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Author Topic: Just so we have a place for this...  (Read 73094 times)
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Kevinrus778
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« Reply #165 on: August 06, 2009, 09:59:27 PM »


Does anyone know the address of a good fiery explosion effect?  I'm changing Ike's counter to a burst of fire, but when I use his eruption effect, the sword glow sticks up his butt... Mario Facepalm

I'll dig around in his FS file tomorrow and see if I can find anything, but if you know of anything, please say so.

FS file?
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catgowoof
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    « Reply #166 on: August 06, 2009, 10:06:40 PM »


    Quick question, if you want too change a smash attack with another animation, does that animation have too have a charging animation??
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    Segab
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    « Reply #167 on: August 06, 2009, 10:09:58 PM »


    no, if you keep the normal Smash charge animations. But it might look weird.
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    Finman702
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    « Reply #168 on: August 06, 2009, 10:40:44 PM »


    Alright, I will try both of those tomorrow. Thanks guys.

    EDIT: Also, just curious would it be possible to make Lucas' Neutral B His PK Fire animation AND make lighting similar to pikachu's vB come out horizontal? I know its a strange question, but I'm appriciating all the help here.
    « Last Edit: August 07, 2009, 12:08:05 AM by Finman702 » Logged

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    catgowoof
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    « Reply #169 on: August 07, 2009, 02:39:31 AM »


    I've got another question (posting it here because I don't want too start a new thread).

    After I've done one of my custom B moves, Snake goes into freefall (helpless mode), how do I prevent this???
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    Gazoinks
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    « Reply #170 on: August 07, 2009, 04:48:33 AM »


    Does anyone know the address of a good fiery explosion effect?  I'm changing Ike's counter to a burst of fire, but when I use his eruption effect, the sword glow sticks up his butt... Mario Facepalm

    I'll dig around in his FS file tomorrow and see if I can find anything, but if you know of anything, please say so.

    FS file?
    Or rather, FS graphics, not file.
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    dRage
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    « Reply #171 on: August 07, 2009, 05:56:49 AM »


    Does anyone know the address of a good fiery explosion effect?  I'm changing Ike's counter to a burst of fire, but when I use his eruption effect, the sword glow sticks up his butt... Mario Facepalm

    Did you make sure to only copy the GFX calling the explosion? Cause Explosion and glowing sword are seperate, at least I'm pretty sure they are. I was able to call the the explosion without the glow or are you talking about the counter's own gfx?
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    FinalSoraRiku
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    « Reply #172 on: August 07, 2009, 06:38:27 AM »


    I've got another question (posting it here because I don't want too start a new thread).

    After I've done one of my custom B moves, Snake goes into freefall (helpless mode), how do I prevent this???
    There's coding in the specials tab that causes that.  You have to remove it.
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    dRage
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    « Reply #173 on: August 07, 2009, 06:56:35 AM »


    I've got another question (posting it here because I don't want too start a new thread).

    After I've done one of my custom B moves, Snake goes into freefall (helpless mode), how do I prevent this???

    Look through the coding of his upB there must be a line somewhere that goes like this:

    Change Action=10 requirement=animation end

    Simply change that 10 to E, which is fall.
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    Untouch
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    « Reply #174 on: August 07, 2009, 06:58:18 PM »


    Success, I have made up B, fly Cheesy
    « Last Edit: August 07, 2009, 09:04:51 PM by Untouch » Logged

    catgowoof
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    « Reply #175 on: August 07, 2009, 10:14:59 PM »


    Success, I have made up B, fly Cheesy
    Sounds Awesome.


    Also, another question:
    Why do some attacks have more then 1 offensive collision??  Is one of them the sweet spot?
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    dRage
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    « Reply #176 on: August 08, 2009, 03:57:23 AM »


    The reason there is more than one hitbox for most moves is simply cause all hitboxes are perfect spheres so you cannot stretch them.

    Now for them to cover something like a sword/arm etc you usually need more than one cause if you were to simply make the first hitbox bigger the move would get disjointed as hell.

    Here's a pic from Melee Falco's Bair (Melee's debug menu could make hit- and hurtboxes visible):



    The yellow circles are the hurtboxes and red are hitboxes.

    Brawl works the same way, this pic should give you a good idea on how moves work.
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    Untouch
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    « Reply #177 on: August 08, 2009, 08:00:11 AM »


    Success, I have made up B, fly Cheesy
    Sounds Awesome.
    Also, another question:
    Why do some attacks have more then 1 offensive collision??  Is one of them the sweet spot?


    I believe those attacks are the ones that hit more then once, for example, mario's up b has 3, and on contact he hits with coins more then once.
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    drsusredfish
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    « Reply #178 on: August 08, 2009, 11:59:16 AM »


    does any one know if its possible to set hit box on the feild that doesnt go away until it is hit or it exspires. The character seting the box should be able to fight normaly even after the hit box is set. i knnow snake can do it (down smash) but can other characters do it.
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    « Reply #179 on: August 08, 2009, 12:01:04 PM »


    Snake's down B is not a hitbox, it's an Article, which can't be edited right now.
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