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Author Topic: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)  (Read 152541 times)
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raykoojo
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« Reply #30 on: July 14, 2010, 08:43:58 AM »


so this mod will be over ike... that means he will have  to become more agile right?
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    « Reply #31 on: July 14, 2010, 01:42:51 PM »


    Yes. I want her to feel like Samus, speed-wise, weight-wise, and air wise.
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    « Reply #32 on: July 14, 2010, 02:48:03 PM »


    Part of the way Zamus feels in the air and whatnot is due to moves, as well, so should Ike also be given fast, strong moves?
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    « Reply #33 on: July 14, 2010, 02:49:26 PM »


    I could help once I'm done with another Project.
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    ethanrodgers223
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    « Reply #34 on: July 14, 2010, 03:47:37 PM »


    Well no, I meant actual SAMUS. if you think roughly around her moves, I think they fit Lightning very well, but in terms of weight, actually, the more I think about it, Zamus or Zelda would be a perfect fit. (I think they weigh the same)

    I do not by any means want her over powered; I would love to get her as an official character in the Brawl+ roster, but that will take a lot of time.

    Also, I LOVE your sig! I'm really glad you're supporting it so. (:

    And Hollow, of course! You can help out in anyway you can!
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    « Reply #35 on: July 15, 2010, 03:21:02 AM »


    I want to help but I lack the skillz can I be the move set thinker like b down: does back flip then shoots
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    ethanrodgers223
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    « Reply #36 on: July 15, 2010, 12:27:01 PM »


    I'm already the director, but if you'd like to contribute you can, by all means. (:
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    « Reply #37 on: July 15, 2010, 08:20:46 PM »


    thanks  Cheesy
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    « Reply #38 on: July 15, 2010, 08:36:20 PM »


    Contribute as much as you want!

    Contribute more than what you want!

    Right now, I don't have that many moves planned out, so I'm doing all the small stuff like making Ike feel like Samus and making all of the animations flow together.

    I did stuff like rolls and stuff, but no moves yet, because I really have no idea what to do for any moves without a reference video to make animations...

    Right now, all I got is to make the up air Marth's up air (Lightning's combo finisher in the video that you get when you search 'Lightning Commando" on Youtube).

    I'm watching a few gameplay videos to tailor the animations and come up with some moves that would fit, like maybe the upward slash that she uses to launch enemies upwards in the demo videos on Youtube, and Army of One looks like a nice Final Smash or something. I'm also looking into good GFX to use for Lightning's gun shots and magic and whatnot.

    So please, suggest away!
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    « Reply #39 on: July 15, 2010, 08:42:31 PM »


    how about the final smash if ur too lasy to edit it just take the GFX off then it will be like lightnings upper move
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    « Reply #40 on: July 15, 2010, 08:47:18 PM »


    I'm trying to purge my laziness demons for this project, although that's a great idea!

    Lightning's Army of One could be a lot of work, although putting more work into it will cause more of a "OH SH-" effect, and that's what I'm going for. After all, that's what I said when I saw it for the first time in game. That's a good idea, though... I might start with that as a base and refine it a bit.

    Thanks!
    « Last Edit: July 15, 2010, 08:48:47 PM by Sumire Omelette » Logged


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    « Reply #41 on: July 15, 2010, 08:50:09 PM »


    oh yeah this maybe kinda cheap but how about B down is lightnings recover move
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    « Reply #42 on: July 16, 2010, 04:36:15 AM »


    Well, the moves are all pointed out on the OP, except aerials. You don't really need to make custom animations right away, we can get to that later, but for now, I think it'd be easier for you if you just made the moves from other characters, and then shape them differently as time goes on, you know?

     Launch needs to be Her Up B move, it just makes sense.

    I also think that maybe we need to incorporate "Ruin" somewhere.

    And Down B will be Thundara. I'm sorry, but that HAS to stay. Tongue

    But, for since you're so persistent on videos, I will look some up today and get back with you on that.
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    « Reply #43 on: July 16, 2010, 04:45:03 AM »


    why don't you do this on marth I mean like just make the hair a little bit longer
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    « Reply #44 on: July 16, 2010, 04:45:56 AM »


    Because we have a texture for Ike from the actual game. It's Lightning's actual model. So it will really be like you're playing Lightning. THAT's why.

    VIDEO ONE:

    <a href="http://www.youtube.com/watch?v=6iLpSGwn4pA" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=6iLpSGwn4pA</a>


    Side B: 1:25 - 1:31

    This move should be something like Marth's Side B, where he has a chain of attacks each time you enter a new command. It should be as technical, only 4 Side B Inputs. On the last hit, she should jump backwards and shoot. We could call this "Ravage".

    Down B: 2:25 - 2:30

    Spell casting animation. She just throws her arms around as seen in the video. However, when she casts Thundara, she only does it once, because it's per SPELL. So she waves her arm once, and a small lightning storm is conjured.

    Up B: 3:15 - 3:20

    That is Launch. She would spin and slash upwards, then follow them (Sort of like Ike's move) and attack. It should have the automove "Smite" with it, in which she smacks them back down. after that, she'll free fall, but she won't be able to use her Up B again.

    VIDEO TWO:

    <a href="http://www.youtube.com/watch?v=JLceZ8sRcms" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=JLceZ8sRcms</a>


    Side A: 1:42 - 1:44

    Lightning stabs at the enemy. Pretty simple. Tongue

    Back Roll - 2:05 - 2:07

    That's what she should do for her back roll.

    F Smash: 2:25 - 2:26

    The one where she hops, "Froststrike" (Although the legit move will be Sparkstike.

    Hope that helps knock some out, I'll get more later.
    « Last Edit: July 16, 2010, 05:41:25 AM by ethanrodgers223 » Logged


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