Metal Gear Solid Needs More Hack Representation!

Started by irishladdie727, July 05, 2010, 03:50:14 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

It's alright, having support is better than no support.
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

Quote from: xxTerminatorxx on April 10, 2012, 10:28:46 PM
I don't think we can convert MGS3 models... just yet. Sokolov will have to wait.

We also have codes that allow us to change the franchise sign, such as the one that changes the franchise for Gray Fox.

So we would be able to make Gray Fox "Metaknight" load on the MGS Stage in most modes?

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

That can be done for Classic and All-Star.... with common2 edits, which I can do.... later.

April 19, 2012, 12:29:42 AM #873 Last Edit: April 19, 2012, 12:42:16 AM by Eternal Yoshi
Pics of my last recolor for Solidus.





Targeted release date: April 30


Really nice work, bro. Can a Solidus PSA be over somebody else? It would be nice to have a Solid Snake vs. Solidus fight.
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

I'm doing it over Snake for teh Missles. Buuuuut I can put it over someone else, but not Samus due to her anal memory limits.

Maybe Solidus can be over Aiku.

Due to my... schedule being backed up, I can't begin working on Raiden and Solidus' PSAs for a little while.

Great Job on the Solidus and Raiden hack man. I cant wait for the PSA's.
My youtube https://www.youtube.com/channel/UCIZiiqCTRpJzGerDPthk_BQ

My Twitter
https://twitter.com/jnernerman


Add me on video games and stuffs
Sorry but you are not allowed to view spoiler contents.

Might as well discuss ideas for Raiden since his PSA is going to be made before Solidus.

His 4 hit combo seems to have him with 2 slaps(backhand I think) and 2 kicks. Look closely at his motions.

Dash attack will be the Cartwheel.

So you're using the same attack animations Raiden uses in MGS2? Will you make the attack hitboxes the same? I noticed in MGS2 when doing the cartwheel you have to actually time the attack in order for it to land a direct hit. Maybe you can work up somthing like that...
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

May 10, 2012, 01:25:30 AM #880 Last Edit: May 10, 2012, 02:08:45 AM by Eternal Yoshi
http://forums.kc-mm.com/index.php?topic=44343.0

A pic of what I mean will be coming in a bit.


Lol nice.

Have you ever thought of porting Solidus Snake over CF?
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

Physical sizes don't really match.....

PSA wise, I'm gonna bide my time and see what's up with that thread in the Programming section.

is that......otacon?
My youtube https://www.youtube.com/channel/UCIZiiqCTRpJzGerDPthk_BQ

My Twitter
https://twitter.com/jnernerman


Add me on video games and stuffs
Sorry but you are not allowed to view spoiler contents.

Yes, but his normals need fixing somehow and I need help fixing models from TTS.
TTS's texture quality > MGS2 texture quality.
Otherwise, I'll just use the lower textured quality model from MGS2.