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« Reply #960 on: October 14, 2012, 03:12:33 PM » |
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I now have the Boss's textures as well. I should warn you of the format. If you don't have a program that can open .DDS like Photoshop or 3DS Max, get one, cause BB can't use .DDS image formats. http://www.mediafire.com/?os0377kcldotu18
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« Reply #961 on: October 21, 2012, 08:06:10 AM » |
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« Last Edit: October 21, 2012, 02:19:39 PM by ▂▃▄Big Boss▄▃▂ »
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« Reply #962 on: October 23, 2012, 05:18:24 PM » |
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Can you see a difference? What about this? Can you spot the difference?
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« Last Edit: October 23, 2012, 05:43:59 PM by Eternal Yoshi »
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« Reply #963 on: October 23, 2012, 06:40:06 PM » |
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So HD is just "remove artifacts and make characters just barely less old with HD text"?
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« Reply #964 on: January 02, 2013, 07:48:00 AM » |
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So hi guys. It's me, you know, the guy who started this thread. I'm back for like three seconds. There's little to no chance of me getting back into hacking, at least not now, as I'm too busy with other things, but I thought you guys could make use of this thread over on Facepunch: http://www.facepunch.com/showthread.php?t=1188569, where they've ripped quite a few models and textures from Portable Ops and the HD Collection, this thread: http://www.facepunch.com/showthread.php?t=1112792, where they've grabbed quite a few models from Twin Snakes, and this thread: http://www.facepunch.com/showthread.php?t=1227430, which is stuff from Peace Walker. That's a lot of potential character hacks. Godspeed.
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« Last Edit: January 02, 2013, 08:02:40 AM by irishladdie727 »
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« Reply #965 on: January 02, 2013, 11:08:22 AM » |
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And for those wondering what I'm doing, I'm very slowly compiling a huge ass MGS3HD texture collection. It'll be a long time before it's done since I'm only at like 15% completion.
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« Reply #966 on: January 05, 2013, 11:02:27 AM » |
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Hopefully we get Peace Walker stuff together later...
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« Reply #968 on: January 12, 2013, 07:40:12 PM » |
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Slow but steady progress. Obtained Sword Glow. Also those tentacles will grab and throw things.... somehow.
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« Reply #969 on: January 13, 2013, 01:55:57 AM » |
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@Eternal Yoshi, kind of OFF-topic so spoiler Are you going to work on the textures a little bit more? They do look kind of HDish but not quite hi-res... It could be more like this, couldn't it? I'm diging that solidus, best regards.
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« Last Edit: January 13, 2013, 02:03:46 AM by Dr. »
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« Reply #970 on: January 13, 2013, 03:03:16 AM » |
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I appreciate the feedback, but the HD textures are not technically mine; I ripped them from the HD version of Metal Gear Solid 2 frorm the MGS HD collection.
Anyway, I have to do a rig check on the tentacles. Thankfully I keep scenes of all exportable models so it should only take like 15 minutes.
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« Reply #971 on: January 15, 2013, 03:32:10 PM » |
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Who is Solidus over? Snake? Could you port him over someone else later like Olimar?
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« Reply #972 on: January 25, 2013, 03:21:48 AM » |
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Solidus has to stay over Snake at this point because of Articles. Just ask for a perfect .rel for Snake in the other thread or something. More teaser pics because I'm bored. I made a new fthrow for him based off of Cervantes's Bile Lunges. Still a WIP. Still cannot get these tentacles to grab... In the meantime I just "put" regular hitboxes on it.
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« Reply #973 on: January 25, 2013, 05:54:03 AM » |
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Well I'd love it if there were PAL .rel porting now. This is the only thing that would make me want such.
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« Reply #974 on: April 22, 2013, 10:22:53 PM » |
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Bump
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