM »


    Oh Thanks  Grin  ima be posting in cyan  Shocked
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