Just so we have a place for this...

Started by ピカノ, August 03, 2009, 06:59:09 PM

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August 08, 2009, 07:51:23 PM #180 Last Edit: August 08, 2009, 08:10:27 PM by Untouch
Is it possible to change the timer for an fs?

also
someone REALLY needs to explain what the codes that look like "1f0f0100 3-0"
are, and how to manipulate them.

Also, is it possible to add variables?

IF so, I can do so much.

As for using your own variables, for my Fire/Thunder Cycle I gave it the number 900 to make sure it doesn't interfere with any variable already in us. That's my intention at least not sure how much of those longterm variables really are in use for one char.

In short, yes I'm almost sure you can use your own.

That's great, the only bad part is you can only have 2 numbers, true and false (0 and 1)

Yeah, but if you really wanted to have more than two options you could probably use more variables.

The only thing to worry about is that the pac file may become too big, there probably is some sort of filesize limit.

1 more question.

I can find the function that tests if a variable is true or false

What is it?

Second If command if memory serves right, the one with requirement and variable.
Set requirement to Bit is set, also your variable needs to be Runtime longterm, Float type.

August 08, 2009, 08:39:41 PM #186 Last Edit: August 09, 2009, 04:40:28 AM by Untouch
Got it to work.

Thanks.


http://kittycorp.freecp.net/index.php?topic=1271.0

Does anyone know how to fix this?

August 09, 2009, 04:41:28 AM #187 Last Edit: August 09, 2009, 04:42:22 AM by Segab
UPTADE
Project SA v0.2 Beta is out!

he linked to us 4 times, including 2 of my threads :af2:

Oooo, thanks!
I've got a very simple question for you today: who's your favorite existing Super Smash Bros. character?
Is it Captain Falcon, or one of the many inferior filler characters they put in so everyone wouldn't just
pick Captain Falcon?

Can someone explain how adding/setting variables could be useful? I know I've heard of the whole, "Different taunts activate different elements", but how is that done exactly? And what other uses could this whole variable mess have?
If you never take a chance, what chance do you have?


Quote from: Kevinrus778 on August 09, 2009, 06:12:24 AM
Can someone explain how adding/setting variables could be useful? I know I've heard of the whole, "Different taunts activate different elements", but how is that done exactly? And what other uses could this whole variable mess have?
It`s confusing but heres the jist.
Say when you taunt, you can add an event that switches the variable on/off.

When you attack, if the variable is on, the character attacks with fire.
If it is off, the character attacks with ice.


It`s confusing but heres the jist.
Say when you taunt, you can add an event that switches the variable on/off.

When you attack, if the variable is on, the character attacks with fire.
If it is off, the character attacks with ice.
[/quote]

Yeah, I get that much, but are there any other uses for it? Besides the elemental switching?
If you never take a chance, what chance do you have?

You could switch b attacks, but it would be difficult to do.
What I did with it is added that you can only use yoshi`s b up once.

Quote from: Untouch on August 09, 2009, 03:40:22 PM
You could switch b attacks, but it would be difficult to do.
What I did with it is added that you can only use yoshi`s b up once.

I'm guessing what you did was once the move was called, you set the variable to false?
If you never take a chance, what chance do you have?