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« Reply #690 on: November 27, 2010, 09:09:48 AM » |
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Does the up air have some end lag? Also... How does it look in game?
Also, yeah, maybe the final smash being slower is a good idea.
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« Reply #691 on: November 27, 2010, 09:37:36 AM » |
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Also, for the Down B, I'm doing the fire column, like in Aafyre's thread. Would this be unrealistic?
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« Reply #692 on: November 27, 2010, 09:42:58 AM » |
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Hey hollow, I got a question, if the character's trans N bone is glitchy in some animations, like say, the walking animations, but works just fine in others. Would I only need to rename the proper bone (ZSS's trans n bone is the second bone in the index when replacing her over marth) in those animations or on the model?
Also how do I use Screen tint and sword glow? I have no idea what the peremiters are :s Or how to change the color of the glow etc.
Ike's second sword is an external graphic correct? :s
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« Reply #693 on: November 27, 2010, 09:55:05 AM » |
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Sword glow is for characters who have a sword glow graphic in their PSA. To change it, open their PSA .pac in brawlbox and use photoshop to change the color of the sword glow.
Screen tint gives the screen a hue of your choice. I'm using black thick tint for Sephy's Supernova to look like outer space.
I don't know what the animation problem is, ask Dingoberriz.
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« Reply #694 on: November 27, 2010, 10:03:21 AM » |
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Sword glow is for characters who have a sword glow graphic in their PSA. To change it, open their PSA .pac in brawlbox and use photoshop to change the color of the sword glow.
Screen tint gives the screen a hue of your choice. I'm using black thick tint for Sephy's Supernova to look like outer space.
I don't know what the animation problem is, ask Dingoberriz.
So if sonic doesn't have one I could just add a sword glow model to his textures and then call it up in psa etc when needed? How do I pick a color for the screen tint? I know I have to use the three red, blue, and green 'numbers' from like photoshop (how much of each color is in the color) but what perimiters are they? :l
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« Reply #695 on: November 27, 2010, 10:09:38 AM » |
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Sword glow is for characters who have a sword glow graphic in their PSA. To change it, open their PSA .pac in brawlbox and use photoshop to change the color of the sword glow.
Screen tint gives the screen a hue of your choice. I'm using black thick tint for Sephy's Supernova to look like outer space.
I don't know what the animation problem is, ask Dingoberriz.
So if sonic doesn't have one I could just add a sword glow model to his textures and then call it up in psa etc when needed? How do I pick a color for the screen tint? I know I have to use the three red, blue, and green 'numbers' from like photoshop (how much of each color is in the color) but what perimiters are they? :l Screen tint values, all I know is Red: FF Blue: FF Green: FF is white and all 00's is black and for alpha, the higher the value, the more transparent it is. I'm not sure if you can add a sword glow to a character.
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« Reply #696 on: November 27, 2010, 10:17:20 AM » |
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Sword glow is for characters who have a sword glow graphic in their PSA. To change it, open their PSA .pac in brawlbox and use photoshop to change the color of the sword glow.
Screen tint gives the screen a hue of your choice. I'm using black thick tint for Sephy's Supernova to look like outer space.
I don't know what the animation problem is, ask Dingoberriz.
So if sonic doesn't have one I could just add a sword glow model to his textures and then call it up in psa etc when needed? How do I pick a color for the screen tint? I know I have to use the three red, blue, and green 'numbers' from like photoshop (how much of each color is in the color) but what perimiters are they? :l Screen tint values, all I know is Red: FF Blue: FF Green: FF is white and all 00's is black and for alpha, the higher the value, the more transparent it is. I'm not sure if you can add a sword glow to a character. I think you use the color 'number' from the photoshop or other program. Like for when you choose a text color for html coding it's a # sign then a six digit number. #159124 is a somewhat dark green color in photoshop. I think I'll play around with it some.
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« Reply #697 on: November 27, 2010, 10:29:33 AM » |
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You should see something in photoshop that says the amount off red, green and blue in the color. Use that.
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« Reply #698 on: November 27, 2010, 10:44:35 AM » |
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maaaaahhhh color
I figured it out! The six digit number 1a006d with the # in front of it in the color code for changing the text made it the purple color I picked in photoshop. So it's probably safe to assume that
Red: 1A Blue 00 and green 6D would probably make the screen tint that color.
The last number at the bottom of photoshops color picker, the one that displays the number in front of the # sign worked for the text code, so it should do the same for screen tint right?
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« Reply #699 on: November 27, 2010, 10:47:14 AM » |
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maaaaahhhh color
I figured it out! The six digit number 1a006d with the # in front of it in the color code for changing the text made it the purple color I picked in photoshop. So it's probably safe to assume that
Red: 1A Blue 00 and green 6D would probably make the screen tint that color.
The last number at the bottom of photoshops color picker, the one that displays the number in front of the # sign worked for the text code, so it should do the same for screen tint right?
I suppose.
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« Reply #700 on: November 27, 2010, 11:50:41 AM » |
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Beta 3!!!Complete with Down B and Uair!!
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« Reply #701 on: November 27, 2010, 12:21:52 PM » |
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Just tried it, there's a but with Up B:
If you use it and cancel it with an attack, and then use it again, you'll "freeze", he'd do the flying animation without the wing and fall down and stay still 'til hit.
I'd say make it as Rob's, cancelable and re-usable, lasting the same as Pit's in total.
The floating/gliding make it as Peach's I'd suggest, only that this will be descending as it is now, make it useable to go back or further and when going back perhaps a little bit slower? And adding an animation when heading backwards?
I love the new Final Smash! Also I like the new Uair, I'm not too sure about Fair, I'd say Nair would be better suited there, and find a new Nair? But, it wouldn't be a problem as they are, it has great knockback and range, compesating the slowness, but it's just, it seemed like he was Cloud when using it (I'm referring to Fair). lol
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« Last Edit: November 27, 2010, 12:28:04 PM by Wolfric »
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« Reply #702 on: November 27, 2010, 12:51:08 PM » |
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Just tried it, there's a but with Up B:
If you use it and cancel it with an attack, and then use it again, you'll "freeze", he'd do the flying animation without the wing and fall down and stay still 'til hit.
I'd say make it as Rob's, cancelable and re-usable, lasting the same as Pit's in total.
The floating/gliding make it as Peach's I'd suggest, only that this will be descending as it is now, make it useable to go back or further and when going back perhaps a little bit slower? And adding an animation when heading backwards?
I love the new Final Smash! Also I like the new Uair, I'm not too sure about Fair, I'd say Nair would be better suited there, and find a new Nair? But, it wouldn't be a problem as they are, it has great knockback and range, compesating the slowness, but it's just, it seemed like he was Cloud when using it (I'm referring to Fair). lol
Yeah, I fixed that. That's why it's a Beta. Screen Tint works.  It's really dark.
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« Reply #703 on: November 27, 2010, 12:58:10 PM » |
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:O I have an idea! Put sparkles/stars effects all around that sun GFX FS so it'll look like space!
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« Reply #704 on: November 27, 2010, 01:05:01 PM » |
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Also, it'd be good to make the glide as I said or just a real glide as fast a pit's =P
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