Just so we have a place for this...

Started by ピカノ, August 03, 2009, 06:59:09 PM

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Does anyone know what the bone is for the center of Ike's body?


August 06, 2009, 01:29:34 AM #151 Last Edit: August 06, 2009, 01:51:36 AM by Canon98
Quote from: Gazoinks on August 06, 2009, 01:23:54 AM
Does anyone know what the bone is for the center of Ike's body?

I'm actually trying to find the same thing but for Peach instead. I swear who ever makes a full bone/id listset they can have all the internet cookies I can find.   :af: + =  

Try 0 as the bone, no offset. It might be the middle.

Quote from: Segab on August 06, 2009, 01:41:54 AM
Try 0 as the bone, no offset. It might be the middle.
That would be the bottom-left of the character.  Or atleast, bottom.  I know a little programming, and, the running effects are at 0.

cool, then put 0 as the bone.
If 0 is on the ground, a negative number would be under the ground. So change the Y offset to.. 60000? Try that and change it again if it's too much, or not enough.

Quote from: Segab on August 06, 2009, 01:49:41 AM
cool, then put 0 as the bone.
If 0 is on the ground, a negative number would be under the ground. So change the Y offset to.. 60000? Try that and change it again if it's too much, or not enough.
I say more like 20000, from my experience, but try that too.

Quote from: Segab on August 06, 2009, 01:49:41 AM
cool, then put 0 as the bone.
If 0 is on the ground, a negative number would be under the ground. So change the Y offset to.. 60000? Try that and change it again if it's too much, or not enough.

Do you know the conversion from the #offset to the scale of the character?

Example:
600000 Y-offset = Midcharacter?
or  
800000 Y-offset = (About) Top of Character?
etc.

And a quick question. Since SSBB is a 2d fighter, the Z offset+rotation wouldn't affect anything right; since hitboxes are spheres and on a 2d plane.


you do have a good point there, though it might have to be there since the game is in a 3-d envirorment

Z offset is used for effects. I don't think they are used in any attack.

Does anyone know the address of a good fiery explosion effect?  I'm changing Ike's counter to a burst of fire, but when I use his eruption effect, the sword glow sticks up his butt... *facepalm*

I'll dig around in his FS file tomorrow and see if I can find anything, but if you know of anything, please say so.


I have a question. I made it to where when my character runs lightning comes out and damages the opponent. My problem is i try to add a sound effect and it sounds like explosions, then when I try to change it to something else, its still explosions. Any ideas?
I've got a very simple question for you today: who's your favorite existing Super Smash Bros. character?
Is it Captain Falcon, or one of the many inferior filler characters they put in so everyone wouldn't just
pick Captain Falcon?

Quote from: Finman702 on August 07, 2009, 01:41:25 AM
I have a question. I made it to where when my character runs lightning comes out and damages the opponent. My problem is i try to add a sound effect and it sounds like explosions, then when I try to change it to something else, its still explosions. Any ideas?
It sounds like explosions because the the sound is getting repeated so quickly.  In SFX, try doing this:

Sound effect
Wait: (maybe around 60000)
Loop

try deleting everything in SFX and see if it's still playing a sound.
if it's still playing an explosion sound, then it must be something hidden in Flags.

There might be a way to use yoshi's egg roll attack with other characters.

Quote from: Untouch on August 07, 2009, 02:37:17 AM
There might be a way to use yoshi's egg roll attack with other characters.

oh lol. with Jigglypuff B animation. Infinite roll.