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Author Topic: Just so we have a place for this...  (Read 73093 times)
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Untouch
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    « Reply #180 on: August 08, 2009, 01:51:23 PM »


    Is it possible to change the timer for an fs?

    also
    someone REALLY needs to explain what the codes that look like "1f0f0100 3-0"
    are, and how to manipulate them.

    Also, is it possible to add variables?

    IF so, I can do so much.
    « Last Edit: August 08, 2009, 02:10:27 PM by Untouch » Logged

    dRage
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    « Reply #181 on: August 08, 2009, 02:16:35 PM »


    As for using your own variables, for my Fire/Thunder Cycle I gave it the number 900 to make sure it doesn't interfere with any variable already in us. That's my intention at least not sure how much of those longterm variables really are in use for one char.

    In short, yes I'm almost sure you can use your own.
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    Untouch
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    « Reply #182 on: August 08, 2009, 02:19:18 PM »


    That's great, the only bad part is you can only have 2 numbers, true and false (0 and 1)
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    dRage
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    « Reply #183 on: August 08, 2009, 02:24:33 PM »


    Yeah, but if you really wanted to have more than two options you could probably use more variables.

    The only thing to worry about is that the pac file may become too big, there probably is some sort of filesize limit.
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    Untouch
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    « Reply #184 on: August 08, 2009, 02:29:25 PM »


    1 more question.

    I can find the function that tests if a variable is true or false

    What is it?
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    dRage
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    « Reply #185 on: August 08, 2009, 02:32:00 PM »


    Second If command if memory serves right, the one with requirement and variable.
    Set requirement to Bit is set, also your variable needs to be Runtime longterm, Float type.
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    Untouch
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    « Reply #186 on: August 08, 2009, 02:39:41 PM »


    Got it to work.

    Thanks.


    http://kittycorp.freecp.net/index.php?topic=1271.0

    Does anyone know how to fix this?
    « Last Edit: August 08, 2009, 10:40:28 PM by Untouch » Logged

    Segab
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    « Reply #187 on: August 08, 2009, 10:41:28 PM »


    UPTADE
    Project SA v0.2 Beta is out!

    he linked to us 4 times, including 2 of my threads AWESOME 2.0!
    « Last Edit: August 08, 2009, 10:42:22 PM by Segab » Logged

    Finman702
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    « Reply #188 on: August 08, 2009, 11:31:28 PM »


    Oooo, thanks!
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    pick Captain Falcon?

    Kevinrus778
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    « Reply #189 on: August 09, 2009, 12:12:24 AM »


    Can someone explain how adding/setting variables could be useful? I know I've heard of the whole, "Different taunts activate different elements", but how is that done exactly? And what other uses could this whole variable mess have?
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    Untouch
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    « Reply #190 on: August 09, 2009, 07:27:48 AM »


    Woot he linked to my thread Cheesy
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    Untouch
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    « Reply #191 on: August 09, 2009, 08:59:34 AM »


    Can someone explain how adding/setting variables could be useful? I know I've heard of the whole, "Different taunts activate different elements", but how is that done exactly? And what other uses could this whole variable mess have?
    It`s confusing but heres the jist.
    Say when you taunt, you can add an event that switches the variable on/off.

    When you attack, if the variable is on, the character attacks with fire.
    If it is off, the character attacks with ice.
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    Kevinrus778
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    « Reply #192 on: August 09, 2009, 09:32:17 AM »



    It`s confusing but heres the jist.
    Say when you taunt, you can add an event that switches the variable on/off.

    When you attack, if the variable is on, the character attacks with fire.
    If it is off, the character attacks with ice.
    [/quote]

    Yeah, I get that much, but are there any other uses for it? Besides the elemental switching?
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    Untouch
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    « Reply #193 on: August 09, 2009, 09:40:22 AM »


    You could switch b attacks, but it would be difficult to do.
    What I did with it is added that you can only use yoshi`s b up once.
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    Kevinrus778
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    « Reply #194 on: August 09, 2009, 11:51:04 AM »


    You could switch b attacks, but it would be difficult to do.
    What I did with it is added that you can only use yoshi`s b up once.

    I'm guessing what you did was once the move was called, you set the variable to false?
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