Several new posts over at the smashboards thread:
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I've been testing your taunt pack for the last few hours, Eternal Yoshi.
Note: Eternal Yoshi, I've highlighted some important bits in green, just so they will stand out from all the rest of the text.
The SaluteThe Salute is pretty much perfect now. Snake's legs are still rather bent when he salutes, but that's fine. Excellent work on this one! I had hoped for it to be on down taunt, and the box to be on up taunt... But I'll get used to it.
The Cloaking DeviceWow, that was fun just to play around with. XD I agree with Snake becoming visible when he is hit or grabbed (obviously), but
I think it's worth considering letting him stay invisible when he shields or grabs a ledge. I noticed a few things when testing out this taunt:
- Upon using the Cloaking Device taunt, Snake becomes
completely invisible. I mean
perfect invisibility. If the camera is not close up on Snake, you will see the P1/name tag floating above him, so
Snake can not hide in big levels. However, it's going to be hard to predict what Snake's doing when you're fighting him up close, since you can't see him at all... Hopefully this won't be broken, though, since it only takes one successful hit or a grab to reveal Snake, and shielding currently makes him visible too.
- Grenades, the Cypher, the box, the mortar, and land mines are also invisible until Snake loses contact with them. The Nikita is the only exception - it appears to float in midair. o_o
- Unfortunately, no fancy Grenade techniques while you're invisible - if you drop a Grenade by shielding or grabbing, you instantly become visible. I'd love a fix for this if possible, since I love using Grenade techs. I wonder if making it so that shielding doesn't make snake visible would work as a fix?
- Snake will also become visible if you try to roll or spot dodge, and you hold down the L, R, or Z button too long. You'll only stay invisible if you tap a direction and one of those buttons really fast. I'm guessing that this could also be fixed by making it so that shielding does not reveal Snake.The only other thing I have to say about the Cloaking Device taunt for now is that
it might benefit from having the last half of the animation (Snake bowing to the ground) cut, and having the first half (Snake crouching on one knee) lengthened a bit. While it looks cool (Snake seems to fade into the ground), I'm thinking it doesn't make sense for Snake to bow all the way down like that. Besides that, it's a carbon copy of Snake's entrance animation as is.
Oh, and
it's kinda annoying how Snake will say "Kept you waiting, huh?" every few times he cloaks. I'd recommend removing that line from the taunt, or perhaps replacing it with "Not even close", one of his victory voice effects (#30 in Sound Test).
This is going to be an awesome taunt. Bionic knew it from the beginning, lol. Too bad it overshadows the Smoking taunt, though... Let's get some feedback and find out which one the majority wants as the new side taunt. I'm guessing the Cloaking Device, as long as it doesn't turn out to be broken (it doesn't feel broken to me, but I've yet to try it against a human opponent).
The BoxI see you've got the box back for down taunt, and
isn't that the old up taunt box entry animation? The only odd thing I encountered testing this was this: Whenever you use the down taunt, if you don't input anything else, Snake will loop his box exit animation over and over until you do something.
Eternal Yoshi, you didn't mention a reason for putting the (moving) box on down taunt... I'm just curious about this.---
Next up, Terminator:
Here's those pics I promised!
And about your MGS tTS Snake texture - Can you fix these few see-through spots? There are two around the straps in front, one on Snake's back near his right arm, and one where his neck meets his collar. Also, could you remove those blue triangles if they're not supposed to be there?
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I fixed the looping.
Same download link as last time, or do you have a new one?---
For those of us who frequent tourneys/play mostly play VBrawl (no gameplay changing hacks, except maybe no tripping if I'm not at a tourney) will it be possible to get the cloaking device taunt, without Snake staying invisible after the taunt? If he stays invisible it compromises having no gameplay changing hacks at tournies.
That's most likely possible, but it defeats the purpose of the Cloaking Device taunt. See my next comment below...
I think it's fine that he does go invisible for a short while during the taunt animation, but I think it would good if there was a version that didn't stay invisible for the vBrawlers. If this isn't possible I could try the possibilty of waiting for the cig taunt and replace the cloaking taunt with that.
Yeah, I'd just wait for the cigarette taunt to be released, and use that instead, if you want to keep Snake as vanilla as possible. While the Cloaking Device is fun, players of vBrawl and even Balanced Brawl might not want to use it for the same reason you gave.
Also, if the cig taunt finally does happen, there should be a vBrawl version of that too. I remember reading the idea of adding a hitbox onto it when he would discard it, that would also compromise the no gamplay changing thing for me.
Speaking of that, I don't think you have to worry about the cigarette having a hitbox like the box does. As it stands, we can't give Snake a visible cigarette without sacrificing one of his other articles (like the box). That means the best we can do is have Snake smoke an invisible cigarette, but still have the orange glow and smoke/dust visual effects show up. As SHeLL said, you wouldn't be able to see the cigarette unless you zoomed in, anyway.
That said, you can't really give an invisible cigarette a hitbox or trajectory. Well, you can, but not being able to see the actual cigarette pretty much ruins that idea IMO. So much for "Cig KOs". :/
The best plan for animating the Smoking taunt that I know of now is simply having Snake pull out the invisible cigarette from an ammo pouch, smoke it for a second (cue orange glow and smoke/dust), and then either make a "putting the cigarette back into the ammo pouch" animation or a "discarding/flicking away" animation. No hitbox or trajectory included.
And I noticed that with these new taunts that some of Snake's weaponry (mortar, cypher, landmine, grenade launcher) were textured, and was wondering how to change them back. I have some experience with BrawlBox.
I noticed that too. I don't know if Eternal Yoshi intended for those to be in there or not, lol.
But yeah, we'll certainly have a taunt pack with none of the specially colored equipment.
I'm sorry if I've sounded picky about these taunts myself, but I think should be vanilla versions so they can be more widely, so people don't have to worry about problems arising at tourney, or for people who just would want to play mostly vanilla brawl. You guys have done some great work in here, keep it up. <3
No problem at all, I appreciate your feedback. You made me realize that there is still going to be demand for the Smoking taunt over the Cloaking Device. Perhaps we can make two versions of the Snake Taunts pack:
Basic Pack (ideal for players of Vanilla Brawl and Balanced Brawl)
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"Salute" as up taunt
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"Smoking" as side taunt (invisible cigarette, no hitbox or trajectory)
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"Box" as down taunt (not the moving box we hope to make, just the standard one)
Stealth Pack (hopefully adopted by Brawl-, maybe Brawl+ players)
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"Salute" as up taunt
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"Cloaking Device" as side taunt (Snake becomes visible when hit or grabbed, possibly more triggers)
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"Moving Box" as down taunt (Hopefully, Snake will be able to move around in the box and even drop C4 or grenades silently)
Only the Salute and vanilla Box taunts are currently finished.
Any Brawl+ players here tried the Cloaking Device taunt yet? We could use your feedback regarding whether or not you think it's broken, or a good fit for Brawl+. If someone could test it out against human opponents, that would give us an idea how balanced or broken it is.