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Author Topic: Just so we have a place for this...  (Read 73111 times)
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Plasmakirby
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    « Reply #45 on: August 03, 2009, 05:11:29 PM »


    does you know how to add an effect to a running animation?
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    dRage
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    « Reply #46 on: August 03, 2009, 05:15:00 PM »


    Adding effects is pretty much the same for every action, just go to GFX in the drop down menu.
    You have to call some graphic effects there, what I'm doing is copy graphic effects from one move to another to get some basic understanding on how those effects work.
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    Gazoinks
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    « Reply #47 on: August 03, 2009, 05:15:32 PM »



    I added the fire from eruption onto Ike's run.  It turned out oddly, but whatever.

    Does anyone know the addresses for the general fire effects?
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    dRage
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    « Reply #48 on: August 03, 2009, 05:18:35 PM »


    I looked it PMario for the fire ID but he mostly calls Extrenal Graphic Effects and I'm pretty sure those are mario specific.
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    Plasmakirby
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    « Reply #49 on: August 03, 2009, 05:34:06 PM »


    could you help me dragonrage? i can't seem to find Samus's electric effect for her B attack.


    also, what exactly are external graphics?
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    dRage
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    « Reply #50 on: August 03, 2009, 05:40:26 PM »


    According to the description it's stuff that's being pulled from the ef_ file.

    And do you mean the effect when a character gets hit by her charge beam? I'm trying to figure out how to edit 'hit effects' but actually I'm unsure where to look. B moves seem to all have more than one ID for that case but normal moves doesn't.
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    Gazoinks
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    « Reply #51 on: August 03, 2009, 05:41:36 PM »


    Dragon, what's the address for the fire you added the Ike's aerials in your video?
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    ピカノ
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    « Reply #52 on: August 03, 2009, 05:41:52 PM »


    Hit effects are probably common pac'd. I ran across many hit effect names when searching for stuff before.
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    dRage
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    « Reply #53 on: August 03, 2009, 05:49:55 PM »


    Dragon, what's the address for the fire you added the Ike's aerials in your video?

    External Graphic Effect (11010A00)

    Graphic - 00230002 (Value)
    Bone - 00000046 (Value)
    Size - 60000 (Scalar)
    Undefined - Boolen: True

    There are two external graphic calls for some reason so I added the specific ID.
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    Gazoinks
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    « Reply #54 on: August 03, 2009, 05:51:27 PM »


    Cool, thanks.

    And no offsets, yeah?
    « Last Edit: August 03, 2009, 05:55:20 PM by Gazoinks » Logged



    Segab
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    « Reply #55 on: August 03, 2009, 05:53:02 PM »


    uh.. how do you change the value in Attributes section? Like if the gravity is 3D800000 and I want to make him fall faster, would 30000000 be faster, slower or it won't change that much?
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    Gazoinks
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    « Reply #56 on: August 03, 2009, 06:03:56 PM »


    Does anybody know what Fura Fura is?  It's one of the animations.  IDs C5-CB
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    NerdWithAnAfro
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    « Reply #57 on: August 03, 2009, 06:05:01 PM »


    @ Segeb you would be lowering the gravity, making the character fall slower
    @ Gazoinks It is when the character falls alseep
    « Last Edit: August 03, 2009, 06:06:24 PM by NerdWithAnAfro » Logged


    Gazoinks
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    « Reply #58 on: August 03, 2009, 06:26:10 PM »


    More progress (kinda).  I took Dragonrage's fire Ike a bit father and added fire to all of his normal attacks, next I have to do special attacks and actually make them do fire damage.  Here's my favorite pic:
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    dRage
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    « Reply #59 on: August 03, 2009, 06:27:22 PM »


    Nice!

    Did you change the size or is the fire just bigger on smashes?
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