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« Reply #120 on: August 04, 2009, 11:10:44 AM » |
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I EDIT: Thanks to the lists, I'm understanding it a little. I wanna do it where if Falcon does F-air, he goes "yes". What's the value for it?
go in Falcon's pac, find the sub action where he says "yes", and in "event list" choose SFX, the sound effect value will be in there somewhere. I've been wanting to do the exact same thing with his knee! I just tried that. The sound effect didn't change.
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« Reply #121 on: August 04, 2009, 12:09:43 PM » |
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I thought I heard it someone say it. I tried copying the sound effect when he goes "yes" when he catches someone, but I accidentally copied the latching sound. So when Falcon did his knee, he made the grunt he normally does, but it also made the latching sound.
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« Reply #122 on: August 04, 2009, 01:34:44 PM » |
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The "YESZ!" sound is the last one, right? That's what I tried.
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« Reply #123 on: August 04, 2009, 02:32:24 PM » |
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I found all of the hit effect values. they were given in PW's hit effect mod code  gonna test these out just to be sure 00 hit 01 none 02 slash 03 electricity 04 Ice 05 Flame 06 Coin 07 Cape 08 Slip 09 Sleep 0A none 0B impale 0C Stun 0E Flower 0F none 10 none 11 slash 2 12 hit 2 13 Darkness 14 Stun 15 Aura (unfortunately the Aura effect doesn't make all characters get stronger with more damage.) 16 Impale 2 17 Down 18 No Flinch
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« Last Edit: August 04, 2009, 02:37:27 PM by Plasmakirby »
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« Reply #124 on: August 04, 2009, 02:43:44 PM » |
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06 Coin
If that works then I could make a coin Kirby texture and have all his attacks have coins. 18 No Flinch
Hmm...
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« Reply #125 on: August 04, 2009, 02:48:58 PM » |
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I can't open any pac files with the Smash Attacks program. when ever i try to open a pac file i get an error message saying "unhandeled exception has occured in your application". Any one know what i should do i've tried redownloading,using a diffren't computer, and im using vista if anyone needs to know.
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« Reply #126 on: August 04, 2009, 03:27:02 PM » |
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I can't open any pac files with the Smash Attacks program. when ever i try to open a pac file i get an error message saying "unhandeled exception has occured in your application". Any one know what i should do i've tried redownloading,using a diffren't computer, and im using vista if anyone needs to know.
download .net framework 3.5
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« Reply #127 on: August 04, 2009, 04:00:37 PM » |
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So it's impossible to run the program properly without .net framework 3.5? laaaaame, 3.5 won't install for me.
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« Reply #128 on: August 04, 2009, 05:27:40 PM » |
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Does anyone know how I can add fire effects to the beam sword animation like the one on Phoenix Mario?
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« Reply #129 on: August 04, 2009, 05:29:41 PM » |
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Does anyone know how I can add fire effects to the beam sword animation like the one on Phoenix Mario?
STUDY:D But really, it does help to look at PMario's PAC to learn how some things are done.
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« Reply #130 on: August 04, 2009, 05:35:05 PM » |
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Does anyone know how I can add fire effects to the beam sword animation like the one on Phoenix Mario?
STUDY:D But really, it does help to look at PMario's PAC to learn how some things are done. I did but its just not helping me.
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« Reply #131 on: August 04, 2009, 05:35:19 PM » |
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 Looks like a [censored]load of small graphic effects to me. But really, it does help to look at PMario's PAC to learn how some things are done.
Yep, without PMario as referrence I would probably still be clueless on how to create custom B moves.
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« Last Edit: August 04, 2009, 05:36:19 PM by Dragonrage »
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« Reply #132 on: August 04, 2009, 05:38:03 PM » |
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... I'll look in a second EDIT: I can't find it  EDIT2: Oh, it's that one. Uh, I agree.
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« Last Edit: August 04, 2009, 05:47:36 PM by finalsorariku »
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« Reply #133 on: August 04, 2009, 05:59:32 PM » |
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grr! when i edit the hit effects, it acts like i can edit only a certain amount of moves. it freezes otherwise. anyway, my Samus is almost done. i just need to finish editing some attack effects, add different animations for specials, and make a quick touch up on her walking speed.
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« Reply #134 on: August 04, 2009, 06:01:43 PM » |
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grr! when i edit the hit effects, it acts like i can edit only a certain amount of moves. it freezes otherwise. anyway, my Samus is almost done. i just need to finish editing some attack effects, add different animations for specials, and make a quick touch up on her walking speed.
Can't wait!
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